The_Sloth_Sleeps
Arcane
- Joined
- Oct 26, 2016
- Messages
- 2,098
What is automation is your job?Automation is great, except when it takes away my job.
What is automation is your job?Automation is great, except when it takes away my job.
All correct except pajeets will undercut the cost of electricity for AI.So, basically, nothing will change?
Pajeet performance optimization will be replaced by AI performance optimization (no difference).
Woke/CandyCrush graphic artists will be replaced by AI image generation (no difference).
Woke/DEI/Emil Pagliarulo writers will be replaced by AI story writing (slightly better?)
08/15 orchestral music slop will be replaced by AI music generation (probably better?)
98% of todays games will stay soulless shit, regardless of whether AI or real people create them.
All correct except pajeets will undercut the cost of electricity for AI.
Finally, Bethesda Fallouts will have a decent story?Woke/DEI/Emil Pagliarulo writers will be replaced by AI story writing (slightly better?)
Location:The story is set in the Pacific Northwest, specifically in a post-apocalyptic version of the Willamette Valley, Oregon, known as "Rust Valley."
Themes:
- Survival in a harsh, irradiated environment
- The struggle between different factions for control and resources
- The quest for knowledge and technology from the Old World
- The moral complexities of choosing sides in a fractured society
Act I: "The Search for Sanctuary"
Opening Scene:You start your journey in a small, struggling settlement called "Greenhaven," located on the outskirts of Rust Valley. Greenhaven is running out of clean water and essential supplies, and tensions are high among the settlers. As a lone wanderer who has just arrived in Greenhaven, you are quickly drawn into the community's plight.
Main Quest: "The Source of Hope"
Side Quests:
- Objective 1: Explore the Ruins: Your first task is to venture into the nearby ruins of an Old World city to find a rumored water purification system. Along the way, you encounter hostile raiders and mutated wildlife.
- Objective 2: Repair the System: Upon finding the purification system, you must gather parts and tools from various dangerous locations, including abandoned factories and research facilities.
- Objective 3: Return to Greenhaven: Successfully repairing the system, you return to Greenhaven with the hope of providing clean water for the settlement.
- "Lost in the Wastes": Help a settler find their missing family member who was taken by a gang of slavers.
- "Old World Secrets": Discover and explore a hidden vault or bunker that contains pre-war technology and lore.
- "Raiders at the Gate": Defend Greenhaven from a raider attack, gaining the trust and gratitude of the community.
Act II: "The Rise of Factions"
Main Quest: "Power Struggles"
Side Quests:
- Objective 1: Faction Encounters:As Greenhaven starts to stabilize, various factions in Rust Valley take an interest in the settlement. These include:
- The Iron Brotherhood: A militaristic group that seeks to control all technology and impose order through force.
- The Rust Rangers: A group of survivalists dedicated to preserving the natural environment and living off the land.
- The New Dawn: A cult-like faction that believes in the transformative power of radiation and mutation.
- Objective 2: Choose an Ally:You must navigate the complex politics and decide which faction to ally with. Each faction offers different benefits and challenges:
- Iron Brotherhood: Provides advanced weaponry and protection but demands control over Greenhaven’s resources.
- Rust Rangers: Offer sustainable living techniques and farming knowledge but insist on minimal technology use.
- New Dawn: Promise mysterious powers and knowledge of mutations but require the settlement to embrace their radical beliefs.
- Objective 3: Strengthen the Alliance: Perform various missions to solidify your chosen alliance. These missions could involve sabotaging rival factions, gathering intelligence, or negotiating with other settlements.
Climactic Event:Tensions between the factions escalate into a major conflict. Your actions and decisions throughout Act II influence the alliances and outcomes, leading to a significant battle or diplomatic resolution that sets the stage for the final act of the story.
- "Echoes of the Past": Uncover the history of Rust Valley by finding and restoring old holotapes and records.
- "Artifact Recovery": Retrieve valuable pre-war artifacts from dangerous ruins for your faction.
- "Diplomatic Measures": Mediate disputes between factions to prevent open warfare.
This basic storyline introduces the player to the harsh realities of the Fallout universe while allowing for deep moral choices and strategic decisions that impact the world of Rust Valley.
