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Endemic

Arcane
Joined
Jul 16, 2012
Messages
4,450
Update 167: Chapter 9-1 - The Supply Base (ending)

Music: https://www.youtube.com/watch?v=i6CMu9phtK0

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Tianna enters the office.

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Reese: Did they run into any other issues after the battle?

Tianna: None, milord. The Imperial soldiers who had been arriving to reinforce the base have retreated back to the front line.

Reese: Good. Tell them that once everything is taken care of, they should return here as soon as possible.

Tianna: As you wish.

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Some time later...

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Corona: I am deeply grateful to you and to the Sinon Knights.

Reese: You need not thank me. It is my subordinates who deserve credit for their service. Despite the enemy's new weapon, they completed their mission without faltering.

Corona: What I wouldn't give to have such brave and loyal knights to command as yours... That reminds me, about those prototype blueprints they retrieved... My artillery engineers were utterly astonished, to say the least. They need some adjusting, but if we're able to perfect the design, it could turn the war in our favour...

Reese remains silent, as though deep in thought.

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Reese: All that's happened is that both sides have gotten more deadly.

Corona: ...You have a point there... If all we do is make more effective killing machines, the death toll will likely only rise higher... and yet, without this weapon, I risk dooming my men from the start. Though war changes, the life of a soldier is inevitably a harsh one...

Reese: ...General...

Corona: ...You've helped me a great deal with everything you've done. Thank you again, Lord Reese. I will inform Duke Roswick of your honourable deeds. You are dismissed.

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Without spoiling too much, we will be seeing General Corona again in the not-too-distant future.

Back at the office, I ransom the Imperial prisoner:

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Looks like Volo wants something.

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Music: https://www.youtube.com/watch?v=If2T1MJgcHI

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Volo: I've worked for you for a while now... I think it might be interesting to join your little band of soldiers.

Ward: How rude! You cannot simply--

Reese: Ward, Volo has proven himself to be a valuable asset to this army. This has been a long time coming. I happily accept your offer, Volo.

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Ward: Yes, milord...

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Unfortunately the path I chose means we won't get Volo's backstory, but I'll look into perhaps adding that to this LP as a post-campaign bonus.
 
Last edited:

KingDoofus

Augur
Joined
Jul 9, 2015
Messages
112
Great post, as always.

Unfortunately the path I chose means we won't get Volo's backstory, but I'll look into perhaps adding that to this LP as a post-campaign bonus.

This would be very much appreciated. I know unlocking Volo's backstory is very difficult; as such it seems there's hardly any information on Volo's backstory to be found anywhere.
 

Endemic

Arcane
Joined
Jul 16, 2012
Messages
4,450
This would be very much appreciated. I know unlocking Volo's backstory is very difficult

Well, there is one easy way to do it:

If Faye is dead or captured, Chaos will leave the area in Chapter 3, which leads to an event when the priest reaches the building (that's why Sakhalin has a fire spell in his inventory). Then this starts off Volo's alternate recruitment path and the story events around it.
 

Endemic

Arcane
Joined
Jul 16, 2012
Messages
4,450
Update 168: Chapter 9-2 - The Devil of Volpoz Valley (Introduction)

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Rockefeller: I know it's short notice, but I need to ask a favour of you. Will you hear it?

Reese: It sounds like you're in a bit of a bind... What kind of problem are you having, Colonel Rockefeller?

Rockefeller: You see, the battle with the Empire gets fiercer every day for us in the Narvian army. The fighting near Remagen River has been especially bloody... Because of the large amount of goods we require, securing a new supply route is currently our top priority.

Reese: I see... I've heard passing talk about a new base in the Dania Canyons. Then the route you want to secure would be the Volpoz Highway that runs through one of its valleys?

Rockefeller: Yes, you are very perceptive! I should have expected no less. We believed the Volpoz Highway would be convenient and efficient for transporting supplies. To that end, we sent an advance party to hold down the area for us... But we never received a single report from them. Not a thing.

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Rockefeller: It's humiliating... and now, rumours are starting to spread that there is a devil living in the canyon... All of my men are too scared to set foot near that place... I need your help.

Reese: All right, I understand. I will send some knights to take care of the situation.

Rockefeller: Thank you! I knew I could count on you, Lord Reese. Right, I should let you know... There's a reason that people are calling this the work of a devil. It's because when we investigated the corpses of the advance party, we found something rather concerning...

