The Spartan Era ended after 113 years, although the end started 2 TURNs earlier (some things stalled base self-destruction), ITZ over now.
I did as much as I could to annoy the Golem and the Merchant, which wasn’t a lot as unfortunately worm ITZ is too stronk with too many stacks spawning everywhere. In particular...
...I learned that one cannot kill a stack of locusts of chiron by winning just one psi combat. Also they are immune to artillery. And there was more of them than I had units with which I could attack them. They killed the Neural Amplifier base before TURN 111.
Obvious
is visible, although it really should have been lower since this was at turn 112 and I had just one base with 4 pop left.
I managed to build a single planet buster with wormcash but there was no possibility to move it to a safe place or otherwise put it to good use, worms, isles of the ITZ and locusts were everywhere.
So I nuked my own base New Eugenic Anchorage (well the isle of the deep next to it) to kill some of them. Also because initially I thought it was safe in that base so I moved the PB there, but then it turned out it was not and the PB would be lost anyway after the aliens would attack, so might as well use it.
Obliterated most of the bases on TURN 111, took two more TURNs to kill the two remaining ones due to worm cockblock. Well that and it turned out there was still one base left in Laconia that wasn’t capture yet. Anyway they won’t capture Santiago, doubt they even planned to consider the worm ITZ.
I regret nothing, unlike last game (really had a good shot there, goddamn janioring), although I should have planned and plotted some things better. Lessons were learned. Maybe one day I will replay Sparta and do better. I did not run out of all LARP ideas I had planned, and some cheap references/homages/ripoffs were not used yet. Meanwhile while I would like to play the UN again I think I might have ran out of ideas for The Suns and bureacracy jokes. The Believers seem tempting especially from a LARP point of view, but also risky since I suck at researching recently. Finally there is the Hive which would be nice to play, as years have passed and gommunism is a never ending source propaganda lulz. Although it also suffers from research problems, hmm, maybe the Believers it will be for next game.
And now for some other images from the game giving you some perspective on the situation across it:
This is how I started, the original Sparta Command from before the move is visible. God awful place, but the worst was yet to come.
Now you see the worst thing to happen since planetfall, Miriam north and Morgan already grabbed the east side of the planetneck. Almost no room to expand. At this point I was already moving and building forces to attack BING XI LAO's Believers, picking him as my target for Lazors in the Night v3.0.
One thing you might notice is that on later screens there is way more land, only half of it was caused by anti-flooding land raising. I scored two mountain creation events from unit pods which helped a bit, although I lost sea access at one base because of it.
This is how it looked like a few TURNs after the blitzkrieg and crucifixion campaign started, gains overall weren't very good. I think I got one tech, shitty drone-infested bases which would only stop occupation droning by the time of the Gayan purge.
The improvements however were useful, not all of them but you can't say no to free farms, but I had to depopulate the bases first and settle untainted Spartan pods.
Gayan purge and looting. Glorious
It went easier than expected because oldbonebrown built conventional missiles and didn't prototype needlejets. About the only thing those missiles did was force me to retreat ships and get some stop-gap 3 defence AAA (which BTW was enough to tank all missile hits, because the AAA units were also elite).
In case I didn't rant about it already, there is barely any situation where the missile is worth the cost in the form they are in the mod. Fusion missiles are 4 attack suicide units that cost 3 rows of minerals. For 2 rows of minerals you can get a fission impact needlejet which has the same attack power and isn't one use! For 3 rows you can turn it into an interceptor or build a fusion chaos gun needlejet. The only advantages the missile has is more range and the fact it doesn't engage in psi combat, while needlejets have massive utility and require specific unit designs to deal with meaning they will most likely survive longer and can pay for themselves more easily in a war. Plus even a damaged jet has good utility, for scouting, blocking and bombing if nothing else.
His worms would have been a bigger problem if he had transports to move them around quickly. As it was I had a highly mobile force that could run circles around them, fully embracing maneuver warfare.
And here's how bad it was when Carthage failed:
This was what, first TURN of the worm ITZ, a turn after I murdered the bases? Maybe 2 turns.
2 TURNs later, things were looking as bad, but I also lost more bases...
The Golem in all its glory. Most of all probably the best starting positions this game, although this was/is still the “continent of death” with all the particularly bloodthirsty dangerous players stuck on it. My plan to break this impasse, particularly the 1v2 problem, has failed. Well I got as far as infiltrating both and dealing significant damage to Morgan. Killing Morgan fast enough though, yeah that didn't work.
As for Kalin, he went tall with the cluster of bases hugging the north and only got more bases south a while back after he got the cloning vats and after the plotting with TROYTRON kicked off I imagine. Very good strategy, it changed the optics of the situation on our continent making sure I was always a higher risk to TROYTRON than Kalin was due to the distances involved as he was very far from either of us, despite sharing our huge continent.
Morgan as of turn 110. Still fairly strong.
The Laconia clay the merchant took from me, status as of TURN 112. It will mostly sink anyway though as TROYTRON already mentioned in his update.
So those guys are now up against:
I think at this point Gravy was nuked 3 times already. Not sure. He is fairly strong, but practically speaking he is alone.
There is the Hive on his side, that in addition to not doing so good despite ideal conditions earlier in the game, is now suffering from global warming ITZ sinking Hive bases. This is not one of those games where the Hive is a monster, so odds look poor for anyone who did not start on the continent of death.
With the recent nuking of Peacekeeper bases in particular, ITZ quite obvious that only one of two things can happen, Morgan wins or Zakharov wins. If it wasn’t for the worm ITZ I would stall TURN to see this play out for quite a while longer, most likely as a vassal of whoever had the most chances of winning. Had a decent idea for an epilogue if somehow it got to the point where the supreme leader vote would happen.
As for the following:
I guess getting out of the war with me several turns earlier and with 20+ mindworms wouldn't have been worthwhile, its all going so well anyways
SPARTA STRONG
If the worms could instantly teleport where they are needed they might have helped if combined with proper conventional defenders and defenses then maybe. This war was over in about 5 turns, by the time you would get those worms here I would be dead anyway.
My problem was not just that I did not have your worms to aid me, but that I did not have a proper defense and was operating under the "we push them or we die" paradigm. Your worms would just get pounded by artillery in my bases and mopped up with empath copters or junk infantry, as I lacked the defences and defenders to make use of them effectively.
If I would have indeed been in a situation where I could hold off the enemy advance for about 10 turns then sure, maybe. But as it was this was we were at a stage of the game where wars go into hyper aggressive blitzkrieg mode the second a stalemate is broken.
In particular it didn't help that plasma shard weapons were on the menu as were drop troops, and of course the dreaded mag-tubes which definitely caused me more problems than anything else (besides the worm ITZ). And me and TROYTRON were also very close to each other which really didn't help.
Lastly the moment where I should have acted differently to prevent becoming ITZ-fodder was way earlier than the point at which I decided to help Kalin kill you. There was probably one hypothetically possible way to not have Carthage turn out as it did, but that's really a hindsight thing. And anyway I’ll leave my conclusions as to the how I could have played this game better to myself.