28: Hearthall
In which we get trapped a lot, obtain the dark heart of Uukrul, kill a Titan, and grow most powerful.
Previously on this LP, we made it through the nasty Cube and reached the URQASTUR sanctuary. Now onto the next area! In the manual, URQASTUR is called Sanctuary of Adron's Legions -- because, apparently, this is the former army headquarters -- but I'm going to call it "Hearthall dungeon" or simply "Hearthall", since that's what the teleporter in here is called.
Here is a map of this dungeon, and it is much more dangerous and sophisticated than it might seem at first glance:
Dark Heart of Uukrul -- Hearthall / Adron's Legions map
Some nasty traps in here!
Teleporter #3 brings you to a small two-square room from which there's no escape but using a Medal. Black portal (marked by P) leads to a non-escapable trap room where your party freeze to death (again, you can only escape this place by using a Medal). One of the teleporter spawn locations, marked "dX" on the map, is the third trap since there's no way to go from it but onto the mentioned teleporter #3. Good gosh.
Again, in this update, I won't be covering the exploration process in full, only the places of interest. Hopefully, you should be able to track everything via the above map without too much problem.
And so we exit URQASTUR via the eastern door. The evil grows stronger!
Climbing down into the pit, we face a liquid wall.
We don't gain anything by examining it, but...
...we can walk right through it!
As we do that, we find ourselves in an area of darkness. We can't see a thing!
Only the walls are visible so we follow them.
Behind the next door we come across a drawing depicting the centre of Hearthall, the place where the 7th heart is being kept. You can easily spot it on the map, and I'll be covering it at the end of this update.
Teleporter #1 is pretty nasty; it doesn't let you progress further, teleporting you to a nearby (not "far", as the message says) corridor.
There's an iron slab on the floor here, with a mummified heart on top.
We examine the heart: the platform it rests on is key-shaped. Hmm.
Touching the slab isn't a good idea.
Taking the heart, however, throws us into a battle against a demon.
The Diabolic Phantom isn't a particularly tough enemy, but it can cast some nasty spells, so we should be on our toes.
Defeating the demon lands us some nice exp -- and an iron key! Making use of the best exploit this game has to offer, we don't grab the key just yet, grinding on the respawning demon encounter instead.
Having killed the demon several times, three of our heroes level up!
We're pretty strong, yay!
At the Circle of Magicians, spekkio is awarded a platinum Protection ring.
And then Kalos obtains a Crystal ring from Golthur!
Let's now try casting the Crystal spell spekkio learned in the previous update,
CYQIEQARAQK:
27 CYQIEQARAQK The Tome of the Seer
With the final mastery of the Arkana of Knowledge comes the power to consult the tome of the great seer Sieqsiethsh. This mystical work is kept in a sealed bronze case on one of the astral planes. It can never be read by human eye, and its runes would in any case defy translation, but the magic of the Crystal Ring of Knowledge can concentrate the psychic powers of the Magician, from any place of Sanctuary, to form a clairvoyant view of a part of the tome, in a language of the caster's own. The tome contains the secrets of the Crystal Spells in all the Arkana, their purpose, effect, and requirements for casting; along with other prophecies of great wisdom and foresight. Study the writings of the tome carefully, and heed their portent.
Each time we cast it, CYQIEQARAQK lets us consult a passage from the Tome of the Seer. The first passage tells us of the Crystal spell in the Arkana of Fire,
CYQIEKUN! Cyqie-kuun!
Sounds quite powerful.
The next passage is just some atmospheric fluff. The mirror is apparently the Scrying Mirror, and the globe, the Globe of Blood. Now that we're reminded of them, let's rub the globe and the mirror!
The globe shows us a vision from the past: a prisoner and a guard torturing him.
The mirror shows us a vision of the future: four rotten corpses in a dungeon without a door.
Hmm, I wonder if that's the same traproom the teleporter #3 teleports you to.
We cast CYQIEQARAQK once again. The new Tome of the Seer passage tells us of the crystal Healing spell,
CYQIETUR. Sounds great! We'll have to wait until spekkio obtains the crystal Healing ring, however.