Reese: Oh?

Rockefeller: Yes... All of them were killed in the exact same way: stabbed with a sharp implement at the base of the skull.

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Clearly this group are intent on sending a message to stay clear of their territory. In any case, we can't let the problem fester behind the front lines.


Preparations

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With 7 deployment slots, I'll need to choose carefully (as a side note, this is one of the mission titles that had to be shortened to fit in the UI).

There was a lot of useful loot from the supply base:

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I think it's safe to assume the Narvian troops were ambushed from high ground on the flanks of the canyon, so that calls for an infantry-led battle group. To that end, I spend 875 on hiring Faramir:

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Sherlock will remain useful for ranged support, so I give him a fresh horse (the one we just captured at the base).

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I'll keep Dean, Elbert, Kramer, Larentia and Izerna active as well. For new equipment, Sherlock gets an apollyon; a bastard sword for Faramir; a longsword for Kramer; a shortsword for Larentia; and a heal orb for Izerna.


Battle party

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Sherlock is coming along nicely, and he'll be even better when promoted. Hopefully I can keep his horse alive this time :P

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Provoke will again be very useful here, although maybe it's some personal bias that influences my choice of bringing Elbert nearly every mission :)

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Larentia brings the boon of flight as usual, and with adept + the lady sword (stashed in her bag) she can deal some extra damage if needs be.

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Not too much to say here, Izerna will do the usual cleric things. Although capping her light skill (50) will be important for a future mission.

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If my calculations are correct, Kramer is close to his recruitment mission, and his skillset should fit this scenario nicely. With the rapier he's now at 97 to hit, which is a nice improvement.

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I should be able to promote Dean in this mission as well, which will boost his already impressive stats even further. He's 1 point away from his current axe skill cap, with promotion then increasing that to a maximum of 60. Though in practice you'll struggle to get above 50 without excessive favouritism.

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Faramir's weapon flexibility and high infantry movement are just what I need here, though careful positioning will be required given he's still sitting at a defence of 2.

Moving on to the mission site itself, we start pinned between a river and sheer cliffs. The nearby drawbridge is up. Most of the enemies are up above the cliffs, with several snipers lining the edge.

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There are shallows to the far north allowing us to cross the river, along with some loot in the northeast corner. Mounted archers and some brigands are covering the western flank of the river.

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This swordfighter is very dangerous. Not only are his stats impressive:

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...but he can also deathmatch and has +1 movement.

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Fortunately he doesn't have adept, so he isn't quite Volo's evil twin :P

Gievas here must be the leader of this band:

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He doesn't look too impressive, but arrowbane will force us to fight him at close range. He may also try to flee via the nearby escape point if we take too long.

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There is a priest with fire + physic that is worth noting:

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After a quick rearrange of starting positions, time to begin.

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Holun: My daughter is ill, and it is the only treatment we have... Please, sir!

Gievas: You remind me of my father... ...All right. I won't take it from you.

Holun: R-Really?! Oh, thank you, thank you!

Before he gets much further, an assassin appears from the drawbridge hut, and stabs him in the back. He only manages to turn around and gasp a few words before dying:

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Gievas: I said I wouldn't take it. I didn't say anything about what my men might do.

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Gievas: We're thieves, aren't we? Robbing and killing is just the same as breathing for men like us. Now, then... Looks like a bunch of hoity-toity knights have decided to grace us with their presence. Wonder if they're here for my head. Too bad they'll be dead before they even get a chance to see it.

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Gievas: Don't get antsy. As long as we keep the bridge up, they're trapped in the canyon. If you really want to cut them up, go down there yourself.

Friz: You don't mind? That's a first. You're always so strict about how your plans go.

Gievas: Nothing wrong with mixing things up every once in a while. The only way they can get up here is by crossing the shallows at the far end of the canyon.

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That's quite a display of manipulation and cruelty there, Gievas. It certainly explains why he's got a bounty on his head. I'll be sure to take him out, along with every last man working for him...
 

Endemic

Arcane
Joined
Jul 16, 2012
Messages
4,450
Update 169: Chapter 9-2 - The Devil of Volpoz Valley (part 1)

Sorry about the long wait, had to take a hiatus due to hardware failure. All fixed up now though :)

If you're in a hurry, you can just seize the fort by driving off\killing Gievas. However, as promised, I will be exterminating his whole band.

