The mansion is probably the single most awesome location in the game - huge fucking 3d area, that you will have to explore first by air and then by foot.
1) Huge main room with the grinder:
2) Main lobby
3) Library
4) Garden
5) Dining room
All rooms are connected with corridors:
There are also places looking like an ancient 'B' panels in some rooms
There's also a familiar-looking character in the main lobby:
But first things first - the boss!
This boss battle is special, since you're not fighting the boss directly - instead, you have to feed him.
This isn't that easy - you have to find a villager, hit him with a special homing projectile, grab him and bring him back all the way to the grinder.
Flying without a cargo is piss easy - just press 'B' to fly forward, 'A' to fly backwards (yes, you can) and steer with the analogue stick.
But flying with a pray in your claws is different - you have to press 'Forward' on regular intervals, since your pray will pull you down.
How to do it?
199. Not that way
200. That way!
Right. We have to repeat the process 5 times, watching out for villagers - there's no chocolate this time, so if you run out of HP, you're done.
It's best to attack a lone victim, since dealing with a crowd of villagers is almost impossible - one of them will stake you sooner or later (especially easy during the 'coming back' part).
When you deliver 2nd victim, you will get
201. A scene
After grinding 4th villager, you will get
202. Another scene
And finally, after the 6th grinding, you will witness a sad example of
203. 2nd daily sin
Boss battle #6 ends!
As you could see in the final part of previous video, dealing with the Count didn't end Conker's problems.
Now we have to explore the mansion by foot, trying to find a way out of it.
Main doors are still locked and we need 3 keys to open it.
Problem is: there are plenty of hostile creatures inside the mansion and we have to clean the path that we're going to use for bringing each key from it's original location to the door - we can't use weapons while holding a key...
Don't even think about grabbing a key and making a run for it - you can outsmart the zombies (sometimes), but you can't win against bats:
So, let's make it by the book and fuckup-free!
1) Key#1
Conker continues inside the dining room (the upper floor) and owns 2nd zombie
1st key is on the other side of the room, at the end of the long wooden ledge
But before going there, Conker has to deal with some
204. Horrible creatures
Grabbing the key now would be pointless
Let's clear the path first. Conker goes back to the grinding room:
And uses the ledge to the right to reach the library
BTW - he can't reach the main lobby from there - there's a crack in the floor
Conker notices more nasties
We can't kill them with the shotgun - we have to find a 'B' panel...
205. William the Squirrel
Next step - reaching floor level
Problem is - it's populated:
Unfortunately, we can't snipe the zombies from above - they will quickly gather right below Conker
Stupid nextgen lack of lean!
We have to go down there... Three zombies later:
The room is clear. There are three exits on the floor level - one leading back to the grinding room (useless - we can't use it while holding a key)
2nd one leads to the garden, but we can't use it at all
The 3rd exit is the only useful one
Of course, it's guarded
I'm not sure if this is coincidental, but corridors are the most dangerous places in the building - zombies simply love to hide right next to the door and rape you immediately when you enter...
Conker clears the path
And reaches the main lobby!
It's infested as well
We're almost there! Mr Barrel is here as well, but we can't interact with him yet...
After clearing the area
It's time to go all the way back to the key (we can take a shortcut through upper part of the lobby & grinder room):
BTW, there's some switch in the upper part of the grinder room (inaccessible)
Conker grabs the key
And goes all the way back to the lobby
Using the key
Activates a ledge leading to the garden - we can access it now
(technically speaking, it was accessible before, but required jumping - and we can't jump while holding a key...)
2) Key#2
Conker explores other part of the lobby (right from the main entrance)
There's a single zombie there and something looking like a door below the staircase (locked)
Conker lures out zombies hiding in the nearby corridor
And deals with them
He reaches dining room - it's filled with zombies as well
This time, we can take them out from the table - they can't access it
Conker continues to the other exit
It leads to the garden
This area is infested as well
You should be really careful here - it's a labyrinth, so enemies can take you by surprise. Climbing the hedge helps:
After clearing the area from zombies, Conker can grab the key and go back to the lobby
He has to go back through the dining room (left entrance to the garden), since the middle one leads to the grinding room and the right one is still inaccessible
So, it's backtracking time:
Using 2nd key releases a ladder... somewhere
3) Key#3
It's not that difficult to find the ladder - it's in the grinder room
But we have to do some tricky jumping to reach it
And BTW - the chocolate here is the ONLY one in the entire mansion!
First we have to go to the other side of the gap with the ladder - there's a familiar switch there
Throwing it
Opens a secret door (and a magical shortcut) on the other side of the room
Conker goes there, grabs the final key and continues to recently opened door
There are zombies here again (fuckers re-set after using every key), but they can be easily avoided
It's time to...
206. GTFO!
We can now deal with remaining zombies using a
207. New way
Now for the MAJESTIC part - we have to roll all the way down the ledge leading back to the cemetery!
(No videos since it took me way too many quickloads...)
The rest is easy - we have to roll through the cemetery (no zombies this time)
And into the water
Using mr Barrel allows us to swim against the current an reach previously inaccessible exit
Conker moves in and ends up in familiar area
Yeah - it's the waterfall from the beginning of the game (with gargoyle's remnains).
So, you want some green stuff?
Yeh! Cash prizes.
Conker has to go back all the way to the windmill area
But just before moving in, it turns out, that even in the furry world...
208. War never changes
The final 'real' chapter of the game awaits us!
See you... p. soon actually.