Oh no, think of the FGC's core values!Started playing KOF XV and it's some serious incline for assmen.
BROS I LOVE THIS GAME WAY MORE THAN I SHOULD
IT MIGHT BE THE CHEESY RIPOFFG UNLISCENSED CHARACTERS
AND IT IS EASY TO LEARN MOVEA
MAYBE TRASH BUT ITS MY TRASH
Just dropping by to remind you to take this huge L, Assisted Living GodzillaHopefully it fails miserably. All games of that type are for retarded children, but especially some design-by-committee derivative turd by some shitcorp like WB.So I've been following some of the closed beta stuff with that MultiVersus game. I have a prediction, and it's that that game is going to be fucking huge.
Hopefully its mega success as a free-to-play game finally gets the Japanese developers off their fucking asses on this. Harada seems to have an irrational worry that F2P can't work for fighting games despite the biggest and most profitable fighting games as a genre ever were was in the arcades days when, while not free, they were just a quarter to play.
I do think we'll see some more Japanese platform fighters seen. That leaked Rockman Duel game really sounds like a fighting game, and if Capcom is building a new fighting game around Mega Man, I'd imagine it's some type of platform fighter. I would've thought Bandai Namco would've taken their Smash Bros. team and put them to work on some Jump branded Smash Bros. game; but if those rumors that Bandai Namco is making the new Killer Instinct for Microsoft are true, and given Smash Bros. sales in comparison to all other fighting games, I wouldn't be surprised if Microsoft went to them to make a Killer Instinct platform fighter. It's like, if you're going to them to make your fighting game than it's probably either a platform fighter or it's some type of 3D fighter. If they wanted to keep things normal 2D, they probably could've had someone like Eighting, Dimps, Arika, CyberConnect2, French Bread, Subtle Style, Studio Saizensen, or Arc System Works...that's if it's even true that Bandai Namco is even making Killer Instinct.
It's going to be fucking huge. Word of mouth from the closed beta was great, (much better than I was expecting, and even the people playing it seem surprised) and it's going to be a free game with cross-play. Look at the numbers on that Brawlhalla game Ubisoft has, MultiVersus is going to be vastly bigger.
Just dropping by to remind you to take this huge L, Assisted Living GodzillaHopefully it fails miserably. All games of that type are for retarded children, but especially some design-by-committee derivative turd by some shitcorp like WB.So I've been following some of the closed beta stuff with that MultiVersus game. I have a prediction, and it's that that game is going to be fucking huge.
Hopefully its mega success as a free-to-play game finally gets the Japanese developers off their fucking asses on this. Harada seems to have an irrational worry that F2P can't work for fighting games despite the biggest and most profitable fighting games as a genre ever were was in the arcades days when, while not free, they were just a quarter to play.
I do think we'll see some more Japanese platform fighters seen. That leaked Rockman Duel game really sounds like a fighting game, and if Capcom is building a new fighting game around Mega Man, I'd imagine it's some type of platform fighter. I would've thought Bandai Namco would've taken their Smash Bros. team and put them to work on some Jump branded Smash Bros. game; but if those rumors that Bandai Namco is making the new Killer Instinct for Microsoft are true, and given Smash Bros. sales in comparison to all other fighting games, I wouldn't be surprised if Microsoft went to them to make a Killer Instinct platform fighter. It's like, if you're going to them to make your fighting game than it's probably either a platform fighter or it's some type of 3D fighter. If they wanted to keep things normal 2D, they probably could've had someone like Eighting, Dimps, Arika, CyberConnect2, French Bread, Subtle Style, Studio Saizensen, or Arc System Works...that's if it's even true that Bandai Namco is even making Killer Instinct.
It's going to be fucking huge. Word of mouth from the closed beta was great, (much better than I was expecting, and even the people playing it seem surprised) and it's going to be a free game with cross-play. Look at the numbers on that Brawlhalla game Ubisoft has, MultiVersus is going to be vastly bigger.
Are you still posting? ROFL
BROS I LOVE THIS GAME WAY MORE THAN I SHOULD
IT MIGHT BE THE CHEESY RIPOFFG UNLISCENSED CHARACTERS
AND IT IS EASY TO LEARN MOVEA
MAYBE TRASH BUT ITS MY TRASH
They also did The Fallen Angels.
The character designer on that game would later end up working on KoF ‘99, and versions of characters from Fallen Angels would find there way over to that game as K’ and Maxima. Actually I think two artists from Fallen Angel ended up going over to SNK for KoF ‘99.