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First order of business is to climb up out of this unfavourable terrain. Elbert comes under attack, but dodges or blocks all of the arrows:

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Somewhat threatening for a pitchfork.

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Larentia (losing a spear in the process) and Faramir deal with the archer.

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That takes our ranger to level 12.

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Elbert uses provoke at the start of turn 2:

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Faramir takes a hit, but injures his assailant.

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Dean sweeps in to take advantage, crippling the enemy. Sherlock then moves in for the capture.

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Heh, 14 speed at level 14.

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Larentia switches to the lady sword, getting 2 hits thanks to this brigand missing with his counterattack skill.

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Seems that Friz is looking forward to combat with us:

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Sherlock goes on overwatch, cutting down the mounted archer (who was still under Elbert's provoke).

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Unfortunately this allowed the nearby brigand to retreat and heal with a vulnerary. Dean avoids an attack, then counters and gets adept + a crit.

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Larentia picks up some verutums from Elbert.

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She then throws one at the brigand:

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The latter charges back at us, but to no avail.

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Sherlock dispatches him.

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Faramir advances and cuts down the next enemy.

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Next turn, Friz is still thirsting for blood:

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Sherlock and Larentia take down a hammer-wielding brigand.

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Strength, not bad.

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Dean steps forward to lure an enemy mercenary, who misses and gets injured for his trouble.

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Izerna gets something to do:

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Seems everyone except Friz is waiting for us to reach them.

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Larentia makes use of her mercy skill.

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Dean captures the merc.

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Sherlock's double shot takes care of the nearest archer.

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Always good to keep in mind overlapping enemy ranges:

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Sherlock has his one-two skill available, so he targets the priest...

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...then uses canto to retreat out of enemy range. Friz is now in reach, so I send Elbert over to attack first.

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Again, I use canto to move him back to safety. Dean lures in the mounted thief and takes a chunk out of him upon counterattacking.

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Faramir and Larentia attack Friz, but it isn't quite enough to eliminate him. Meanwhile, Kramer finally sees some action.

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The thief's horse is retrieved in the process.

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On turn 8, Friz draws his last breath:

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A brigand tries to strike at Faramir, but will come to regret that choice.

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Again, Dean captures the enemy. This axe will sell for a decent price.

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Kramer and Sherlock deal with the next archer.

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Now he's reached promotion level.

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Larentia advances, and spots an assassin hiding in trees:

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One more archer bites the dust. Along with an iron axe.

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Sherlock uses a sniper arrow to hit the assassin.

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Enemy reinforcements arrive on the following turn.

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Apparently "logis" means dwelling in French (perhaps baud can tell us if this is common usage).

Sherlock takes up overwatch at the cliffs.

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Faramir and Dean are tasked to take care of the assassin.

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I guess he got lucky twice.

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Next time, we'll be crossing the river:

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baud

Arcane
Patron
Joined
Dec 11, 2016
Messages
3,992
Location
Septentrion
RPG Wokedex Strap Yourselves In Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
Apparently "logis" means dwelling in French (perhaps baud can tell us if this is common usage).

It's not that common, more old-fashioned I guess.
And good to see that back :salute:
 

Endemic

Arcane
Joined
Jul 16, 2012
Messages
4,450

Endemic

Arcane
Joined
Jul 16, 2012
Messages
4,450
Sorry for the lack of updates recently folks, RL got in the way again.

While I'm finishing Chapter 9-2, here are some of the alternate scenes in the campaign:

In Chapter 1, if Reese doesn't talk to Izerna during the mission, the post-mission dialogue changes to reflect that:

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There are a couple of paraphrased lines similar to the scene in my LP after this, which I didn't screenshot. The conversation then resumes with the talk of travelling to Navaron.

When you decline an optional mission, there is a confirmation prompt:

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Declining to rescue Lumiere in chapter 5 brings up a new scene:

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Danton: It was me and my carelessness that failed to protect Lumiere... Besides, the sting of losing some money is nothing compared to the joy of having her back!

Lumiere: Forgive me, Mr. Danton... I should've been more careful...

Danton: Don't worry about it, Lumiere. We'll make it back in no time!

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Oh, I forgot to mention - Lumiere is French for "light" (though baud probably noticed ;) ). Obviously, getting this scene means Adel will be forever alone :P aside from the loss of mission rewards. The citizen request for Adel in chapter 9 is also different, along with the epilogue.

