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KickStarter Let's Play Bloodbowl 2 - Conductor, we have NO problems!

RK47

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Dead State Divinity: Original Sin
Block on a gutter runner is fine, but yeah, nothing fancy. On the other hand, something fancy often comes with a "kill me first!" note attached, when we're talking skaven...
And there's still double mutations to consider if it ever happens. All in all, Skaven is a very imbalanced team in terms of development. They'll always have extremes and it's always misleading to see a team like this dominating plays, only to get smashed on the next few matches.
 

RK47

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Dead State Divinity: Original Sin


Welcome back to our Friday Night Bloodbowl.
Tonight's match is going to be tough for us, since we're missing three regular players and have no gold to replace them.

01.jpg


That's right. The team is playing with three journeymen. This is going to be rough.
And our opponent for tonight is...
02.jpg

:hmmm:
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Due to the inflated cost of the journeymen, the inducement of 50,000 gold goes to the Downfall.

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He spends it on a Bloodweiser Babe.

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Why is everyone playing this boring team?

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Won coin toss, offence at full power for me.

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Good kick-event. Let's go!

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No need to think too hard - break left and flood.

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OK, at least the Chaos coach goes for some positioning first, before going for the blitz.

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Nails a down on our Stormvermin.

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One player down already. Down the middle of the line, we're slightly luckier.

18.jpg

19.jpg

20.jpg


Spoke too soon. Two player down in one turn.
 

RK47

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Dead State Divinity: Original Sin
Turn 2
01.jpg


I gotta admit, I'm not a patient player, and thankfully, Skaven isn't a patient team. The defense of this team is too weak to play a slow, delaying game. It will pay a heavy price when the armor breaks keep coming, unlike harder teams like orcs who took their time to build up and move forward as a crushing cage. But that doesn't mean I like playing with a numerical disadvantage in almost every match.

Enough whining, let's play on.

02.jpg


I push Azira forward more for the quick touchdown. While Stompah gives an assist.

03.jpg


I may have mispositioned Night Goat and he has totally lost his man, so off to the left he goes.

04.jpg


And our situation is so bad that I had to rely on a linerat to do the 2D block. Thankfully, gragt delivers.

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Opened a nice hole, and I used the blitz movement to corner the beastman on the line.

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His blocking dice continues to take down our rats.

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That's three rats down. Ridiculous.

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Guess you can't eat Korean buffet anymore.

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At least, Stompah only gets pushed.

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Oh dear.

13.jpg


No injury, thankfully. It was then the opposition coach decides to extract the beastman near the line.

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15.jpg


I'm not sure why he thinks this is necessary with the kind of man advantage he has.

16.jpg
 

RK47

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Dead State Divinity: Original Sin
Turn 3 - Suddenly, Stompa
Night Goat gets his man, time to play for the touch-down.

01.jpg


Don't let me down, Gragt...

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03.jpg



Tsk..fuck it. This is THE turn. This is THE turn that I MUST score. I cannot stop HERE. I must GO ON. Fire the reroll.

04.jpg

05.jpg


Yes. Yes. I knew it'd work. Go. Mark someone.

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Everyone's waking up for the touchdown. The hole's open. Let's get in there.

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08.jpg


Jews. It's time.

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10.jpg

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Yes, we can do this. I don't give a shit if it looks risky, cause this is Skaven. We can't play any other way.

13.jpg


Vindication, motherfucker. You touch naught but air.
I am like the wind, I am-

14.jpg

15.jpg

16.jpg


:0-13:
 

RK47

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Dead State Divinity: Original Sin
Still turn 3
17.jpg


Damn. At least the block dices against us suddenly turned kinder.

18.jpg

19.jpg

20.jpg

21.jpg


Spoke too soon.

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A go-for-it? I'm not sure about that-

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:lol: Told ya, that tile's cursed.

25.jpg


You want to WHAT?

26.jpg


Happily, the dice failed. :lol: Turnover.
 

RK47

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Dead State Divinity: Original Sin
Turn 4
01.jpg


That botched GFI gave me an opening. One I cannot refuse.

02.jpg

03.jpg


Damn. I gotta score now. It HAS to happen. NAO.

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Yes! Fuck. It's about time. Seriously, this touchdown costed me 2 rerolls.

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07.jpg

08.jpg

09.jpg


And both our KOs awaken. This is a good thing.
Time to play defense. Hnnngh from Turn 5.
Not a good start.
 

RK47

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Dead State Divinity: Original Sin
Turn 5 - I hate defending
01.jpg


The kick off event is good for us. One turn wasted. One less turn to hold them.

