Trashos
Arcane
- Joined
- Dec 28, 2015
- Messages
- 3,413
Tank and spank hasn't been necessary in PoE since its earlier 1.0 inception. What's necessary is a working party composition, sure frontline with healer backing it up with damage in the back can work, but so does a party which is heavy on burst damage and C&C that does alpha strike to win encounters quickly. Or a party which focuses on buffs & debuffs in conjunction to raise level of defensibility of party and win through attrition. There are others but you get the point. If you of course try to make an all damage party and don't have the damage to overwhelm the encounter, it won't work. People focus too much on what people think what Sawyer thinks (I.E downtuned equity balance) and not what he most often does (try to reduce the gap between viable and optimal, as well as trying to make it hard to have any one individual character that is not viable). Still it's a game with a party and party composition will matter regardless, even in a game completely about tactics, the element of strategy will be there as long as there is character building, progression and team composition. Especially in games like isometric RPGs where those are extensive.
Were there actually any builds that were not viable? I didn't find any, although I didn't actively look for them. It did look like levelling up conquered all no matter what builds one had, which was my major gripe with PoE, and a direct consequence of trying not to have bad builds.