Another alternate scene happens if you decline "The Armoury Situation" in chapter 8:

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Savat: And as you can see, Cecily is safely back home again. She actually managed to escape, and she was picked up by a passing peddler and brought here. It won't bring the money back, but I'd give up any amount of money to have my little girl back.

Cecily: Father...


Presumably she escapes when the wyvern attacks and causes a diversion (there might be elaboration on this in later dialogue that I haven't seen yet). While most players won't see them, these kind of alternate scenes do show off a bit of extra characterisation and attention to detail. Unfortunately it requires several playthroughs and reloads to uncover all of the differences, but I will try to fit some more in later.
 

Endemic

Arcane
Joined
Jul 16, 2012
Messages
4,450
Update 170: Chapter 9-2 - The Devil of Volpoz Valley (part 2)

Larentia picks up a crafting material:

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Moving into position to confront the formation of corsairs.

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Elbert's sword breaks at an inconvenient moment.

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Sherlock and Kramer also move in to attack, with partial success. Next turn, Elbert turns his attention to Logis.

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Enemy cavalry joins the battle.

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Izerna catches up to support the group:

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Faramir takes point, cutting down one of the corsairs.

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Dean's axe deals with another.

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Level 16 brings good tidings.

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A spear from above proves effective:

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As the fighting continues, Faramir's swordwork clears the river crossing.

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Logis makes the customary introduction threat.

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Vengeful (69% chance here) activates this time though, and Dean inflicts considerable damage.

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Since he's vulnerable, I make sure healing is my next action.

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Izerna finally receives magic and speed on the level-up:

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Sherlock's arrow proves fatal, with Logis managing to spit out one last regret.

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The one-two skill is available, allowing for a shot at the last remaining corsair. Meanwhile, Gievas takes notice.

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Gievas: Well, I'm not out of tricks yet. Let 'em come this way. They're in for a big surprise.


Next turn, the crossing is finally cleared.

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Everyone else is ordered to focus on the archer wielding raijin arrows; a few attacks later he's gone:

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Another horse is acquired in the process.

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Physic's range comes in useful here.

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Larentia and Faramir deal with the next cavalry archer.

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I guess 13 is unlucky this time.

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Izerna is targeted, so I immediately have Sherlock intercept before any fatal damage can be inflicted:

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Elbert moves on ahead while Izerna uses a vulnerary. A spear charge by Larentia eliminates the last archer.

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She's doing surprisingly well stat-wise.

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Faramir is ambushed by a sniper in the nearby trees.

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Elbert and Kramer take him out.

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Larentia scouts the area and finds an assassin hiding parallel to where the sniper was:

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Faramir is best suited for the job given his crit immunity, so I send him in.

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Easily enough experience points for another level.

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Slightly further ahead, Larentia spots more enemies waiting in cover.

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Sherlock's first arrow doesn't connect, but once again his multishot skills come into play.

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Dean, with the help of adept, takes out number two:

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Gievas shows a hint of concern.

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Switching to Rossweisse for better accuracy, Sherlock cuts down the third enemy in this forested section.

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Lots of level-ups this mission.

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We spot Laon, who is guarding the bridge controls.

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Faramir steps up to duel him, with both men getting a hit in.

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Further attacks are ineffective. I resort to using Dean's desperation skill, and get lucky:

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Nice.

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Despite all of his men being slaughtered, Gievas remains defiant.

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On the following turn, he intends to flee.

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Larentia cuts off his escape, causing him to strike at Sherlock. However, he is soon cornered and shown no mercy.

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The Volpoz fort is secured.

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Endemic

Arcane
Joined
Jul 16, 2012
Messages
4,450
Update 171: Chapter 9-2 - The Devil of Volpoz Valley (ending)

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Rockefeller: Leave that to me! I will do all that I can to ensure the food and equipment keep coming. What you've done will be a great boon to our army. I will, of course, be reporting your outstanding work to Duke Roswick.

Reese: I am grateful, Colonel, but you need not go so far...

Rockefeller: Nonsense, sir! Now you and your knights should take a well-earned rest.

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The metaphorical devil was perhaps that bloodthirsty swordfighter. Or maybe just the canyon itself, seemingly cursed after the misfortune those poor soldiers suffered there.