Anything on https://wiki.gbl.gg/w/Main_PageSo, what are some good, retro fighting games worth playing, outside of major franchises? The weirder the better.
Samurai Shodown III (often referred to as SamSho 3 or Zansam by people that are in way too deep) is often considered to be the “black sheep” of the franchise. While SamSho as a whole is certainly no stranger to weird or poorly thought out mechanical design that affects the gameplay in many curious ways, SamSho3 is notorious for its particular brand of mechanical mismanagement that would cause some to decry the game as “kusoge”. And yeah, it kind of is, but we think it’s endearing and a lot of fun.
Yeah. Mind lapse. Corrected now.Armored Warriors is the beat ‘em up, the follow-up Cyberbots is the fighting game
You can emulate VF5 on PC using teknoparrotBTW, last time I wrote in this thread it was in reply to someone who asked what was the favourite fighting game of each retard here, and I said at the time it was Dead or Alive 5 Last Round but had the impression that if I had the chance to play Virtua Fighter 5 regularly that would be it instead. It happened, I bought a PS4 Pro just to blast VF5 Ultimate Shodown and now my computer has become little more than a SEGA arcade emulation machine, devotedly playing VF2 and 4 PPPKing with Lau Chan every day. Video games just don't get any better than this.
Thanks, I knew but it runs like crap on my laptop, to the point of not being actually playable. PS3 emulation of Final Showdown via RPCS3 does work like a charm though, but I thought the limited PS3 didn't do justice to the gorgeous visuals of the arcade machine (though it could be argued whether some of the character redesigns in Ultimate Showdown in PS4 are an incomprehensible disservice to the original) and I wanted to be where the online players were, also showing some support to the upcoming VF6 which I happen to expect to be revealed this week during EVO Japan. If there's a current game I would pay full price for, this is it, worth every potato.You can emulate VF5 on PC using teknoparrot
MVC Infinite isn't MVC4?There’s a rumor that Capcom is working on a new Marvel vs Capcom game, (to be titled: Marvel vs Capcom 4) and that it’s going to come out next year.
Seems pretty fishy, which is why I’m just dumping this here instead of making a thread, but it’s a rumor. The thing that makes it seem most doubtful is there wasn’t a Marvel vs Capcom game listed anywhere in the Capcom leak list schedule from 2020. But, there are two things that make me not just dismiss it as 100% bullshit. The first is that leak schedule did have two titles set for 2024 that didn’t have names, they were just listed as “New C” and “New B,” so Capcom did have a couple unknown things planned for 2024. The other is the old rumors of Capcom doing a new MvC that was going to be called MvC4 that seemingly went nowhere did come with a whole host of other rumors that were true.
The rumor did however come with a roster, and I don’t really buy the roster being what Capcom would actually go with for a new Marvel vs Capcom game.
MVC Infinite isn't MVC4?There’s a rumor that Capcom is working on a new Marvel vs Capcom game, (to be titled: Marvel vs Capcom 4) and that it’s going to come out next year.
Seems pretty fishy, which is why I’m just dumping this here instead of making a thread, but it’s a rumor. The thing that makes it seem most doubtful is there wasn’t a Marvel vs Capcom game listed anywhere in the Capcom leak list schedule from 2020. But, there are two things that make me not just dismiss it as 100% bullshit. The first is that leak schedule did have two titles set for 2024 that didn’t have names, they were just listed as “New C” and “New B,” so Capcom did have a couple unknown things planned for 2024. The other is the old rumors of Capcom doing a new MvC that was going to be called MvC4 that seemingly went nowhere did come with a whole host of other rumors that were true.
The rumor did however come with a roster, and I don’t really buy the roster being what Capcom would actually go with for a new Marvel vs Capcom game.
It's a shame that Sega lost a golden opportunity with Ultimate Showdown, it's still by far the best 3D fighting game even 12 years after the release of Final Showdown and it's not even close. They really fucked up with that fucking netcode. There's some speculation that something VF related might be announced during Evo Japan (March 31), but I wouldn't hold my breath.As Assisted Living Godzilla has said, SEGA made gold with AM2's work: Last Bronx by AM3 running on the VF2 engine is a fantastic game, and while I don't find Fighting Vipers to be as appealing and enduring as either VF2 or LB it's very fun as well and has interesting peculiarities such as the speed and the meta of smashing the enemy against the wall, and the aforementioned Fighters Megamix might be the best reason to emulate Saturn, a real jewel for VF fans. I would also name Eternal Champions as a representative of SEGA catalogue in 2D, I think it doesn't get enough love and while its animation quality and overall fluidity is limited on account of it being designed for MegaDrive instead of an arcade machine, the vibe with its bright, detailed visuals and excellent soundtrack is unparalleled, while its sequel for SEGA CD Challenge from the Dark Side changed the tone quite a bit to an edgier quasi-MK style while improving the system and adding new characters; going by its lack of popularity I guess it might not be as good as the later iterations of SF2 and the likes of FF3 but it sure is worth checking out, its unique style sets it apart.
