Welcome, to Afterfall: In(s)anity, the potato game that was supposed to be an isometric and turn-based rpg but ended up as a third person action game.
Now ain't that typical.
In this LP, I shall guide you through the very depths of inanity, as we combat MUTANTS! proceed through DEVASTATED APOCALYPTIC LANDSCAPES! penetrate CLEVE'S BUNKER! witness untold DEATH AND DEFEAT!
Finishing the game once unlocks the 'Insanity' difficulty, which we, of course, take.
A classy loading screen.
ominous drumroll
I don't know...
Funny... I don't feel that way. And it seems like I'm the only person who doesn't. But my knowledge of the world is limited to these walls. Day Zero wasn't the best time to be born. I don't want to sound cold, but we all have our own problems. Mine are different from those of the others.
Meet Albert Tokaj, the Protagonist. Psychiatrist, master at arms and field medic extraordinaire, but mostly psychiatrist. His job in Cleve's Bunker is to lure innocent victims into his lair and unleash the powers of InAnity to make them discuss!!! their problems while he just snoozes.
Can we finish this tomorrow?
Ummm... okay, I guess.
I've not been sleeping well lately, and you're my 8th patient today.
I understand. I guess you must have SOME reasons to be tired.
The door indeed does not work. That's why Albert decides to go look for his PDA so he can call for medivac.
There it is!
Also, don't mind the bloom filter. It will go away eventually.
The PDA stores a lot of different info.
Objectives
Notes.
The 'FearLock' makes Albert panic whenever something off happens. It severely decreases gun accuracy but throws him into a berzerk rage that increases melee damage.
By 'syringes and pills', the note means 'exact ammo count should you ever need it'
This is for storing various... uhm, I forgot
Enemy profiles will come here.
Some NPC profiles.
Colonel Cleveland Mark Potocki. Rules the shelter with an iron moustache.
The profiles are kind of useless, but whatev.
Next is 'condition', which is a short, well, let's call it 'briefing'?
And last is armoury. Profiles for all waffen we find will be stored here, from table legs to assault rifles.
Let's go hack dat door!
BUT SUDDENLY
:D
Now's not a good...
It's not that I didn't try. It took some time to make up my mind. But it sure felt great to do something about it, at last.
You're not saying anything. What's on your mind?
I'm usually the one to ask this question.
You sound tired, doc. Get back to sleep.
Magdalena disappeared from the office. Noclip is serious business.
But now we can finally hack the console!
Hacking is basically the same as lockpicking in Gothic. You press WSAD to move the gears in the proper sequence and the door pops open. With the difference being that you have infinite lockpicks.
Voilla.
Good morning, Babylon.
Some armed gourds.
A shameless ad on the floor.
When the eye icon pops up at the top of the screen, it means something's caught Albert's attention. Press Q to centre view on it. This time, it's just the arriving tram.
I need a little pick-me-up...
Albert attempts to get a drink, BUT THE MACHINE DOES NOT WORK!
Shit...
Kick it, it usually works.
Well, not today, apparently.
Looks like it's the bar for us. C'mon.
Well, I think my dream job's getting to me finally.
It makes sense when you think about it, yet people are depressed. I think the colonel planned it all wrong. But, you're the shrink. You know all of it best.
Another note on the floor.
Anyway, what's up?
Are you forcing small talk?
Right. Nice weather we've been having lately, don't you think?
Hah, true. But that plutonium rain this morning ruined my barbecue plans.
Man, I hate this place.
Me too. If it weren't for Karolina...
Uhm, yeah. How's the... situation, anyway?
She's not avoiding me like the other people, so I really can't complain.
Don't let it get to you. That's the price of being a shrink. You're collecting people's thoughts for the colonel. No wonder they're avoiding you. But I'm glad that you're together now. It takes off the edge a bit when you have someone by your side.
I guess I should use that in my therapy.
OSHI-
Uhm. Okay?
What the fuck
I'll explain later. It's all bullshit.
O SNAP, IT'S TEH FUZZ
Commence fist fight!
Comrade protip advises us how to protect ourselves.
Dat inglese
Anyway, rollin' and blockin' is all fine and dandy
But that guard whacks real damn hard, and unless we go all berzerk on him, we gonna get raped.
He finally falls to his knees.
ENERGY LEGS!
Albert runs away from the bar
And notices apower fire axe hanging on the wall :B
X-TREME
Another guard arrives to take a beating.
AND ANOTHER ONE
MAIM, KILL, BURN.
Checkpoint activated.
End of update. Stay tuned, next time we'll get to the bottom of this mess and find out what the fuck is going on here anyway
Now ain't that typical.
In this LP, I shall guide you through the very depths of inanity, as we combat MUTANTS! proceed through DEVASTATED APOCALYPTIC LANDSCAPES! penetrate CLEVE'S BUNKER! witness untold DEATH AND DEFEAT!
Finishing the game once unlocks the 'Insanity' difficulty, which we, of course, take.
A classy loading screen.
ominous drumroll
I don't know...
Funny... I don't feel that way. And it seems like I'm the only person who doesn't. But my knowledge of the world is limited to these walls. Day Zero wasn't the best time to be born. I don't want to sound cold, but we all have our own problems. Mine are different from those of the others.
Meet Albert Tokaj, the Protagonist. Psychiatrist, master at arms and field medic extraordinaire, but mostly psychiatrist. His job in Cleve's Bunker is to lure innocent victims into his lair and unleash the powers of InAnity to make them discuss!!! their problems while he just snoozes.
The door indeed does not work. That's why Albert decides to go look for his PDA so he can call for medivac.
There it is!
Also, don't mind the bloom filter. It will go away eventually.
The PDA stores a lot of different info.
Objectives
Notes.
The 'FearLock' makes Albert panic whenever something off happens. It severely decreases gun accuracy but throws him into a berzerk rage that increases melee damage.
By 'syringes and pills', the note means 'exact ammo count should you ever need it'
This is for storing various... uhm, I forgot
Enemy profiles will come here.
Some NPC profiles.
Colonel Cleveland Mark Potocki. Rules the shelter with an iron moustache.
The profiles are kind of useless, but whatev.
Next is 'condition', which is a short, well, let's call it 'briefing'?
And last is armoury. Profiles for all waffen we find will be stored here, from table legs to assault rifles.
Let's go hack dat door!
BUT SUDDENLY
:D
Magdalena disappeared from the office. Noclip is serious business.
But now we can finally hack the console!
Hacking is basically the same as lockpicking in Gothic. You press WSAD to move the gears in the proper sequence and the door pops open. With the difference being that you have infinite lockpicks.
Voilla.
Good morning, Babylon.
Some armed gourds.
A shameless ad on the floor.
When the eye icon pops up at the top of the screen, it means something's caught Albert's attention. Press Q to centre view on it. This time, it's just the arriving tram.
Albert attempts to get a drink, BUT THE MACHINE DOES NOT WORK!
Another note on the floor.
OSHI-
Uhm. Okay?
O SNAP, IT'S TEH FUZZ
Commence fist fight!
Comrade protip advises us how to protect ourselves.
Dat inglese
Anyway, rollin' and blockin' is all fine and dandy
But that guard whacks real damn hard, and unless we go all berzerk on him, we gonna get raped.
He finally falls to his knees.
ENERGY LEGS!
Albert runs away from the bar
And notices a
X-TREME
Another guard arrives to take a beating.
AND ANOTHER ONE
MAIM, KILL, BURN.
Checkpoint activated.
End of update. Stay tuned, next time we'll get to the bottom of this mess and find out what the fuck is going on here anyway