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In Progress Let's meta-game ADOM

Discussion in 'Codex Playground' started by empi, Mar 11, 2012.

  1. empi Augur

    empi
    Joined:
    Mar 7, 2010
    Messages:
    452
    One of my favourite games, and one of the greatest roguelikes: Ancient Domains of Mystery. Let's play (and eventually win) it! If there's anything you don't understand/want to know more about then feel free to, same with any feedback. Also, if you're scared about getting spoiled, fuck off please!

    Table of Contents:

    Episode 1: Introductions and the Adventures Of Brave Codex1
    Episode 2: Rat Diplomacy
    Episode 3: Down the Caverns of Chaos
    Episode 4: Becoming a Champion
    Episode 5: Making Some Small People Very Angry

    Epsiode 6: The Quest for the Water Orb
    The sad memorial file for Andhaira


    Episode 1: Introductions and the Adventures Of Brave Codex1

    [​IMG]

    The majestic bloom-tastic title screen

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    Upon creating our first character, we're randomly given this starsign, looks like it would best fit a melee character. (For those who don't know, the tactics settings are a sliding scale of how agressive/defensive you are, which you can change every turn, ranging from beserk to coward. They affect your to hit, to damage, and your DV, which is the chance you have to dodge an attack.)

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    Here's the various races we can choose, and we go for Drakeling, a type of lizardman (Jaesede's favourite?), a good alround race with a cool special ability to spit acid.

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    For class we choose monk, barehand/low armored fighters with a really nice skillset.

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    A lonely sad childhood, how very codexian.

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    We then can choose a talent from 3 pages of crap, and we go for Alert, which lets us eventually take one of the best talents.

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    And now our adventure starts, with some pretty average stats, time to explore the ASCII world, first a little look at our skillset.

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    This is really good, one of the best you can get. Athletics makes you faster and increases the rate at which your strength and other stats increase. Alertness helps you to dodge mobs, traps and special attacks mainly from bosses. Concentration increases the rate at which you regen MP. Dodge is pretty self explanatory and find weakness increases your critical rate dramatically. Healing is pretty essential, massively increases your HP regen. Food preservation increases the chance for mobs to drop corpses and lets you keep them for longer before they rot away, which is useful both for not starving to death and to get the special bonuses some corpses give.

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    We stumble upon a little hamlet, not like I already knew it was there or anything.

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    In the middle of town we find a nice druid giving us a quest!
    [​IMG]:"Recently we have been plagued by the attacks of an evil sorceror. He was once a brother of my order but has now fallen for the dark powers. He is a black druid using the powers of nature and twisting them to suit his darker needs. His name is 'Keethrax'. Find him and defeat him. He has set up his headquarters in a sinister cave to the southeast. If ye return with success i'll reward ye"

    [​IMG]:UPDATED MY JOURNAL

    We then walk around town talking to small children as you do:

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    She tells us that she lost her dog in a cave to the northeast, apparently we're meant to save it. Instead, we venture to the south east to find this evil druid.

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    Here we are!

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    We battle our first mobs, a kobold and an orc, we beat the shit out of both of them easily, and explore the level, punching some other stuff too

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    Yay!!! As your weapon skills increase so does your to hit, damage and DV while using that weapons.

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    We then gain our first level, which increases our hp/mp and allows us to improve some skills. Our strength also randomly increases thanks to the athletics skill probably. We soon advance to level 3, improve our skills some more and also take another talent, as we can do wit every multiple of 3, very fallout-esque.

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    Long stride means we can move slightly faster, and running away is a useful skill.

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    There's a river running through the next level, but thankfully we have the swimming skill. And for those of you who don't know what a bugbear is:

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    Pretty scary. As you can see it's already hurt poor Codex1 pretty badly, so we run away.

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    After waiting for our health to regen on the other side of the river, we take revenge!

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    On our way to the down staircase (The ">" sign btw) we encounter a hot female warerat. Who unfortunately blows her rape whistle.

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    Obviously we can beat the shit out of all these stupid rats, until we contract the plague, which is seriously bad at low levels. It reduces our stats and is generally pretty shitty. A retreat is necessary.

    We hide out in an empty room and try to wait for the plague to fade away, but that doesn't quite work out as planned :(

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    [​IMG]

    :rage:

    Well the first of many has fallen, join us next time when the next challenger decides to tackle the terrifying rats!
    (Sorry bout the bit of crap in the screenshots btw, won't be there next time)
     
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  2. laclongquan Arcane

    laclongquan
    Joined:
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    Messages:
    1,868,206
    Location:
    Searching for my kidnapped sister
    ASCII art is for fags!

