Lord Azlan
Arcane
- Joined
- Jun 4, 2014
- Messages
- 1,901
Found it, bought it, beat it - no messing around.
It did remind me a lot of my beloved Dungeon Master on Amiga - sniff. It was excellent that a new developer came out with a product that could be played properly - not many bugs to talk about - they promised - they delivered - good signs for LOG2. It was a good purchase.
The problem they will have going forward is if any of the criticisms of the first game are not addressed on top of the new content they want to deliver. The stupid rune magic needs to be fixed (have some spells memorised or something). I see from their website they are really looking at magic and how to make that a better experience. There should be better character development options. Not so many timing puzzles. Some interaction with NPCs. The pixel hunting walking sideways along corridors needs to go - better clues should fix that. Keep the killing and sometimes having to eat what you chopped up in - I liked that. Looks like the new game will have modding options available - cool.
Torchlight 2 went 'upstairs' and just about got away with it - having played it again recently I had a nagging feeling that Torchlight 1 was more fun - surely that can't be. There is something about having to escape a dungeon quite ingrained in RPGamers, can't explain why. When Lands of Lore or Eye of the Beholder went outdoors - just felt like a different game.
All the combat, moving on squares, running around like a lunatic was okay in my opinion - it said all that on the tin - hit and run - why not. Hit, move left, turn right, hit et. Why not? Apparently that's called flanking and accepted combat tactic. Four weakling prisoners again a Tunnel Ogre - you better keep moving.
So - fingers crossed - make sure the dungeon part is better than the original and I will see what you got upstairs.
It did remind me a lot of my beloved Dungeon Master on Amiga - sniff. It was excellent that a new developer came out with a product that could be played properly - not many bugs to talk about - they promised - they delivered - good signs for LOG2. It was a good purchase.
The problem they will have going forward is if any of the criticisms of the first game are not addressed on top of the new content they want to deliver. The stupid rune magic needs to be fixed (have some spells memorised or something). I see from their website they are really looking at magic and how to make that a better experience. There should be better character development options. Not so many timing puzzles. Some interaction with NPCs. The pixel hunting walking sideways along corridors needs to go - better clues should fix that. Keep the killing and sometimes having to eat what you chopped up in - I liked that. Looks like the new game will have modding options available - cool.
Torchlight 2 went 'upstairs' and just about got away with it - having played it again recently I had a nagging feeling that Torchlight 1 was more fun - surely that can't be. There is something about having to escape a dungeon quite ingrained in RPGamers, can't explain why. When Lands of Lore or Eye of the Beholder went outdoors - just felt like a different game.
All the combat, moving on squares, running around like a lunatic was okay in my opinion - it said all that on the tin - hit and run - why not. Hit, move left, turn right, hit et. Why not? Apparently that's called flanking and accepted combat tactic. Four weakling prisoners again a Tunnel Ogre - you better keep moving.
So - fingers crossed - make sure the dungeon part is better than the original and I will see what you got upstairs.