Except we're at more or less full employment, wages are higher than ever, we live in massive material abundance and when there is scarcity, like with housing, it has little to nothing to do with billionaires but with the previous generations of the same class preventing housing from being built?The AI writing thing has already been done ages ago and people loved the absolute shit out of it. It's in dwarf fortress with everyone's little history blurbs and descriptions of wall engravings and artifacts and such. Given the choice between nothing at all and silly generated nonsense that occasionally spits out something hilarious or awesome, obviously people prefer the latter. Better AI just means it's applicable in more places and will produce better quality.
This is the general refrain with technological progress, but seems to have stopped at some point. Now it's just freeing up cash for people at the top and expanding the underclass that will never afford a home or start a family. The endgame seems to be one guy with an empire of robots maintained by a single serf while billions look on in envy, fighting each other for the chance to be that serf.Humanity isn't losing anything there, really, instead freeing up labor for more meaningful tasks.
Using game writing as an example; which seems more likely- replacing tedious minor dialogue with AI enables writing twice as many deep, engaging sidequests, or the company slashes the wages for their remaining writers by 20% and makes 2 well qualified people have an ass kissing contest to see who gets the job?
You got the first half of this correct at least. But the problem isn't a lack of intelligent people in a world with billions, the problem is that the plutocracy has no incentive to employ intelligent people instead of squeezing the middle class out of existence. The only goal of the ultra rich is to gain even more wealth, and their peers can defend themselves so they're all competing to squeeze the last drops out of everyone with less than them.The issue isn't that there isn't qualifies work for educated people, it's that there aren't enough intelligent people to do the qualified work.
Just out of curiosity, how much of a failure are you?Ah yes, 'full employment' when you count people having 2 part time jobs with zero benefits they have to keep a secret from eachother to avoid getting fired. Wages are higher than ever if you ignore inflation, and we have massive material abundance, as long as the material you care about is either tshirts made by 3rd world slaves or corn. Education, housing, healthcare, those are luxuries we can all live without.
You got the first half of this correct at least. But the problem isn't a lack of intelligent people in a world with billions, the problem is that the plutocracy has no incentive to employ intelligent people instead of squeezing the middle class out of existence. The only goal of the ultra rich is to gain even more wealth, and their peers can defend themselves so they're all competing to squeeze the last drops out of everyone with less than them.The issue isn't that there isn't qualifies work for educated people, it's that there aren't enough intelligent people to do the qualified work.
The problem of AI is that is happening NOW. AI bases its output from the data available, and now 90% of the data available to AI is those created in the last few years (hystorically, the maximum throughput of the human race) and it is shit. In the next years AI output will increase drastically, increasing even more the global data throughput, but it will be still similar to the one of these years, from which it originated. Basically it means that we will be stuck in a perpetual present based on the data created in the '20s.So, basically, nothing will change?
Pajeet performance optimization will be replaced by AI performance optimization (no difference).
Woke/CandyCrush graphic artists will be replaced by AI image generation (no difference).
Woke/DEI/Emil Pagliarulo writers will be replaced by AI story writing (slightly better?)
08/15 orchestral music slop will be replaced by AI music generation (probably better?)
98% of todays games will stay soulless shit, regardless of whether AI or real people create them.
In the futures videogames will be made by humans and played by AIs. AIs will also post on the codex bitching about how bad these games are compared to the old ones made by the old AIs.
Damn, and I thought the last 20 years were culturally stagnantThe problem of AI is that is happening NOW. AI bases its output from the data available, and now 90% of the data available to AI is those created in the last few years (hystorically, the maximum throughput of the human race) and it is shit. In the next years AI output will increase drastically, increasing even more the global data throughput, but it will be still similar to the one of these years, from which it originated. Basically it means that we will be stuck in a perpetual present based on the data created in the '20s.So, basically, nothing will change?
Pajeet performance optimization will be replaced by AI performance optimization (no difference).
Woke/CandyCrush graphic artists will be replaced by AI image generation (no difference).
Woke/DEI/Emil Pagliarulo writers will be replaced by AI story writing (slightly better?)
08/15 orchestral music slop will be replaced by AI music generation (probably better?)
98% of todays games will stay soulless shit, regardless of whether AI or real people create them.