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In Progress Let's play Berwick Saga (PS2 Strategy-RPG from the director of Fire Emblem 1-5)

Elthosian

Arcane
Joined
Mar 14, 2012
Messages
1,150
koqmoOv.png


:salute:
 

Elthosian

Arcane
Joined
Mar 14, 2012
Messages
1,150
NIce.

What do you like and hate about the game, friend?

Who are your favorite characters in story?

I honestly liked most of it and would say it really is the best SRPG ever made by a fair margin. The game has pretty much no filler, except for maybe the armored dude every character fills a role and the same goes for most objects. The crafting system is a delight in how many actually useful things it gives you as a reward for pursuing side-objectives. Other games will have you collect materials like an idiot to get Iron Sword++, Berwick gets you magically imbued swords, multi-fire crossbows, repair items, some of the best spell orbs you could get, damn.

Mission design is also top-notch; Kaga went bananas with this one; there is way too much variety in it, from escape to escort to rush to siege missions of all kinds. It really blows stuff like Fire Emblem Three Houses out of the water. That and the way all story events come together naturally really makes you look forward to 'exploring' the city and taking care of all these citizens' grievances, unlike many other SRPGs whose side-content feels too artificial and rigid.

Favorite characters? I'd say Ward and Czene are pretty well developed through the first half of the game when Reese is still too busy trying to not get thrown into a cell. Tianna is also fairly endearing and a great plot device to get the player connected to the side-content without making you feel like your army commander wastes a lot of time on petty things.

Stuff I didn't like? Definitely the way so many impactful systems are not exposed appropriately to the player, especially happiness and promotion requirements. I was lucky I got to read a bit of this LP before diving too deep into the game, but the fact you get to recruit people by bringing them along often and making them happy really was the biggest draw for me to use a lot of different unitsand I can see players going in blind and missing that fact thus depriving themselves of the joy that is trying out different strategies for each mission.

Anyway, it's a minor thing compared to everything else. This is the closest a game can get to being perfect.
 

Endemic

Arcane
Joined
Jul 16, 2012
Messages
4,532
Looks like I need to reupload several chapters before I resume chapter 10... Anyone want to recommend a good image host?
 

Elthosian

Arcane
Joined
Mar 14, 2012
Messages
1,150
Looks like I need to reupload several chapters before I resume chapter 10... Anyone want to recommend a good image host?

Maybe postimages? I've seen it mentioned as decent for a couple of years now.
 

Endemic

Arcane
Joined
Jul 16, 2012
Messages
4,532
I've updated to PCSX2 2.2, so the minor graphical glitches should be gone (at the start of the next mission).

I also picked up all of the collector items in my personal run, so I'll add the additional scenes with Erzheimer and Clara later in this LP (and maybe the alternate Volo recruitment while I'm at it).

Upscaling test image:

slkeQCw.jpeg
 
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Endemic

Arcane
Joined
Jul 16, 2012
Messages
4,532
Update 187: Chapter 10-1 - Scorpion's Sting (part 2)

Music: https://youtu.be/im0jTtIvbjw

We start in a circular formation around the Scorpios.

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Alvina covers the southeastern chokepoint:

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A scorpio bolt successfully interrupts the enemy due west of us, to Klamp's delight:

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Another bolt is launched to the east and one-shots the cavalry archer there. Klamp is again pleased at the result:

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Hawkeye doesn't live up to its name this time, but the enemy also misses his shot.

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Esteban slowly moves towards Sophie, using the trees as cover:

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Marcel gets to be Christine's bodyguard for this turn. Considering her mount is low on hp, a single hit would force her to fight on foot which is undesirable for this mission to say the least.

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Sherlock rides out and puts an arrow into the opposing archer near the southern chokepoint:

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Clifford covers the northern approach, Elbert joins Marcel and Christine on the western flank. Arthur stays with Sherlock directly south.

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At the start of turn 2, Imperial reinforcements arrive to the west, southwest and east.

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Sherlock sets up for overwatch at his current position.

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A scorpio takes out the archer that Christine failed to hit on turn 1.

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Fauchard hits both times, giving Alvina her first kill of the battle:

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Esteban makes his way to the high ground directly north.

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Arthur moves in to eliminate the closest archer at the southern chokepoint.

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This one had a vulnerary:

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Arthur successfully blocks an incoming arrow, raising his shield skill.

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An eastward-facing scorpio halts the enemy in his tracks:

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Clifford's estoc isn't quite enough to fell the next bowman.

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Christine's aim is true this time.

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Nice level-up, now she has enough bow skill for promotion - just need to get her to level 15.

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Scorpio bolts knock out another archer to the south:

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Marcel continues to keep his shield between Christine and enemy arrows.

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Elbert is redirected to the south, as there are more hostiles present in that direction.

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The scorpios keep the eastern approach clear:

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More reinforcements enter the battle on turn 3.

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Sherlock remains on overwatch, although he won't have the range to cover Elbert and Arthur from all angles.

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One of these guys must be an ace by now.

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Esteban continues to slink forward in the trees.

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Arthur is struck by a raijin arrow, although he is able to prevent the physical damage with his shield.

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Alvina blocks a shot, then charges forward to remove the threat in the southeast:

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She is then ordered to canto back to block the road again.

Sherlock intercepts an incoming enemy that was trying to attack the scorpios.

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Elbert's estoc gives out after one more strike.

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Marcel puts his defensive abilities to use.

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Arthur takes out the archer that was weakened by Sherlock earlier in the turn.

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Another one stopped cold:

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Clifford doesn't have such luck, however.

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A scorpio guarding the western approach halts the enemy:

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Turn 4 now, and an enemy black knight appears. He seems to recognise us.

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Luveil: I was never informed of this.

Archers have also arrived from the north:

wySCSjm.jpeg


To make sure of the kill, I use up Christine's last sniper arrow.

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Arthur comes under sustained fire.

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Alvina dodges two attacks from an enemy that activates adept.

rzlmM9W.jpeg


Marcel switches to guarding the nearest scorpio.

IDtAsqx.jpeg
 
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