CHAPTER 07: ON THE NUANCES OF ELECTRONIC WARFARE
45 HRS into the campaign
We start by relocating
Andnjord back to the main force. Pick up the goodies and get your ass out of this dump.
baud will be doing R&R until the morale situation improves. I will be dispatching the WHISPER to give you some eyes, so you won't run into trouble.
ERYFKRAD you sit tight for the time being, I'm fixing you up with EMERALD for radar support. If there are convoys in the area, there's no sense in ramming blindly into them.
tindrli I'm fixing your ride as we speak.
So, I'm thinking, something like this?
Reasonably fast, plenty of dakka, Quad Zenith missles and it's about time we start playing with them.
You will pair up with Andnjord for the time being, so behave.
Whisper zips around pretty fast, can go directly to BOCHIM in ~4 HRS straight line,
but I decide to take the scenic route and grab one of the auxiliaries in ASHDOD.
So, here's what we got, a SKYLARK "interceptor" corvette
Not sure what the fuck it'll be intercepting with no guns on board.
Functionally, it's equivalent to our Whisper, but about half its speed.
Probably owing to the big ass fuel tank. The thing with those tanks is you can't run power through them,
so if you want electricity for your sensor package, you need to build some hull around it.
Suffice to say, it's not too suited to compact designs. The landing gear also slows it down a bit.
We need this sort of capability, but I'm not satisfied with the performance.
Therefore, I'll be taking this to MARI to remake it in our image.
Before we proceed, I need a radar sweep of SHEKH.
If there's convoy activity, I don't want to just slam into it.
EMERALD radar range is 400km, so here's how we do it, with compass and ruler, yo.
A neat trick you can do with the radar is directional sweep. I set it between 300 and 240,
so nothing can pick it up from other directions.
There are other tricks too, we can set it to run all the time, or just send out one ping.
It also as a ground search mode, it displays the local roads and infrastructure, which has a rather nich use.
EMERALD reports no contact on rarar, I slowly move towards the target...
And it's clean.
This doesn't mean there is no garrison, what it does is verifies there's no other traffic going on.
Makes sense for grounded craft not to show up.
Time to roll.
======================================================
CMDR tindrli, CMDR Andnjord standby for orders:
Your next target is the communications array in SHEKH, ETA 2.3 HRS from current position
1. You will form up together with Axiliary Frigate
2. Eliminate all enemy presence
3. Be on the lookout for enemy convoys
Godspeed.
======================================================
by the way, tindrli, congratulations on your formal assignment.
Go make us proud
On arrival, we encounter the garisson.
The dish of the day is quite varied, NAVARIN, SLOGGER, COURAGEOUS
Since we can actually decide on the order of battle here, let's do so. First on the left goes in first.
As you can see, the Emerald is all kitted out with AA, radar and aircraft. We'll play with those sometime later.
I don't expect them to see combat at all and I could theoretically send out dedicated strike craft first and leave it behind.
Can't be arsed to do the logistics at the moment. Funny thing is, EMERALD is much faster than the two of you,
so it would arrive first unless I set its speed to loiter.
Anyways, let's have tindril earn his spurs.
It starts with the gentle chime of the autoloader. tinktinktinktinktink.
It takes a good 20 seconds, but soon they're good to go.
You unload on the closest target, happens to be the NAVARIN.
It fires a missle.
The air is saturated with lead and it blows up right in his face. He's all shot up, but no major damage.
You notice another missle tailing smoke from the direction of the SLOGGER. The guns make short work of it.
As the guns reload, you take the fight higher into the air.
The NAVARIN hopelessly fires another one, it explodes in a shower of fragments right next to it.
You hear Andnjord on the intercom:
How about you start killing these things?
First one to go is the SLOGGER
Next comes the COURAGEOUS.
"- Structural damage received!" - the Officer's voice is like a bucket of cold water.
You lose the lower portion of the landing gear to enemy fire. No biggie.
You spray the remaining NAVARIN with 37mm. Still doesn't die.
Screw this, you decide to end this game with a well placed Zenith. BOOM!
You also gained an honor star, as seen on the screenshot.
One more is needed for a promotion.
Post battle salvage nets you a DT-80 Molot. Perhaps it's the world giving you a sign?
Damage examination:
So yeah, that'll take a bit to fix.
Here comes the chicken and egg dilemma,
Landing the ship should reduce this, but I need to fix the landing gear first.
Part of this is on me, the miniguns require full attention, which I can't give them and keep the finger on the PrintScreen.
Another question to ask is, is the lack of armor to blame? Well, yes and no.
Due to the way Sudden Strikes happen, with the opponents starting below us, it would make more sense to armor up the bottom,
but that goes in the way of thrusters - the fixed ones need open space to do their thing, and this would fuck up the entire design.
Another factor is the miniguns take their sweet time doing the killing, more time to kill means more opportunity to get shot at.
So, for a nimble craft, it seems it makes more sense to go for lower rate of fire, but more boom.
However, there's no doubt they're amazing at shooting down missles. Everything exploded the moment it left the mount.
So, with this in mind, I think I'll keep the quad missles for the time being, and fix you up with 100 or 130 mm,
we'll see what we have in stock.
In the meantime,
ERYFKRAD forms up with the auxiliary frigate.
======================================================
CMDR ERYFKRAD, standby for orders:
Your next target is the communications array in SHAYBAD, ETA 2.0 HRS from current position
1. You will form up together with Axiliary Frigate
2. Eliminate all enemy presence
3. Be on the lookout for enemy convoys
Godspeed.
