Great Deceiver
Arcane
- Joined
- Aug 10, 2012
- Messages
- 5,903
I've been playing fighting games in competitive settings since you were in diapers probably, and yet I'm not the one talking about "most people", or "generally people"; I'm talking about my experiences as an arcade fighting game player back when arcades existed and the people I knew from that environment when the games you are talking about were relevant and actively being played by people right next to you and not 3,000 miles away, when it cost something to play and when losing had meaning - in addition to losing money, you had to go back to the end of the line, and that line was sometimes pretty big.No, you wouldn't want to play SFZ3 Upper over the CPS2 original, because the resolution is shit and sprites look botched, and plus the balance changes were pretty much universally hated by people who actually played the game. There's also additional input delay. I had the Naomi version set up for awhile and everyone here preferred playing the CPS2 original.The only exception is sometimes Saturn ports had some cool extras e.g. the Saturn version of Twinkle Star SpritesThe original versions are always best, especially in the case of NeoGeo games. Go for the MVS versions. NeoCD had less RAM and awful load times.Also, seeing how everyone loves The Last Blade 2 and Garou: Mark of the Wolves so much, I decided I wanna give them a try too. Which are the optimal versions tho? I'd favor Dreamcast because I find RAs version of Flycast easy to use, but people seem to bitch and moan about slowdowns and delayed music. PC version, sure, but if i understand correctly, it lacks a character for Last Blade 2, just like the PS2 version does. Neo-Geo CD seems to be the superior version, but I've never tried emulating it.
Yeah, the original versions of a lot of fighting games aren’t the best. Especially once you get to the Dreamcast. Like, the arcade version of some 2D fighting game is always going to be better than the fucking PSX version, or like some 16-bit era port. But you’ll probably want the Dreamcast version of Street Fighter Alpha 3 over the arcade version...unless you’ve got the arcade version of the Dreamcast version maybe. You’re going to want Sega Saturn Cyberbots with the macha Zero Akuma (and others) over the arcade version. Once you’re in the Dreamcast/PS2/Xbox era, if you’re not playing the console version of a KoF game, you’re going to be missing out on a bunch of characters.
I’d play the Dreamcast version of Garou: Mark of the Wolves. That game has the most fun Survival Mode of any fighting game I’ve ever played. Not a fighting game, but an SNK game all the same, the best version of Metal Slug 3 is still the original Xbox version which has modes like Fat Island and Storming the UFO Mothership.
Barring very few exceptions, playing ports of these old games is for filthy casuals, especially in this day and age when emulation is so advanced. The only reason people dealt with inferior ports back in the day was because there was simply no other choice, and no, in a competitive game superfluous shit like "survival mode" doesn't make up for everything else being worse.
Imagine thinking, for example, that the Dreamcast version of KoF 98, with its completely botched gameplay, disproportionately small and poorly scaled sprites on top of distracting 3d background elements is superior to the original. What a joke.
Generally people would rather have the Dreamcast version of SFA3 with its six new characters over the arcade version. Also not sure many people could even point out the visual difference between the original arcade version and the upscaled Dreamcast version.
You’re not a fucking competitive gamer when it comes to fighting games and I doubt anyone else in here is either so I’m not sure why you’re talking about it like you’re headed off to EVO or something. Yeah, a fun Survival Mode is a plus, which Mark of the Wolves has. 99% of the time Survival Mode wouldn’t mean anything, but the version of it in Mark of the Wolves is fun enough it’s worth mentioning. Sometime when you’re playing a fighting game, you aren’t playing it with other people, and sometimes it’s fun to mix things up from the regular mode of play.
It’s also fun to fuck around with the dip switch setting if the game gives you the option. Like, the system direction stuff with Third Strike in the Street Fighter Anniversary Collection and Dreamcast version which lets you turn air blocks on a stuff. If you’re just playing the game to have fun, and not training for some tournament, these are fun things to play around with.
I didn’t even mention KoF ‘98. Although your average person is going to get more out of the later Ultimate Match versions of ‘98 which add in the missing Orochi Saga era KoF characters minus the previous Rugals...which it should’ve included.
You are projecting your opinions on a diffuse, ill-defined group for absolutely no reason whatsoever. I'm providing you with contrary evidence and concrete examples and justifying why I think your opinion is just wrong, yet you proceed to conveniently ignore all that and double down on yet another "lol of course people prefer x".
You're also underestimating people's ability to perceive technical/graphical differences. The overwhelming reaction at the time of MvC2's release, for example, even by laymen, was that the old sprites looked terrible, not because the sprites themselves are bad, but obviously because they looked butchered upscaled to 640x480 against 3d backgrounds. People aren't as blind as you seem to think, and even if they can't properly articulate why something looks bad, they can still feel it. Same thing for CvS1/2.
So cool it with the "you're not a competitive gamer" crap, I don't give a shit about the "FGC", tournaments and the current state of the industry, it's all decline as far as I'm concerned and I suspect a lot of people who care about that shit are people who don't play the games and only watch Twitch streams. There is such a thing as wanting to play a game competently and correctly even if not competitively, and trying to suggest otherwise or dismiss someone else's opinion of something because they're not an Evo contender, while you yourself are spouting bullshit about PORTS ARE BETTER BECAUSE THEY HAVE SURVIVAL MODE is simply a weak, snivelling cop-out.
You have consistently terrible takes, are wrong about most stuff you post about but particularly regarding FGs, how they work, how they are perceived, and where they should be headed. All of your blanket statements are just projections and/or plain wrong.
I'll end by saying that extra modes are fine (even if I don't care about most of them, I've never played more than 5 minutes of single player content in any fighting game), but they'll never make up for inferior ports and those that simply play wrong compared to the standard, accepted version by those who actually play the fucking game.