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Very nice reward, and fitting given the importance of military logistics. Speaking of rewards, it's time to collect the bounty for eliminating Gievas:

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Promotion time.

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Music: https://www.youtube.com/watch?v=pYGeKSFJP5A

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Sherlock steps forward as the ceremony begins.

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Ward: Sherlock, raise your head and look upon your liege!

Sherlock: Yes, sir!

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applause

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That's +2 HP, +2 Str, +1 Def and +3 Spd. Even better, he gets a fancy new ride:

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It has 80HP and confers +1 movement. Given how rare and expensive the Ishs courser is, keeping it away from specialist horse-killing weapons (such as poleaxes) is vital.

Moving on, Dean gets his turn in the limelight:

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There is murmuring in the mercenary guild as Dean arrives.

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Blond mercenary: That's Dean, huh?

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Routh: Dean, there's been a lot of talk about you and your success these days among the guild's leadership. With your skill and track record, you've earned a title with the guild. The guildmaster himself approved the request to give you the honour.

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Routh: Of course! You've earned it, my friend! Start holding your head higher! You're a top dog around here now!

Dean: (I'm... a Berserker...?)

Later, there is a gathering to celebrate.

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Routh: Today, let's all share a toast for Dean and his bright future!

Dark-haired mercenary: Nice work, Dean!

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Young mercenary: Congratulations!

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Dean: Izerna... You're here too?

Izerna: I know not where the path of your life will lead... But I pray that at its end, you will find Mother Veria's embrace...

The crowd applauds.

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That's +1 HP, +2 Str, +1 Def, +1 Spd. Not the best bonuses by any stretch, but given how good he is already, it's understandable. If you want an in-story justification, then Izerna's moral temperance works :)

The Sinon Knights will be back in action soon...

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Endemic

Arcane
Joined
Jul 16, 2012
Messages
4,450
Actually now that I recall, there is another version of Dean's promotion scene if she's deceased (recruitment is not a prerequisite for promotion in his case).

Still, looking at the datamined stat spread, he's doing pretty well in this run.
 

Endemic

Arcane
Joined
Jul 16, 2012
Messages
4,450
I've updated the opening post to include more of the intro, including shots of the battle between General Zephyrus' and King Mordias's armies.
 

Endemic

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Messages
4,450
Update 172: Paralogue 2 - Hero of the Sea (part 1)

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Music: https://www.youtube.com/watch?v=8t7pWzxrgKs

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Tianna: We received your request for military assistance. Are you the manager here, sir?

Norman: I'm his representative, Norman. We put in a request to the military, so I wasn't expecting knights...

Tianna: Would you please explain the situation to us?

Norman: Yes, of course. Our company specialises in the transport of cargo and travellers to other countries on the Sea of Berre. We're doing all we can to keep this country afloat with maritime trade through this awful war.

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Norman: The navy does what it can to protect us near the ports, but they can't afford to guard us the entire way. We've tried hiring mercenaries and escort ships to make up the difference, but... Well, there just aren't enough of them to go around. Still, this city depends on the goods and services we provide! We can't stop working out of fear of a handful of pirates.

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Norman: That would be wonderful. Maybe the likes of you will able to scare off those pirates for good.

Tianna: We will do our utmost. I shall return to you with a response as soon as I am able.

Norman: Thank you, Lady Tianna.

A short while later...

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Reese: That reminds me, the guild has also been requesting related jobs...

Tianna: With regards to cargo escorts? Yes, they are currently understaffed.

Reese: That's quite unfortunate... Ward, prepare an escort party.

Ward: Milord?

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The last of the troops board the ship, but Sylvis arrives and wants something.

(I would put her theme here, but I can't find a rip of it anywhere. So have this piano version of My Home Amidst the Sunlight instead: https://www.youtube.com/watch?v=j2WTnnLdjLM )

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Sylvis: You remember what I told you before, about why I came here to Narvia in the first place, don't you?

Reese: Yes, I remember. You're looking to capture a pirate named Weiss, wasn't that it?

Sylvis: Right, and now I've decided to be more proactive in my search.

Reese: Our purpose for this excursion is not to take prisoners, and I don't imagine we will encounter Weiss by chance...

Reese clearly didn't read the script :P

Sylvis: I know that. But it's better than searching for him on land.

Reese: ...Very well. But tell me, why do all this just to seek out a single pirate? This is going far beyond your duties as a mercenary...

