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Legend of Grimrock 2

Infinitron

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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
RPS loves it: http://www.rockpapershotgun.com/2014/10/14/review-rpg-grimrock-sequel/

Everything in this sequel is bigger, more elaborate, more detailed, and absolutely better. Which, after such a lovely first game, is quite the thing. You will be able to sink days and days into this, and still come away with secrets undiscovered, doors unopened. And I think a real respect for a game that is not only itself phenomenally smart, but one that thinks you are too. It’s a joy, so splendidly crafted, so stuffed with original ideas and surprises. This isn’t nostalgia any more – it’s a massive step forward.
 

Metro

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Yes but what does RPGCodex think of it? Where's my review copy?!?!
 

Metro

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I dunno, that's a lot of pressure. What kind of turnaround time are talking about?
 

Infinitron

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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I dunno, that's a lot of pressure. What kind of turnaround time are talking about?

*shrug* As long as you need, but before the end of the year would be nice.

But first we'll see if DU (who did our review of the first game) or somebody else isn't interested in doing it.
 

Metro

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Just don't let Grunker do it. But, yes, I could certainly do it before the end of the year if no one else is in the pecking order. I just don't want to have to rush through the game plus I'd have to tinker around in Grimrock 1 again to refresh my memory for the basis of comparison.
 

V_K

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This. I'm guessing they just went with the Grimlock 1 system.
Not quite, judging from that LP video this time all skills are availible to all classes. Also, some old ones are gone (e.g. staff defence), some new ones are in (alchemy). I'm not sure if it's better or worse than the trees they promised.
 

Metro

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Well that blog entry was from a year old and I guess they didn't have all of the classes they have in it now planned. So going with an individualized tree for all eight probably didn't work out.
 

Infinitron

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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
John Walker in the comments:

John Walker says:

Square dancing around enemies is part of the charm of these games. However, yes, they’ve done lots of clever things with the combat to make that lots trickier. Some will have instantly triggered attacks if they’re facing the right way when you step in front of them, others will be too canny for the trick, and start backing off and using ranged combat. And some don’t, and let you dart around in squares, chipping away at them.

The other big change is how many enemies you will get faced with at once, forcing you to be smarter, as they try to back you into corners, or insta-deadly, surround you on all four sides. But there’s always a way to do it smartly.
 

adddeed

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RPS loves it: http://www.rockpapershotgun.com/2014/10/14/review-rpg-grimrock-sequel/

Everything in this sequel is bigger, more elaborate, more detailed, and absolutely better. Which, after such a lovely first game, is quite the thing. You will be able to sink days and days into this, and still come away with secrets undiscovered, doors unopened. And I think a real respect for a game that is not only itself phenomenally smart, but one that thinks you are too. It’s a joy, so splendidly crafted, so stuffed with original ideas and surprises. This isn’t nostalgia any more – it’s a massive step forward.


So excited to play this. And great price too.
 

Infinitron

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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Moar reviews: http://www.gamebanshee.com/news/114602-legend-of-grimrock-ii-reviews.html

Rock, Paper, Shotgun, scoreless.

Everything in this sequel is bigger, more elaborate, more detailed, and absolutely better. Which, after such a lovely first game, is quite the thing. You will be able to sink days and days into this, and still come away with secrets undiscovered, doors unopened. And I think a real respect for a game that is not only itself phenomenally smart, but one that thinks you are too. It’s a joy, so splendidly crafted, so stuffed with original ideas and surprises. This isn’t nostalgia any more – it’s a massive step forward.

RPGFan, 95%.

The original Grimrock had a child with Myst and it was kidnapped by Dark Souls II in its infancy and raised to adulthood in the graveyard of forgotten CRPGs. That's Grimrock II. And yet it has its own puzzling, riddling dungeon crawling magic. It's an intricate puzzle box hiding needles beneath its surface. It's a frightening force of nature, a storm of darkness and the things that crawl in it. It's a sphinx with starry eyes. The Legend of Grimrock II is a work of genius.