    Any game people dont feel interested enough to put a minimal art in but just ascii alone is no game worth considering.
    For fuck's sake at least try these
    [​IMG] [​IMG] [​IMG]
    There, I've said it! Problem, Codex? :troll:
     
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  3. SerratedBiz Arcane

    SerratedBiz
    Joined:
    Mar 4, 2009
    Messages:
    3,784
    It's quite obvious it's you who has a problem.

    ADOM was the first RL I tried and, being bed-ridden at the time, one I violated mercilessly into the wee hours of the eve. Looking forward to this. :salute:
     
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  4. Yeesh Magister

    Yeesh
    Joined:
    Nov 10, 2006
    Messages:
    2,876
    Location:
    your future if you're not careful...
    Download boob-pack plz.
     
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  5. lightbane Arcane

    lightbane
    Joined:
    Dec 27, 2008
    Messages:
    7,124
    Location:
    Neverwhere
    It seems cool, but the lack of emotionally challenging graphics are :decline:
     
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  6. empi Augur

    empi
    Joined:
    Mar 7, 2010
    Messages:
    452
    Episode 2: Rat Diplomacy

    Still bitter about Codex1's sad demise, we launch up a new character, and after getting a nice starsign, we go for a very OP race/class combo, a high elf wizard. If I can't get far with this I pretty much suck.

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    Here's our mages inventory, two spellbooks of frost bolt which we will soon read. A decent low level spell, could be better but still.

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    We head straight to Terinyo to read some books and gain some quests. Oh also, look at his name :troll:

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    Firstly we stock up on food at the local shop, as well as accepting the druid's quest and the little girl's. This time, learning from our previous failures we start at the puppy dungeon.

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    We quickly stumble into a rat tension room. (A tension room is a dungeon feature where lots of mobs are packed into a small space)

    [​IMG]: I know what to do!

    [​IMG]
    [​IMG]

    Ok, shitty joke out of the way, let's carry on and hopefully not die the way our first hero did. Through a mixture of bashing and frost bolting this one tension room gets us up to level 6.

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    This means we can take the treasure hunter talent, which means we should find more cool stuff. Immediately it pays off and we find a spellbook, which we subsequently read. Can't wait to have another bolt spell, or maybe something cool like invisibility or teleport or

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    Oh. It's a fucking useless spell. Nice.

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    Clearing this level takes us up another level, and here's a look at our skills now. Working on raising alchemy, herbalism and healing mainly.

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    On the second level we run into an ant hill, which is always here (depicted by the *). After some time unsuccesfully trying to get one of them to drop a useful corpse, one of them drops another spellbook. We dive down to the next floor and read it. I've a good feeling about this, maybe a magic missile or burning hands or a ball spell or

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    Oh, it's a pretty fucking useless spell. Nice.

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    Here we encounter two terrifying eyes, one succumbs to a frost bolt but the other seems to be immune, and hits pretty fucking hard. It's time to run.

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    On the way we dropped off some useless books and corpses, letting us run faster, we were pretty close to dieing there. Once back in the wilderness we head for the evil druid's dungeon

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    A little pro-tip, kick doors from diagonals and some traps won't be able to hurt you ;)
    We continue to dive, find a spellbook, eat a spider (which gives poison resistance) and then hit level 9. We choose the hardy talent, which opens up a few later talents to increase PV (which reduces damage). Now time to read that spellbook, I bet it's gonna be shit.

    [​IMG]

    It was shit.

    After descending another floor I make a costly mistake, putting on some unidentified gauntlets:

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    -15 to hit and to damage, +3 DV/PV, and they autocurse (can't be removed yet). If I was a melee fighter this would really suck.

    [​IMG]

    On the upside, a spellbook turned out to not be shit.
    Then it goes from good to better

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    A neutral altar, awsome. Firstly we convert by repeatedly donating small amounts of gold (being spolied ftw)

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    After donating all our golds to curry more favour with the gods we get really really lucky.

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    A tension room of chaotic mobs (orcs) righ next to this altar :thumbsup: Time to sacrifice a lot of mobs

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    We end up at the "spiritually invincible" level of worship, meaning we've gained the lucky intrinsic (helps a bit in various ways), our god will answer more of our prayers and will also bless our water.

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    Dropping our stuff on the altar let's its blessed/uncursed/cursed status be visible. We can't do this for our rings because they're stuck underneath the cursed gauntlets.

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    We descend to the final level, where the evil druid has his army of twisted animals.

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    After bolt spamming the slug standing next to us, we advance a level and our Mana stat goes up randomly by one. Also we get another spellbook, which turns out to be a spellbook of darkness. Thanks to the fact that many mobs can't see in the dark, it's a pretty useful spell.

