Dreamcast SFA3 is still 1:1 with the arcade version.
Do you have a learning disability? No, it's not 1:1 with the
CPS2 original - it might be 1:1 with Naomi SFZ3 Upper
port (I haven't tested it extensively to know), but Naomi SFZ3 Upper looks like absolute fucking shit compared to the CPS2
original SFZ3, and has fundamental balance changes which didn't go across well at all with the people who actually play the fucking game, hence making your recommendation ill-advised, especially since you took it upon yourself to speak for everyone else because muh extra characters (find me a decent SFZ3 player who gives a shit about Fei Long being in the game and I'll give you a cookie). Which is what the original discussion was about, and which absolutely warrants a direct comparison with MvC2 on the grounds of botched sprites and resolution.
There also clearly seems to be a correlation between inputs and general popularity.
No, it doesn't, that's just IGN-tier reasoning, which is pretty standard coming from you. Tekken 7 has 1 frame moves all over the place, is generally a difficult game execution-wise and still sold over 10 million copies. Casuals have no chance in that game. DBFZ has touch of death combos everywhere (also with difficult execution), but simple inputs suck and it sold comparably. Turns out people like a well-made Dragon Ball game, who woulda thunk.
The correct line of argumentation established here about a year ago, again, which seems to have flown completely over your head despite you having been owned repeatedly by multiple people ITT, is that simplified inputs don't necessarily translate to normies liking FGs more, because
scrubs will always make excuses for losing and inputs have nothing to do with it. A game with simplified inputs that doesn't penalize the player for doing them will still have good players dominating weak players, in fact much more easily because you can be damn sure they'll make a lot less mistakes compared to regular inputs (which were already very few). For proof, just look at DNF Duel. Do you think there are a lot of casuals in that game? It has simplified inputs and basically no penalty for doing them. Casual players will get destroyed and never touch a single button all 3 rounds. It has had sub 100 simultaneous players on Steam since a month after it got released and is in all respects a huge failure.
Anyway I'm not going to repeat everything that was written, just go back and the posts very slowly, maybe you'll get it it this time.
It's ok if you're a casual fan of FGs and like single-player extraneous modes like survival and so on because you've got no one to play against and you don't like to
play get owned online. Just don't go vomiting your opinions on how ports are better than originals because they have said additional modes despite looking and playing worse, or how sales correlate to the ease of inputs, as some kind of easily observable general rule, because that's just projection and/or pulled straight out of your ass.
Anyway, enough derailing the thread.