Grunker
RPG Codex Ghost
other people are saying it's super RNG-heavy and the only way to get good items because all looted ones are essentially useless.
You fundamentally don't understand the core concept of the itemization. The whole reason Epoch's system is so good is that you can't just craft items. Crafting enhances items - crafting doesn't compete with loot drops, it works in tandem with them. So you need the drops AND the crafting. So saying "looted ones are essentially useless" makes no sense whatsoever - you literally can't craft items. Items have stats that determine how much can be crafted on it, so good items are complex. On the one hand, you want a good item to drop, on the other hand, you want its crafting potential to be great, then you want to plan out the craft and then finally there's some RNG in how it turns out (though you can manage the RNG somewhat with the right crafting items).
What you're referring to is that the unique and set design can be hit or miss. There are several great uniques (and some uniques drop with crafting potential, so you can craft on top of those too), but as of now, most green items are, by and large, useless. This feels less like a specific design issue with the items themselves and more like set items have no place in the system.
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