Sylvis: I'm grateful to you for allowing me to come along, Lord Reese... But I'll thank you not to stick your nose into my personal business!

Reese [bemused]: Sylvis...? No, never mind...

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Another familiar face appears:

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Sylvis: Shaiah?!

She receives a blank look in response.

Sylvis: I'm surprised you're not with Weiss on his ship.

Shaiah: That day we met at the tavern, he'd already let me off the ship...

Her expression turns malevolent.

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I dunno, Shaiah, seems like an empty threat to me. You backed down at the tavern already.

Moving on to preparations:

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I'll be needing some good arrows for Sylvis to use, so off to the bow shop.

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A few standard ones wouldn't hurt either.

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...and finally, a new bow:

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With the low squad limit, I won't be taking Izerna along, so I distribute leftover vulneraries to the whole group.

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Dean's pretty close to level 18 (which will allow him to take full advantage of hammers), so I may as well take him. Desperation will also be good for quick kills.

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Clifford and Elbert will be in the tank role, and I may as well try out the Xyston (historically a large spear, best known by its use in the Macedonian companion cavalry).

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A freshly promoted Sherlock is too good to pass up for this mission. Triple shot together with one-two is a killer combination.

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Since we're engaging in ship-to-ship combat, Larentia's mobility will be very helpful. She can also hit and run with impunity using throwing spears.

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With that done, it's time to set sail.

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A group of merchants are passing the time on deck, as the sound of waves and seagulls can be heard in the background.

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Unfortunately, the peace is interrupted.

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Old merchant: An unknown ship?!

A man observes from the bow.

Lookout: I can't make out its ensign, but... No... Black sails...? Batten down the hatches men! THE PIRATES ARE COMING!

The passengers continue to react to the sighting.

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Oh hey there, French-looking guy.

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Female merchant: Oh, Goddess... Save us...!

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Old merchant: This is why they're here, to protect us from these pirates! Everyone, follow me, we'll take cover below deck till it's over!

They do so.

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Music: https://www.youtube.com/watch?v=SL2UVb-an7M

Meanwhile, the Sinon Knights prepare to do battle:

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A large group of corsairs is already making off with stolen goods and coin.

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They all have the counter skill, and a few have more valuable loot.

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There are snipers positioned on the gangplanks.

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The second is less accurate but has better equipment:

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Yes, you saw that correctly, a foot unit with canto :P

Weiss is over at the far side.

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:lol:

A strong hint at what we're supposed to do here. ;)

Without further ado, I reposition units and commence the fight.

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Weiss: What?!

Sea Mouse: There's a group of soldiers readying for battle on the other ship!

Weiss: Those tricky dogs... They've brought an escort team!

Sea Mouse: Captain, what do we do?

Weiss: Bring any loot below deck, and take of our injured men. Then, we'll take the fight to them!

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Sea Mouse: Aye aye, sir!

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Odd choice of name, but maybe the idea is misdirection.

Sylvis: Everyone, leave the captain to me! I'll take care of him myself! (...Weiss... This time, you're mine!)

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Straightforward enough. Larentia heads out first, and throws a verutum at the nearest enemy:

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They start to fall back, as Dean moves in to cleave down another corsair, courtesy of the desperation skill.

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That takes him to level 18.

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Sylvis takes aim.

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The arrow connects. A follow-up attack by Clifford mortally wounds the still defiant opposition.

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This draws some attention, but the corsair swings wide and is struck by a counter.

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Endemic

Arcane
Joined
Jul 16, 2012
Messages
4,450
Weiss is here to pirate ships, what other reasons could he have ?
mystery.png

His reaction to seeing knights implied he's used to attacking only undefended ships. Seems a bit questionable for him to stand and fight, and risk death\capture. Maybe that's just my interpretation.
 

Endemic

Arcane
Joined
Jul 16, 2012
Messages
4,450
Update 173: Paralogue 2 - Hero of the Sea (part 2)

On turn 2, Clifford sweeps in to block the plank:

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Sea Mouse: It makes me sleep easier at night knowin' those rich tubs o' lard are a few coins poorer!

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Elbert uses his shortsword to follow up on the same enemy.

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Level 16 brings a boost to hp and medium shield skill.

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Thanks to the corsair missing his counterattack, and rolling adept, Larentia cuts him down.

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Clifford's shield gets broken, though it's only a minor inconvenience given it was at low durability.

