The turn was 104, two turns earlier I got this:
The Planetary Energy grid, free energy bank at every base. My first project this game, as the egghead aggression meant I had to build other shit instead of the projects I wanted. One of the better projects in the game, and the only useful one from the SMAX expansion besides the ridiculously OP cloudbase academy. The Cloudbase Academy is either removed or moved so fucking far in this mod you can transcend before it ever gets built, which is for the best.
Rushed the PEG on the same turn as I got mechanical resonance tech (don’t even know what tech it was in unmodded smax, resonance theory?) necessary to build it, it was one of the reasons I was stockpiling money for about 5 turns. Now thanks to it I am making ridiculous amount of energy at 100% econ and green and using it to buy snazzy stuff I need.
Anyway for a long time I have wanted to probe University Base and hopefully raze it, making the marine dream of desk poo come true. But because of
janior unwillingness to support charter repeal in the first two votes and the brutal tech raid from ITZ Fortress, Kalin had enough time to bunker up to a point where a frontal assault requires a ridiculous superiority in numbers.
But then I load up TURN 104 and I see this:
The name has changed and University Base is empty! I checked his bases through snazzy planetary governor infiltration and what do I see? All the crap that was in University Base is at a base formerly known as Otkrieta Lab:
Makes sense since this is the project base and the positioning and composition of my forces visible to Kalin through infiltration, not to mention a lack of a strike despite being able to do it ever since charter got repealed, suggested I might have a cunning plan to kill it or seize it. The base has all 3 University projects making it a very juicy target.
I also saw Kalin is rushing a HQ there which explains the name changes. Rushing it one turn before he can get the tech for a new project on the same turn as the HQ move finishes. Why move the HQ? The base with the HQ cannot be mindcontrolled with probes, a very real threat to the University which always has -2 probe (anything below -2 doesn’t carry more penalties BTW). Also my money hoarding meant I might have wanted to do that, since mind control takes cash.
Anyway University Base is empty and has no probes, seems his forces are far from its location so a trap is unlikely. Furthermore the recent land raising made the base difficult to assault in one turn from the sea but not impossible. So I used my snazzy transports and first I made this:
ITZ one of those things I learned from merc/usury/elegy, you can use an elite colony pod to land on enemy shore, make a base and then move a transport ship with units inside so that they are closer to an enemy target in one turn. This is how he killed Monitoring Station back when he played Sparta and I played University 3 PBEM games ago.
As bases provide vision in 2 squares I already knew there was nothing between the antechamber and the target. So I sent my probe team first. Now why send a probe team?
This is one of those probe team actions that can only be done at an HQ and for a good reason.
Tech progress went down to almost 0. No Empath’s Guild rush at Otkrieta/Based University next TURN. I don’t remember if anyone else ever assassinated researchers in codexian PBEM, which probably explains why Kalin made this mistake. It is a very obscure probe action.
Next I got one of my elite rovers to use its 3 moves to live the marine dream:
Base got renamed to Sarita’s Memorial automatically, I guess ITZ because Kalin killed my manufactured worm boil all those TURNS ago, back when I chased him back from my turf with my first boils.
After that I renamed it back, forgetting about the capital D in Debased, and did an action requiring some mental gymnastics to explain in my UN LARP:
We, uh, let them all leave first and just demolished the infrastructure and equipment, totally humanitarian! Just look into the reformed Charter!
With both the assassination and the razing of the HQ a success, this is what egghead psionics research looked like:
Ouch. Also energy income went down the UNCN toilet *canned laughter* since without the HQ all bases are treated as being at some arbitrary far distance from the HQ for the purpose of efficiency energy loss calculation, lowering energy income.
In hindsight should have brought more probes and also stole his energy, he stockpiled a bunch, I think I stole 53 when I took the base, didn’t screenshot it so I don’t know the exact amount. Didn’t notice how much he had, guess he wanted to use it to rush the guild, otherwise the number of units he would need to do it was quite significant considering he is now Planet’s least populous faction (Morgan golden age pop-boomed a while ago).
The other thing I was hoping for a bucnh of turns earlier was to steal psionics from Kalin and rush the Empath Guild myself for denial purposes if possible (and not too costly), wanted to do it on the same turn as I rushed the Empath Guild (our research would finish on the same turn). Had the mathemajicks all figured out for it, but Kalin slowed down his research, most likely anticipating a theft attempt. He was kind of spent after rushing the Weather Paradigm, so he needed to git more crap to make sure nobody tries to snatch the guild from him.
In other news we (The Chiron Security Council of Un-Hive-Sparta) had a nice plan to combo tech and get copters, tree farms or nerve gas depending on what the RNG allowed us to pick. Both me and grimgravy were researching resonance and I was on course to finish it 2 turns before gravy, and send it to him so that he can get one of those snazzy techs. Research progres is retained and transferred to a new tech if the tech currently being researched is obtained via trade or other means.
He got a node breakthrough event fire for him either on Absinthe’s turn or Kalin’s turn which were after my turn (random events work like that), so he got it first without me knowing I need to slow down research first. As he didn’t send the tech to me (possibly it would be too late anyway, depends what pop-ups first) and we missed out on that double tech. Worst of all copters were a research choice for both of us. Really wanted those.
Oh and we did not manage to trade the techs a turn later because sunspots came up on gravy’s turn, r00fles. At least the pact deal went through as it seems sunspots fired after the deal pop-up. I accidentally revoked pact on my turn due to a finger slip