GameSkinny, 7/10.

With a numerical rating system in mind, I feel compelled to grade a game based on the experience it was attempting to deliver. If Almost Human wanted Legend of Grimrock 2 to serve as a ploddingly methodical, well-executed if not well thought out, partially fulfilling RPG experience, with a lackluster regard for any form of modern design? 10/10. As it stands next to others in the RPG genre, turn-based, action, pen ’n’ paper, or otherwise? Well…

Saving Content, 5/5.

Legend of Grimrock 2 is not perfect, but the immersion and wonder that can be found on the Isle of Nex is incredible. From the moment you step foot on the beach, you are left to your devices. And this is where Legend of Grimrock 2 really excels, being a game about exploration and discovery at your own pace without being too punitive with the puzzles and combat that you have to endure. With elements of survival, makes this an absolute gem for 2014, and a surprise for anyone who doesn’t have this game on their radar.

Gamer Headlines, 8/10.

At its best, Legend of Grimrock 2 feels a lot like Myst (except with the added bonus of getting to shoot magic missiles at armoured skeletons), you’ll even have to whip out the old pen and paper from time to time. The game is tough, and you will have to be very careful with your equipment, items, and character abilities in order to survive the world, and when you’re successful at it, it feels great. Where it suffers is that in exploring a three-dimensional world you are stuck in a two-dimensional paradigm which does not allow you to interact with the ceiling or floors of the game’s beautifully crafted world, and that the learning curve for even the most seasoned dungeon explorer is quite high, as I was having difficulty in combat even while playing the game on the easy difficulty setting. That being said, if you’re into old school dungeon crawlers or like the challenge of complex puzzles and riddles, this is the game for you.
 

Renevent

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Feb 22, 2013
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That's great news! Although it's more like T-7hrs 58mins for me (damn you job!), but yeah, pretty excited.
 

toro

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Apr 14, 2009
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RPS loves it: http://www.rockpapershotgun.com/2014/10/14/review-rpg-grimrock-sequel/

Everything in this sequel is bigger, more elaborate, more detailed, and absolutely better. Which, after such a lovely first game, is quite the thing. You will be able to sink days and days into this, and still come away with secrets undiscovered, doors unopened. And I think a real respect for a game that is not only itself phenomenally smart, but one that thinks you are too. It’s a joy, so splendidly crafted, so stuffed with original ideas and surprises. This isn’t nostalgia any more – it’s a massive step forward.

Please stop linking to RPS.
 

Infinitron

I post news
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Messages
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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
The game has a 1.1 gigabyte installation footprint, with an 800 megabyte download. Pretty impressive nowadays.
 

Elim

Augur
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Feb 15, 2011
Messages
330
Project: Eternity
I was so happy that I did not have to download 10 or 33gb with my shitty connection from 1998.
Only 40 minutes left, got my grid paper ready.
 

Lemming42

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Nov 4, 2012
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Really good so far. Just finished
the boss fight against the Poison-Roots-Tentacle-Thing
. Good puzzles/exploration so far, combat is pretty much the same as the first game but the enemies feel much more interesting. Builds on the first game in exactly the way a good sequel should.
 

Whisper

Arcane
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Feb 29, 2012
Messages
4,357
Help, brothers.

What stat for melee rogue - STR or Dex? What melee weapons use Dex to damage?


----


1 hour passed, noone bothered to reply, sigh. W/e, found answer.
 
Last edited:

SuicideBunny

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May 1, 2007
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Serpent in the Staglands Dead State Torment: Tides of Numenera
hm, buggy. i just got +2 free wil in char creation because i switched portraits/races around...
 

Metro

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Portraits obviously wouldn't make sense but different races had different attribute bonuses in the first game.
 

Shadenuat

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Is it still just dungeon crawling? They did not expand on it to turn into new Wizardry or M&M with actual NPCs and plot and such?
 

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