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He has the last word with his counterattack:

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Sylvis and Sherlock team up to eliminate another corsair.

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Elbert dodges the broadhead arrows aimed at him.

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Turn 3 sees more of Weiss's men arrive.

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More tough talk as we attack what's left of the boarding party.

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Sea Mouse: Come at me, ye scruvy dogs! I'll knock you into next week!


Unfortunately, the archer manages to strike Sherlock on his turn:

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A crit allows Clifford to one-shot this corsair.

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No luck for Elbert, although he does gain more shield skill from blocking.

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Next turn, more reinforcements appear.

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Sylvis takes out the archer that put Sherlock to sleep, so we can advance now.

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The last boarder is dead, and all of the loot recovered:

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Our knights charge at the nearest swordsman and dispatch him.

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More of the "Sea Mice" join the fray.

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There goes Clifford's starting spear.

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Dean takes the opportunity to heal.

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That's nice, Sherlock is back in action quicker than anticipated.

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Another pair of swordsmen emerge:

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Sylvis aims at the nearest one and snipes him easily.

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Larentia throws a verutum, leading to another kill.

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Clifford tries out the xyston; it performs pretty well.

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Elbert follows up with a quick swing of his shortsword.

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Dean finally re-enters the fight, but his axe breaks immediately:

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Another one bites the dust.

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Next turn, Dean switches to his broadaxe, but the enemy parries it.

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Elbert and Sylvis fix that issue.

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Larentia throws a verutum at the swordsman trying to flank us.

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Another level-up, but not much of consequence with it:

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Sherlock uses triple-shot to lethal effect.

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Elbert strikes down the second archer.

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Weiss is staying put, for whatever reason. Time to grab him.

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Weiss: It's been a long while since I've had this much fun!


Sherlock takes off nearly half his hp, so Sylvis steps forward to meet her nemesis.

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Sylvis: There's nowhere for you to run! Today, you're coming with me!

Weiss: Sylvis, Sylvis, Sylvis... Isn't it about time we stopped playing this silly game? Most men wouldn't be able to handle a girl playing hard-to-get like you!

Sylvis: Nonsense like that won't catch me off guard any longer! This ends now!

Weiss: Like I said last time, you'll never be able to catch a man like me... You'll have to kill me. I can't be contained, not even by a lovely lady like you. Now, why don't we discuss this in a more peaceable manner? Perhaps we can take a sojourn to my captain's quarters...

:lol:

Sylvis: Shut up...! SHUT UP WEISS!!

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Welp, guess she'll have to try again.

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That's more like it. Sylvis gloats at her success:

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Weiss: Heh... That was a nice shot... Sylvis...


Capturing him gives us his items, of course.

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Endemic

Arcane
Joined
Jul 16, 2012
Messages
4,450
Update 174: Paralogue 2 - Hero of the Sea (ending)

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Sylvis: Don't patronize me! Are you saying you purposefully let yourself get caught?

Weiss: Does it really matter at this point?

Sylvis: It does to me!

Weiss: ...Afraid of losing your pride?

Sylvis seems to be taken aback by the piercing question, unable to answer.

Weiss: ...All right, guards. Take me away...

Sylvis: No! This conversation isn't over!

Weiss: That may be, but I don't have anything more to say...

Sylvis turns to the desk.

Sylvis: Routh, what will happen to Weiss, now that he's been captured?

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She stands silently, as Weiss is taken to a cell.

Some time later...

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Sylvis turns around to acknowledge Shaiah's presence, but does not reply.

Shaiah: Say something, damn it!

Sylvis: ...I don't know... Yes, my goal was to capture Weiss, and I've finally done that... But...

Shaiah [pausing for a short while]: ...Let me tell you something that Weiss said to me a few days ago.

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Shaiah: A bounty hunter? Shouldn't you deal with her before she makes a mess of things?

Weiss: She's quite persistent, and it seems she refuses to settle for anything less than bringing me in alive. Honestly, it's been quite fun, playing this cat-and-mouse game.

Shaiah: But still...

Weiss: I've been marked as an outlaw for a long time, and I've dealt with more bounty hunters than I can count. They try for a while, but eventually, they all get tired and quit once they decide I'm not worth the trouble. But that girl... she's different. She's got commitment.

Shaiah: You think so?

Weiss [pausing briefly to contemplate]: ...I do.