02.jpg

03.jpg


He moves to the left...alone.

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Picks the ball with no incident.

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A chaos playing pass play? What is this? You have four turns to score with a cage.
Instead, he starts bashing.

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Aiyoh, jialat lah.

09.jpg


Lucky no long term injury, sure as hell won't apo him.

10.jpg


Finally!

11.jpg


:0-13:
 

RK47

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Dead State Divinity: Original Sin
Turn 6 - What's the rush?
01.jpg


Moving just one player into a scoring position makes it quite obvious what you're trying to achieve.

02.jpg


I decided to evac the fastest pieces to the back to avoid taking needless casualties. But in a hindsight, it was an error to open the left flank too much.

03.jpg


My 2D Blitz also resulted in nothing but a push.

04.jpg

05.jpg


It still looks fairly likely that he can just cage in and slowly make his way to the end zone.

06.jpg

07.jpg


Yeah, the marking was too weak. My bad.

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W-why do this? Some teams aren't made to play a fast offense, but some coaches thinks it's possible to 'go fast' by moving the ball with a short pass. But there's no rush, as unskilled Chaos, he should just slowly cage forward within 3 turns instead of doing that. I can understand if it's turn 7.

And it failed.

12.jpg
 

RK47

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Dead State Divinity: Original Sin
Turn 7 - Lucky Seven?
01.jpg


Well, this is our best chance of blocking him. We gotta make sure his next play is severely clogged with tripwires and scoring would require long odds. I'm committing all the reserve rats at the back into the fray.

02.jpg

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Hopefully, they will make the mistake of prioritizing bash and turnover early.

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Another 2D block that ends with a lame push.

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1D Blitz lah.

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09.jpg


Sup?

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Good, he's stuck now.

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13.jpg


Mmmm...

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Aww..come on...

17.jpg


Nope. Not gonna apo a 3 SPP rookie thrower. Back to Israel for you.
And with the bashing pleasantry over with, he goes for the ball and picks it up with no problem.

18.jpg


Shit, that goat is unmarked and just needs a few GFI to score... damn it, I screwed up big time guys...

19.jpg


:what:

He stops. Regaining his sanity at the last moment, and ....goes for it!

20.jpg


'That is a rather strange passing animation,' I thought to myself when it occured.

21.jpg


Except, he was trying a go-for-it to shorten pass distance. :lol: Turnover.
I'm not gonna waste this chance since he still has turn 8 to play with. I'm pulling out my ace card: Stompa!

22.jpg

23.jpg


Gets the ball!

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Dodges out!

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And fires it away!

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The only beastman within picking distance dashes back, bends over to pick up the ball - ready to hurl it for one last hail mary, only to fumble the pick up.

27.jpg


The referee immediately blew the whistle for half time.

28.jpg


:shredder:
 

RK47

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Dead State Divinity: Original Sin
Return to Battle
01.jpg


Four down as we start the second half.

02.jpg


We march.

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04.jpg

05.jpg


Ugh.

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Enjoy the bash.

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Disgusting shit.

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They pick up the ball after the bash is over.

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The numerical superiority coupled with being 1-0 down makes him play more aggressively.

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15.jpg


Azira survives a 2D Blitz. It's time to play my turn.

16.jpg


Let's get a 2D block and make something happen.

17.jpg

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Yeah, I'm gonna dodge out to get 2D blitz with MB.

19.jpg


And of course, I fail the dodge.

20.jpg


To early to reroll. Turn over.
 

RK47

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Dead State Divinity: Original Sin
Turn 10
01.jpg


He advances confidently on the left.

02.jpg

03.jpg


And proceeds to resume bashing after the ball movement is done.

04.jpg


2D Both Downs vs Stormvermin! He refuses to reroll.

05.jpg

06.jpg


Chance!

07.jpg


Let's mark a beast man first with the line fodder.

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Then we crack open a hole with 1DB

10.jpg

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Good.

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Even better.

13.jpg


Yeah, long odds again. Get used to it. This is the best I can do. I told both Gutter Runner to get in there and either get the ball or hasten their scoring.

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HA! Take that. Defender Down & Both Down vs Block Gutter Runner? Sucks to be you. :smug:

17.jpg

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Oh FFS. Reroll!

19.jpg


Catch failed. Turn over.

:negative:
 

RK47

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Dead State Divinity: Original Sin
Turn 11
01.jpg

02.jpg


That'll rattle him. Rerolled his last dice.

03.jpg

04.jpg

05.jpg


:rage:

06.jpg


6 v 11 now. Not looking good. Chaos Warrior picks up the ball. No issues.