The fourth passage we read is about Adron.
Adron, First of the Heroes, Player of Games and Divine Charioteer
It's the same Adron whose kauri plaque we found a few updates earlier. The one with the words "I WILL RULE". I doubt you're ever going to rule, Adron, dear.
Those aren't all the passages from the Tome of the Seer, but enough of them for now. Let's rather collect all the six hearts we've found so far -- they are currently stored at different sanctuaries -- and go insert them into the urn to finally claim the dark heart of Uukrul!
Bee now has the six hearts!
We teleport to URTEHLN and then reach the urn labyrinth. We already solved the lever puzzle several updates ago, so straight to the urn we go.
Let us insert the hearts now.
As we put a heart into one of the sockets, a shriek of terror is heard.
Finally, the six hearts are in place. And Uukrul is laughing.
His image appears behind the grate.
The final battle and the Chaos?
Sounds scary!
But anyway. We now have the dark heart of Uukrul! Which means we are now closer to beating him!
The dark heart pulses faintly.
Back at the sanctuary, spekkio levels up.
He's level 14 now.
We ask Sagaris to identify the dark heart, just to hear what he has to say. Apparently, we'll need to smash the heart right in front of Uukrul!
In the shrine of Fshofth, Kalos is awarded a platinum ring!
After that, we return to the Hearthall dungeon. As we explore it, a vision of Mara appears:
She tells us the words that open the secret doors around here, of which there's quite a lot. Good. "The dark one has hidden the way with golden words" points to the riddle we'll have to solve to get to the 7th heart. (Of course, we don't really need the 7th heart anymore since we've already obtained the dark heart and therefore we could proceed straight to the next sanctuary, but I want this LP to be as thorough as possible. Also, I find it nice that you can find more hearts than you really need in this game, meaning you can skip a puzzle or two if you can't solve it.)
DRASZ is one of the words that open the secret doors.
And here's the first golden message.
This is another message, but not a golden one. I haven't really figured out its meaning, but I assume it tells us we can find another stone heart in this dungeon. Something like that.
One of the scripted encounters in here is with 6 Samurai. Easy peasy.
There are weapon and armour storage rooms in the eastern part of the Hearthall dungeon.
We stumble upon a nicely-looking sword here; Kalos picks it up.
Most of the weapons here are, however, of very poor quality. Bee looks scornfully at them.
Still, we manage to find a good one among them.
A flaming sword, yay! Bee grabs it.
Both swords look pretty kewl.
I've no idea what the deal is with all these coloured tiles.
Money! Rare gold coins, no less!!
Something ominous is going on behind this door.
A high-level Orc meeting!
Some Orcish Generals and Lords. They have quite powerful spells at their disposal so we make sure to silence them using a Silence scroll.
It doesn't take us long to find the next sanctuary, UROQLAMN. Our bussines in Hearthall is not yet done, however!
Meanwhile, Bee has advanced to level 14!
Hmm, will we all be able to make level 15 during this update, I wonder?
spekkio obtains the crystal Fire ring! He can now cast CYQIEKUN.
And we can now read the next archival passage. It tells us of some kind of beacon.
We ask Sagaris to identify the two swords for us. I like.
At UROQLAMN, we continue reading the Tome of the Seer. No idea what this particular passage is supposed to mean.
QADIOS is the crystal spell in the Arkana of Protection. It is the most powerful shielding spell.
Yet another Tome of the Seer passage tells us of the Obsidian Hammer.
And then we learn about
MUZAQ, the crystal Frost spell. Instakill!
We also consult the Globe once again. I wonder who that old man is. Sagaris? Uukrul?
And the mirror shows us a horrible place we're sure to discover in the future!
Exploring the Hearthall dungeon further, we reach the officer's quarters.
Some cheap and worthless weapons in here.
As well as a small sum of money. Too small to matter.
This scripted encounter has us battle a Robed Man and three Wights. No problems here.