While The Last Blade 1&2 do get their deserved recognition here in the Codex as some of the very best 2D fighters ever (in fact, my favourite), among SNK's treasure Savage Reign and its sequel Kizuna Encounter: Super Tag Battle are still mistakenly glossed over: they share the core fighting engine of the Real Bout series but with superb character and stage design, huge, colourful and detailed sprites, and the ability, in Savage Reign, of moving not just to the background but to a different level of the arena from which is sometimes possible to throw objects at the enemy, while Kizuna Encounter ditches the layer switching in favour of a very fast paced tag system where the possibility of changing character is locked to a certain area, adding an element of tactics in restraining the movement of the enemy.
BTW, last time I wrote in this thread it was in reply to someone who asked what was the favourite fighting game of each retard here, and I said at the time it was Dead or Alive 5 Last Round but had the impression that if I had the chance to play Virtua Fighter 5 regularly that would be it instead. It happened, I bought a PS4 Pro just to blast VF5 Ultimate Shodown and now my computer has become little more than a SEGA arcade emulation machine, devotedly playing VF2 and 4 PPPKing with Lau Chan every day. Video games just don't get any better than this.
This is a scientifically accurate statement.It's a shame that Sega lost a golden opportunity with Ultimate Showdown, it's still by far the best 3D fighting game even 12 years after the release of Final Showdown and it's not even close.
Every interview I've seen with Aoki has been about how surprised SEGA was with the success of Ultimate Showdown's release. I bet the budget assigned to the project was meagre and by no means would have been sufficient to develop proper netcode; Aoki has expressed they are aware of this issue when it comes to the future of the franchise, so there's some reason for optimism in his elusive answers...They really fucked up with that fucking netcode.
Of course, that's to be expected with a game where the Akira from VF Kids can fight a car with the game system of FV, but as an oddity it's well worth checking out by anybody remotely interested in the series, the singleplayer content is fun and with the secret characters to unlock and the thematic fighting courses it goes beyond what any other SEGA fighter offered in the Saturn for solo play.I think Fighters Megamix was a cool curio, but it's a consensus among most people who play or have played VF somewhat competitively (or at least with a competitive mindset) that, as a VF game, it's garbage.
I knew Suzuki was not involved with the development of 5 but was not aware of him leaving before Final Tuned. Was his departure what allowed such a decline in art direction that ended up giving us Goh the zombie with piercings and Jean the fag Dante cosplayer, and taking away the laughter from a victorious Lau Chan, the fair eyes from Aoi, the green from Vanessa and removed any semblance Pai had left to her original self in 1? Really, as good as 5 is the character design took severe hits and each iteration of the game the characters look less appealing, and I would like to know who to blame.Something you might not already know is that Fighting Vipers' director, Hiroshi Kataoka, went on to produce VF after 4, when Suzuki went crazy. I think he took over VF entirely after VF4 Evo.
I agree with the concern; I understand SEGA wants to appeal to Tekken fans numbering in the millions as the closest, largest target demographic for VF, but there's huge danger in that. The takes I've seen from Tekken users approaching VF for the first time with 5US are extremely retarded and will definitely kill the series if listened to. DoA5's inclusion of Akira, Sarah, Pai and Jack as guest characters was very well done and their fighting styles matched up well with the DoA system, but sadly now it's DoA's turn to be dead and I'm not too fond of the influence the flashy Tekken might have on the series. What the current AM2 should keep in mind is that Tekken got as big as it did precisely because VF left the arena due to whatever dumbfuckery happened in SEGA, and not the other way around. Looking forward to the EVO reveal, I said earlier I'm genuinely expecting it to be VF6 going by the cryptic comments of Aoki, but even if it's "just" proper netcode for 5US or the return of the Quest mode I'll be delighted. Glad to have some virtuaposting in the thread.VF deserves so much better than Sega's gross fucking negligence. The series current producer, Seiji Aoki, is friends with Tekken's Harada, and I wouldn't doubt some sort of collaboration could happen after Tekken 8 gets released. I hate Tekken, but at this point, anything would be better than whatever it is Sega is (not) doing.