07.jpg

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Gotta stop him.

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Just need a hole.

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Made the hole. Let's break thru.

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14.jpg


Not again. FFS! Reroll!

15.jpg


:yeah:

16.jpg

17.jpg


No more GFI to pick it up. Not safe at all.
 

RK47

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Dead State Divinity: Original Sin
12
01.jpg


I hope nobody dies.

02.jpg

03.jpg


Pushed away from the ball. Damn it.

04.jpg

05.jpg


I just don't have enough rats on the field.

06.jpg


The opposition then decides to try and score.

07.jpg


Success. He wastes no time to touch down.

08.jpg

09.jpg


A stalemate at turn 12. This is gonna get rough with just 6 rats.
 

RK47

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Dead State Divinity: Original Sin
Turn 12
01.jpg


KO player woke up. We've got seven on the field again. Both teams playing on with no team re-rolls remaining. This is gonna be a close one.

02.jpg


Kick-off result is favorable. Stompa gets to the end of the kick and catches the ball before running back.

03.jpg

04.jpg


Gonna go one direction in this offense, punch hole and flood through.

05.jpg

06.jpg


Good start, it's now 7 rats v 10. Going to switch one line rat to the right flank.

07.jpg


Dodged successfully and I end my turn.
 

RK47

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Dead State Divinity: Original Sin
Turn 13
08.jpg


Downfall responds accordingly and meet the rats head on.

09.jpg


Even the minotaur succeeded a go-for-it check...despite not blitzing.

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And we're down another two rats next turn.

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Finally the block dice gave way and end their turn.

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01.jpg


Let's back away some more.

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1D Blocks all day, every day.

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Wonderful.

05.jpg


Azira is lucky there wasn't a blitz on him. Else the dodging would've been harder.
He slips off with no problem and the stormvermins continue their 1D blocks.

06.jpg

07.jpg


The beastman can actually blitz Azira, but I'm counting on Blodge.
 

RK47

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Dead State Divinity: Original Sin
Turn 14
08.jpg


However, instead of pressing for the receiver - the Downfall rushes towards the Stompa the launcher.

09.jpg

10.jpg


I'm okay with this. But, shouldn't you get at least one dude on the tackle zone with 2 GFI?
But they're happy with that, and resume 2D bashing.

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That's enough of that.

01.jpg


We got 2D Block somehow.

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Mighty Blow putting in work. Let's free Azira.

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Only a push, but it's sufficient for a worry-free catch. Erecting marker rats before launch...

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Let's go.

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08.jpg

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10.jpg


No problems. Let's go!

11.jpg


Wait, that'll corner him. Go left instead.

12.jpg
 
Last edited:

RK47

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Dead State Divinity: Original Sin
Turn 15
13.jpg


The Downfall's response to the pass completion is pretty strange, if you're actually playing for a result. Instead of devoting a man to the ball carrier who is clear to score, he decides to just bash the other rats

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Nuffle didn't seem to reward him.

01.jpg


Just gonna edge closer to TD and delay it for turn 16.

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Just gonna dodge Stompa out here, for an assist.

03.jpg

04.jpg


Blitz didn't deliver much for a knockdown, not gonna stay in contact since we're scoring on next turn.

05.jpg
 

RK47

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Dead State Divinity: Original Sin
Turn 16
06.jpg


Their last turn and they don't regard stopping the score as something important.

07.jpg

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Just mindless violence. We're just going to score on next turn.

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Quite an unsatisfying match, but at least we went past the loss of three regulars.

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The winnings are good this time.

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And the change in how journeymen recruiting is great, now they add the cash prize first before going into the recruiting stage.

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Since this rat stole the MVP, I decided to recruit him for a cheap price of 50,000 gold.

21.jpg

:hmm:

22.jpg


Awful match in terms of bashing. Let's hope I don't meet another Chaos. And nobody leveled up. It was THAT boring.
 

Kastion

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Jan 15, 2016
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Hey stopped by to check out your AAR. Looks pretty good so far. At the end I didnt attack your guy cause there is no way I could catch you and I wouldnt have enough time to score. So my thinking was I would give you the option of letting your rats get pounded on or you could score faster to stop it and then I might have a chance to draw it again. Thanks for the good game and I hope you luck in the future.
 

Darth Roxor

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you didnt even post the turn 14 pass completion

now im certain you were cheating!
 

RK47

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Dead State Divinity: Original Sin
you didnt even post the turn 14 pass completion

now im certain you were cheating!
oh yeah my internet connection went out while doing that update so i wasn't sure where i stopped, fixed it anyway.
 

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