I'm not sure what this inscription is supposed to mean.
In the southern area of Hearthall...
...we come across a black portal!
As we examine it, Kalos advises us against entering.
As we try entering it, the game warns us the second time! FUUUUUUUUU-, handholding!
We press on. Kalos faints.
Oops.
It is indeed a trap.
If you don't escape it by using a Medal of escape, the cold will kill you.
This is the teleporter #2.
It takes us back to the URQASTUR sanctuary.
The second golden message!
We also find a cool-looking staff. spekkio claims it.
Looks powerful!
There are many too many slimes in this dungeon, and they tend to plague us.
Good thing spekkio can cure plague with ISUL, the golden spell in the Arkana of Healing:
13 ISUL Cleansing Air
Isul will draw the infected air from one who has been touched by the plague. The Spell is very dangerous to cast: you must draw the plague into your body, and then make an antidote within your own body and pass it into the infected one. This will place you at great risk of being infected yourself, but the plague is a most dreaded disease, and must be cured with urgency.
Lord Rocket is level 14 now!
And Sagaris identifies the staff for us, revealing it to be a Staff of power.
spekkio-kun has a new staff now.
We also buy a new weapon for Kalos, a Club of holy power. We're fairly rich and can afford it!
Sagaris tells us the Club is inscribed with the glyph of the high priest. Nice.
At the sanctuary, we peek into the Tome of the Seer again. "The kauri plague is broken"?
But we're carrying it, and it looks fine! What, should I break it or something?
The Tome also tells us about the prayer that awakens the dark mirror vision and that we'll need to shatter Uukrul's dark heart, but we know all that already.
And the Globe of blood shows us the final battle of Mara's party.
The fourth golden message!
In the area we can access from the cX spawn point, we find a new plate of armour. I wonder if it's any good.
We also try out spekkio's new crystal spell, CYQIEKUN, in a battle against several Trolls. They all die in an instant.
And here's the third and final golden message. Coolity cool. We can now proceed to solving the riddle.
We take teleporter #1 and find ourselves inside the Hearthall central building.
There is the HEARTHALL teleporter in here, which we can use to quickly travel between this place and a sanctuary.
Also, there are four secret doors in here. Each door is opened by speaking a "golden word", as Mara's vision told us earlier. The main clue was given in the golden messages themselves. In message #1, which we can identify by the word "first", we must form a "golden word" (= the password for the first secret door) from the first letters of each of the words it contains => FIRELIGHT. In message #2, we take the second letters of each word => HEARTSTONE. The third password is KAURIGLASS, and the final one is, surprisingly enough, UUKRUL.
We open the first secret door and are thrown right into a battle...
...against a Malign Shadow!
We defeat it easily.
The next fight is against...
...two Fire Drakes. This one is trickier as the Drakes can breathe flames that hurt our party a lot. Still, we prevail in the end.
Nice!
The third encounter is, however, the toughest one.
It pits us against a Might Creature aka a Titan. The Titan can also breathe flames as well as hit hard and cast Fire spells.
Still, the exp reward for defeating the Titan is pretty high, and we can use it to grind to level 15!
I must've fought this battle, like, 15 times :OCDbee:
First Kalos and spekkio make level 15.
It's the level cap, by the way.
spekkio gets the crystal Protection ring.
And Kalos obtains the crystal rings from Drutho and Fshofth!
Kalos is the most powerful priest evar! now.
The plate mail we found is Enchanted mail. We equip it on Bee.
At the shop, we buy a Great helm and Battle gloves for Rocket:
His AC goes up to 33.
We also buy Battle gloves for Bee and Magic boots for Kalos. Bee's AC is now 31, and Kalos' 19.
After some more grinding, we finally grab the 7th heart! Not that we need it, though.
Lord Rocket and Bee are now level 15, too!
We got the power, yay!!
At the Circle of Magicians, we read the last 15th passage:
Hmm, so we'll need to destroy a beacon? Duly noted.
Also, spekkio obtains the last two crystal rings!
Uukrul, beware!