======================================================
Pretty much the same drill as before, the radar sweep shows nothing.
Turns out there's a touch of new flavor in this otherwise bland dish.
ATTENTION new anemy craft spotted, designation: FLOWER
Also, the game sometimes rearranges our craft in the most inane fashion.
If I were to eagerly click the big red button without double checking, that EMERALD would be fucked.
So, new enemy type, people.
Preliminary examination shows 2x VYMPEl and a big ass missle rack on top.
I am counting 6 Zenith missles in total. Also looks reasonably armored on the sides.
Suggested approach: attack from topside, blowing away that missle rack should cripple its attack ability, and once we're done, it's just a bit of drilling time away from the juicy cockpit.
It starts pretty wild, the enemy immediately sends out a missle, then another. Flares are deployed.
First missle is fooled, but the other one isn't impressed.
It blows up, really close, rocking the entire ship. Seems like it got caught in th crossfire from the two Courageous.
Bullet holes begin to appear. It's getting pretty tight, but ERYFRKRAD needs to keep his focus. That missle rack is the bigger threat.
A few well placed shots and looks like its gone.
You pull up, let the autoloader do its thing.
First courageous does what courageous typicall do, i.e. die in a fireball.
The second one soon follows. Pictured above, the FLOWER now completely deflowered.
You put it out of its misery.
Post battle damage report, turns out it wasn't really all that bad. Less than three hours of downtime.
Well, I promised you bombs. The game's pretty anal about good mounting spots for those, so this is pretty much the only place where they'll fit. I heard it's traditional in Gerat.
So, in between all this fighting, I bring the skylark down.
I will strip the whole thing down to the bridge, then rebuild it as a Whisper pattern vessel.
The whole ordeal will only take 16.9 hours. Not bad for what's basically building a ship from the ground up.
This might be a little bit past schedule and the locals might be pissed, but nobody really said anything about winning hearts and minds.
Also, what's that shit in the hold?
Have you been buying cruise missles behind my back, son of Sayadi?
No wonder we're this short on cash.
As salvage operations continue, we intercept a message.
Okay, yet another convoy, designation BAIKAL. There's a lot of traffic hereabouts, but we've yet to bump into any.
We also have an opportunity to pilfer through CAPTAIN'S QUARTERS. This is what we find.
A note about possible locations of a Tarkan, not terribly useful.
And some bling.
With daud on R&R, I can't help but notice we've got some intel to process.
So, DEIR has recovered up to 3 points, and we have fresh 5 points of intel at our recent captures.
Let's see what they say about TAC groups.
Nearest one is way up north, codename MONSOON, missle carriers.
Let's try nearest strike group,
codename VARYAG, currently on randezvous course with MONSOON.
I try to trace one more strike group, but it only gave updated the position on the one that we already know about.
Good news is, once we kill the closest one, we'll pretty much have free reign over the area, letting us grab land
and chase convoys with relative impunity.
I look up the convoys.
So, OZONE and BAIKAL, these two we've heard from on the radio. RENEGADE is new.
There was one other convoy, iirc. OSPREY which was supposed to be around GHAZM and crash into our positions.
Absolutely no clue where that one went. This intel is not 100% reliable, so we'll need to cross reference with other data.
Baud reports crew morale at acceptable level. Formed up with Whisper and good to go.
Fine, let's put you to work. Go get us MITZPA.
More liek BAR MITZPAH amirite?
But then, suddenly!
Pyotr Ignatyevich, you get that booger-hook off the ELINT panel, that's expensive equipment.
All right, time for a crash course on ELINT, or electronic intelligence.
What it does is go loud when a radar beam hits it. We get a rough bearing and a rough estimation of signal strength.
This one says ELINT 1 (goes up to 5) and bearing 30, but no way of telling if it's exactly 30, between 30 and 60. How about 25?
Not terribly accurate, but that's what we got.
Let's whip our our ruler.
So, 1000 kms at 30 degrees is roughly in the direction of SHILOH, which is where we expect to find the strike group.
That more or less checks out.
Now, gauging distance is tough, our elint catches radar emissions at 2x their range, so depending on the type of radar,
ELINT 1 maximum range can be anywhere between 1500 and as low as 500 km for fire control radar.
Probably somewhere in the middle, so I'm sticking with 1000.
We let baud cover some ground, then we take up measurements again.
ELINT 3, BEARING 0 degrees (it's constantly flashing so I didn't catch in on the screenshot).
We're at 600 kms away from SHILOH, so yeah, most definitely something's there.
Final measurement, just as we arrive at the destination.
ELINT 1, BEARING 300 degrees.
The triangulation isn't perfect, cause that's just one craft and we can't tell if the enemy isn't moving,
but seems to confirm our intel, strike group OCEAN is present in SHILOH.
Well, that was fun and all, but it's time for a to fight.
Slightly disappointing.
Not much to write home about, except for baud managed to shoot down a slogger missle with one of the 130mm's.
That's a slogger escape pod next to a courageous, trailing smoke and spinning out.
ERYFKRAD is ready to do some more fighting. Next target is GHAZM.
We had a report on OSPREY transport along this route at some point,
that report is 29hours old, so it's long gone, but we're running with the radar on just in case.
Anyways, what's up at GHAZM?
ATTENTION, new enemy encountered, designation: SARMA
++CUE DRAMATIC CLIFFHANGER++
It took me a bit longer to edit due to irl issues(tm).
Stay tuned, there's a bit more to come.