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    We stumble on to our enemy, Keethrax, and it's time to screw him over. We bravely fire frost bolts him, but he shrugs it off, unhurt. To add insult to injury, he starts to attack us with his euphemisms

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    Andhaira, thoroughly freaked out runs for safety off the the outlaw town.

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    [​IMG]: That's an anagram for "whole in the wall", how witty harhar

    After checking out the crappy overpriced shop, we explore the town:

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    [​IMG]: "Well met! Me thinks that ye should prove yer skill and valor before we talk business. You nontheless could use some training to be prepared for the future"

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    We now have 1 skillpoint in pickpocketing :incline:

    [​IMG]

    [​IMG]:"Ye could do me a favour, bub! Kill da damned sheriff in Terinyo. Such an annoying guy. I'll do ye a favor if ye succeed"

    Time to go talk to talk to Killian the sheriff, who tells us to kill the crime lord. THE CHOICES, SO MANY SHADES OF GRAY.

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    We go back and ice bolt Hotzenpoltz and his bouncers, before collecting a useless amulet from the sheriff as our reward. THE CONSEQUENCES.

    Seeing as we're out of dungeons to do, and I don't feel like revisiting the puppy or the druid, we travel across the land to the entrance to the main dungeon in the game:

    [​IMG]


    That's it for this episode, join next time to see Andhaira ventures down the dark foreboding tunnel!
     
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  7. Stabwound Arcane

    Stabwound
    Joined:
    Dec 17, 2008
    Messages:
    3,240
    ASCII graphics are functional. I sure hope that people are just trolling and don't actually think the game is shit because of the graphics.

    ADOM was the first roguelike I ever played extensively, but never did finish. I remember almost nothing about strategy and what to do/not to do, but I wouldn't mind actually finishing the game some time.

    A roguelike seems like a pretty tough thing to LP unless you know you can reliably win. I foresee this one dying after page 3 but I'd like to be proven wrong. :smug:
     
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  8. Johannes Arcane

    Johannes
    Joined:
    Nov 20, 2010
    Messages:
    10,095
    Location:
    casting coach
    Keethrax isn't vulnerable to elemental magic (fire/ice/lightning) so it's pointless to try him with a wizard unless you have acid or magic missile, or just strong enough physical damage.

    The eye of destruction on the other hand, can be killed with ice bolt. It just shrugs them off sometimes, but enough bolts and you'll get enough ones that connect too.


    Btw, why not play on the online server? http://ancardia.wikia.com/wiki/Jaakkos'_server
     
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  9. empi Augur

    empi
    Joined:
    Mar 7, 2010
    Messages:
    452
    I know keethrax was invulvnerable, but thought I should at least go down to his level for the sake of the LP (and also to generate him while i'm low level, otherwise if i come back later he'd be much stronger. He once almost killed a promising mid level char of mine because of that

    The eye of the destruction just must have been very lucky then, and after being almost killed i felt it was time to run.

    And I have played on the server before, even got my first win there a while back, but seeing as I very rarely experience crashes, I didn't for this.
     
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  10. Yeesh Magister

    Yeesh
    Joined:
    Nov 10, 2006
    Messages:
    2,876
    Location:
    your future if you're not careful...
    I look forward to learning more about one of the great games that inspired Crawl to be different from.
     
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  11. Stabwound Arcane

    Stabwound
    Joined:
    Dec 17, 2008
    Messages:
    3,240
    Dammit, this has inspired me to install ADOM again. I haven't played it in, wow, probably 10 years. The farthest I ever got was getting killed by one of the orb guardians and I moved onto Nethack after that.

    ADOM is a great game, but from what I remember it's one of the most unforgiving and spoiler-requiring roguelikes unless you have zen-like patience for restarting. It's awesome if you enjoy discovering tactics and stuff on your own though, because it's not quite as mechanical and straight forward as something like Crawl or Angband. The time limit was always something that bothered me, however.
     
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  12. empi Augur

    empi
    Joined:
    Mar 7, 2010
    Messages:
    452
    Yeah, unless you're willing to die millions of times, you need to get somewhat spoiled. Even then, you'll still die a lot :p Despite this, i've had great fun with it since being "spoiled". It's the only game i've played almost every week for a couple of years. Bloody love it.
     
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  13. Johannes Arcane

    Johannes
    Joined:
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    10,095
    Location:
    casting coach
    Why? The corruption mechanics are, to me, among the most interesting ADOM concepts.
     
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  14. Stabwound Arcane

    Stabwound
    Joined:
    Dec 17, 2008
    Messages:
    3,240
    Maybe I'm remembering it wrong, it's been a while. I generally hate time limits on games. I like being able to take as much time as I want, especially on a roguelike. I guess the corruptions themselves are cool, but feeling forced to do things in a certain timeframe annoys me.
     