Shaiah: But she doesn't know the true you. Not like I do... The world believes you're just like any other pirate, but I know better. You saved me from those foul men who killed my parents, my brother, my sister...

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Weiss: It's not like I'm trying to win anyone over with what I do. We have no regard for the law. We take money from others, and sometimes even take their lives...

Shaiah: But...

Weiss: Our actions take a toll on those people, and there may come a time when I have to pay for what I've done.

Hmm, I'd say he's a firm believer in karma, but that's just my take.

Weiss: That girl Sylvis... She's a constant reminder of the choices that I've made. Perhaps the time has come for me to face the consequences of my actions...

Shaiah: Weiss, don't say things like that!

Weiss [with a hearty laugh]: I was only speaking hypothetically!

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So he was looking to be captured all along. Although she's perhaps biased, Shaiah has a good reason for thinking so highly of Weiss.

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Shaiah: I wanted to stop him, but there was nothing I could do.

Sylvis: Shaiah...

Shaiah [raising her voice in disgust]: And now he's been arrested, all for the sake of your stupid pride! You're a murderer... if Weiss dies because of you, I'll never forgive you!

She storms off, leaving Sylvis to look on and contemplate events.

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Several hours later, Sylvis is still standing there. Reese and Ward come across her.

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Reese [stepping forward]: ...Sylvis, come back with us to the West House for now. You'll catch cold if you stay out here like this.

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Sylvis: Lord Reese... Am I a bad person...?

Reese doesn't answer, perhaps considering his reply.

Sylvis: I've been obsessed with the desire to capture Weiss for so long... Before, I had no doubt that those whom I hunted down for bounties were evil people, but now...

Tianna: ...The pirate Weiss targeted rich merchants and noblemen exclusively for his thefts. ...Then, it seems he gave the money to poor citizens whose lives had been affected by the war. I do not believe in the means he employed to help those people... ...But it does seem that he was motivated by some sense of justice.

Sylvis: All I cared about was my own pride as a hunter...

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Reese: I think this lesson is something we all must learn for ourselves.

Sylvis: ...I've decided to quit being a bounty hunter from now on. It won't blot out the terrible things I've done, but still...

Tianna: Does that mean you will also be leaving the mercenary business?

Sylvis: I was wondering... if Lord Reese would have me for one of his soldiers...

Reese: A soldier?

Sylvis: Up until now, I've only ever lived for myself... I want to see what it's like to live for others for a change.

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Reese: I see... In that case, I've nothing more to add. Welcome to the Sinon Knights, Sylvis.

Sylvis: Thank you, Lord Reese...


Sylvis has one of the more interesting character arcs across the story. None of the hubris and confidence from the early chapters is left, and the encounter with Weiss has finally pushed her to fully reconsider her raison d'être. Combat is not just the clash of sword, bow and spear, but of competing ideologies and ends; this mission showed that on a smaller scale than previous battles through the perspective of Weiss and Sylvis. Is Weiss the titular "hero" of the sea? Or did Sylvis wage a just one-woman crusade to take him down?

Reese's excellent leadership skills are on display as well here. It's easy to see why he commands so much loyalty from his troops - he's able to understand them on a personal level and provide moral\spiritual guidance on par with his tactical ability. Pitched medieval battles often came down to whose morale and discipline were best, something that was reinforced earlier this chapter with Reese's comments to Esteban.

With that settled, off to claim the reward for capturing Weiss:

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Morrow and Sandrov are the last bounties left.

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Thorakitai

Learned
Joined
Feb 26, 2020
Messages
303
I love the ambiguity that Weiss' actions imply. While being Robin Hood may be nice, he may have unknowningly made even life miserable for others who don't deserve it.

Good intentions aren't enough if you don't see the big picture.
 

Endemic

Arcane
Joined
Jul 16, 2012
Messages
4,450
I love the ambiguity that Weiss' actions imply. While being Robin Hood may be nice, he may have unknowingly made even life miserable for others who don't deserve it.

Indeed, Weiss himself acknowledges that in his conversation with Shaiah.

Good intentions aren't enough if you don't see the big picture.

Well that's the thing, Reese isn't above some pragmatism himself (eg blackmailing Padolf and getting Jung arrested when he was no longer useful). In public he might be feigning loyalty to Volcens, but privately he doesn't have any problem discussing who he considers his duty to be towards.
 

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