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- Jan 28, 2011
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KOTOR1 had lots of very repetitive tunnel-based maps, mixed in with some better ones. It felt like Bioware were still getting the hang of how to make appealing locations in a console-style third person perspective, and that they were actually improving as the game's development progressed.
I remember KOTOR2 having less of the tunnels, but you might be able to argue that it also had fewer locations that reached the standard of KOTOR1's most impressive ones.
I remember KOTOR2 having less of the tunnels, but you might be able to argue that it also had fewer locations that reached the standard of KOTOR1's most impressive ones.