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  15. Онега Trying too hard to get banned Queued

    Онега
    Joined:
    Jan 23, 2012
    Messages:
    121
    Location:
    бомбоуёбищe
    Is that why your Mummy danced 1 million turns on the first floor in Crawl...
    edit
    Correction, 4 million
     
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  16. Stabwound Arcane

    Stabwound
    Joined:
    Dec 17, 2008
    Messages:
    3,240
    What's your point? If the game had a time limit I wouldn't have been able to do that. I'm not really sure what you're trying to say here.

    Anyway I just tried to play on that ADOM server but it's way too laggy to be enjoyable. That's too bad because it has a bunch of patches and stuff to make it more user-friendly, like being able to pick your own sign and stats. Not to mention the Windows build of ADOM can't be resized and almost needs a magnifying glass to see on my monitor.
     
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  17. Johannes Arcane

    Johannes
    Joined:
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    10,095
    Location:
    casting coach
    It doesn't really force you to do anything, just encourages you to move quickly in the select few areas where background radiation is properly noticeable. Probably I take more corruption from monster hits than the background effect anyway.
    The game is still totally playable and finishable even after day 90 in any case.


    Then again, my perspective might be a little skewed considering I've completed the game in under 19000 turns with a barbarian.
     
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  18. empi Augur

    empi
    Joined:
    Mar 7, 2010
    Messages:
    452
    IMO the problem with the adom corruption is that there is too much guaranteed scrolls of corruption resistance available if you're spoiled enough.

    Btw Stabwound , if you're in the usa there's (or at least was) an American server, called something like ancardiaUS
     
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  19. desocupado Prophet

    desocupado
    Joined:
    Nov 17, 2008
    Messages:
    1,784
    Keep up, I tried ADOM a bit some time ago, but for some reason stopped playing.
     
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  20. Palikka Arcane

    Palikka
    Joined:
    Nov 12, 2006
    Messages:
    581
    Location:
    SubSpace
    Very nice to see another try at ADOM lp.

    Btw, Knock isnt useless spell at all, it's very good since you can unlock doors without activating the traps in them. No need to kick the doors and ruin your eq with a fireball trap etc.
     
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  21. CappenVarra phase-based phantasmist Patron

    CappenVarra
    Joined:
    Mar 14, 2011
    Messages:
    2,621
    Location:
    Ardamai
    And the game even knows Andhaira is a Satiated Burdened Coward :thumbsup:
     
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  22. desocupado Prophet

    desocupado
    Joined:
    Nov 17, 2008
    Messages:
    1,784
    What's the deal with killing cats in this game? Also, I remember something about a first kill being important.

    Shit, now I remember why I stopped playing this shit, I need a fucking encyclopedia of non-sensical bullshit I gotta know to win.

    EDIT: Also, herbs, should I pick them up until the bush wither and dies? I'm at the 4th level of the puppy cave. And where do I find those potions to mix with the herbs and make new potions?

    EDIT2: Also, I'm playing a High Elf Wizard, currently wielding a dagger. Should I just pick whatever weapon gives me more damage, or there's a penalty for wielding battle axes while being an elf?

    EDIT3: Can I sell loot in this game, or just throw away shit that's not usefull to me?

    EDIT4: What half of those skills do? Can any of you link me to a guide or something?
     
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  23. Stabwound Arcane

    Stabwound
    Joined:
    Dec 17, 2008
    Messages:
    3,240
    Yeah, I've been playing again and forgot the absurd amount of stuff you have to remember. You honestly do have to play with the guidebook open at all times unless you want to be screwed over and over. The game is second only to Nethack in being an absolute pain in the ass without "cheating". It reminds me why I dislike this type of roguelike and much prefer the straight-forward type like Crawl.

    I do remember the cat thing, though. Later in the game there is a cat lord. If you've avoided killing any felines, he will give you the ring of the cat (or some shit like that) which is the best ring in the game. However, he becomes hostile if you kill a single cat, and gets stronger with every cat you kill. He'll end up a killing machine if you slaughter every cat you come across, and you don't get the ring obviously.

    THe "first monster" thing is a quest you have to do to proceed. The guy will tell you to kill "x amount of the first monster you killed" to proceed. Why he has to be that cryptic and not tell you what that monster is, is just shitty design. But yeah, that's how that works.
     
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  24. SCO Arcane In My Safe Space

    SCO
    Joined:
    Feb 3, 2009
    Messages:
    16,297
    Shadorwun: Hong Kong
    God ... nethack... *horrible flashbacks to 10,000 deaths*
     
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