TheDeveloperDude
MagicScreen Games
![Developer](/forums/smiles/titles/developer_flag.png)
- Joined
- Jan 9, 2012
- Messages
- 503
I am using the DOS version. Movement is incredibly clunky. (in Amiga too). I criticized in Fate this, blaming the Amiga/WinUAE. But now using the DOS version, it is only bad programming.
Sometimes I press one more step forward and then I am hard-necked into the wall, losing HP. What an idiot thing is this. In MM2 only displayed SOLID!
If I crank up the speed of Dosbox then monsters attack immediately. Because they moves in real-time. Real-time in a f*cking turn-based game.
This game has only one good feature: in the city the shops are always open. 24-hour shops.
I don't understand why the other crpgs are so outdated that there is no 24-hour shop.
Sometimes I press one more step forward and then I am hard-necked into the wall, losing HP. What an idiot thing is this. In MM2 only displayed SOLID!
If I crank up the speed of Dosbox then monsters attack immediately. Because they moves in real-time. Real-time in a f*cking turn-based game.
This game has only one good feature: in the city the shops are always open. 24-hour shops.
I don't understand why the other crpgs are so outdated that there is no 24-hour shop.