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[Let's Play] Dark Heresy: Against Hope - ITZ back

Discussion in 'Choose Your Own Adventure Land' started by Korgan, Dec 5, 2010.

  1. Korgan Arbiter

    Korgan
    Joined:
    Apr 13, 2008
    Messages:
    4,238
    Location:
    Fahrfromjuden
    In ancient times, men built wonders, laid claim to the stars and sought to better themselves for the good of all. But we are much wiser now.
    — Archmagos Ultima Cryol - "Speculations On Pre-Imperial History"


    REBOOT COMPLETE

    ------
    Code:
    Name:		Vincenzo
    Homeworld:	Mind Cleansed
    Gender:		Male
    Career:		Scum
    Rank:		Rogue
    
    Build:		Scrawny		
    Hair Color:	Black	
    Skin Color:	Stained
    Eye Color:	Blue
    Age:		24
    
    Quirk: You have a bullet wound scar.
    Divination: The gun is mightier than the sword.
    
    WS 30
    BS 43
    S 30
    T 35
    Ag 45
    Int 40
    Per 35
    WP 35
    Fel 40
    Wounds: 15
    Corruption Points: 0
    Insanity Points: 5
    Psy Rating: -
    Fate Points: 4
    XP: 4000
    
    Psychic Powers: -
    
    Skills: Awareness+10, Barter, Blather, Charm, Climb, Ciphers (Underworld), Common Lore (Adeptus Arbites, Imperium, Underworld), Concealment, Deceive+10, Dodge+10, Evaluate, Gamble, Inquiry, Intimidate, Scrutiny, Search, Secret Tongue (Gutter), Security, Silent Move, Sleight of Hand, Speak Language (Low Gothic), Tech-Use.
    
    Talents: Ambidextrous, Basic Weapon Training (SP), Deadeye Shot, Hard Target, Jaded, Light Sleeper, Marksman, Melee Weapon Training (Primitive), Nerves of Steel, Pistol Training (Las, Primitive, SP), Quick Draw, Rapid Reaction, Rapid Reload, Sharp Shooter, Sound Constitution, Sprint, Street Fighting, Two Weapon Wielder (Balistic).
    
    Traits: Dark Sight, Engram Implantation, Failsafe Control, Imperial Conditioning, Through A Mirror Darkly.
    Mutations: Nightsider (Dark Sight, -10 in bright light unless eyes are shielded)
    
    Augmentations: Bionic Arm, Right (Good) (+10S, +10 to precise manipulation), Auger Arrays (Good) (Auspex, Re-Roll Tests)
    
    Armour: Boarding Armour (Good) (3AP, 4 Body, 4 Head) (Respirator, Photo-Visor, void-proof), Cameleoline Cloak.
    Weapons: 2x Fury Laspistol (Good) (Pistol; 20m; S/2/5; 1d10+2 E; Pen 0; Reload Full; Clip 30; Reliable) w/ red-dot sight, 6 power packs, 2x Mono-Knife (Good) (up your sleeves), 2 frag grenades, 2 krak grenades, 1 melta bomb, Takara Palatine Compact Laspistol w/ red-dot sight.
    Gear: lascutter, micro-bead, vox-thief, all-purpouse data-slate, set of lockpicks, spider pads, stummers, 3x De-Tox syringe, hip flask, shades.
     
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  2. Korgan Arbiter

    Korgan
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    Oh snap, I just remembered the Codex Playground's existence. Move plz.
     
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  3. Korgan Arbiter

    Korgan
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    C'mon.
     
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  4. Gondolin Arcane

    Gondolin
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    3 sounds good.
     
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  5. Korgan Arbiter

    Korgan
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    3 it is. First post updated with charsheet, now choose your course of action.
     
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  6. Undead Phoenix Arcane

    Undead Phoenix
    Joined:
    May 22, 2010
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    2,545
    Location:
    Airstrip One
  7. Mangoose Arcane Patron

    Mangoose
    Joined:
    Apr 5, 2009
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    18,525
    Location:
    I'm a Banana
    Divinity: Original Sin Project: Eternity
    What about Deathwatch?

    Also: 3) Slide down a dark hatch open in the floor.
     
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  8. Korgan Arbiter

    Korgan
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    Okay, will update in the morning.
     
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  9. Korgan Arbiter

    Korgan
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    A massive explosion rocks the spire as you climb down the ladder in the narrow hatch. Looks like your shot was a clue for an organized terror attack. [Common Lore (Imperium) - Fail] You have little idea of who you might have slain, your mentor having taught you less about the doings of the Imperium and more about survival in the claustrophobic abandoned vaults of Omnicron 71-DX. Thus, the gloomy, barely lit service tunnel below the hatch presents a refreshingly familliar environment to you.
    A servitor's unmistakable bulky shape is blocking the passage to your right, rolling slowly towards you. [Common Lore (Tech) - Minor Success] It doesn't look like a combat one, but you can't tell apart any details in the dark. To your left, the tunnel seems to curve and descend, possibly leading further down the spire.
    [Medicae - Minor Success] You suddenly realize one more pressing concern besides escaping safely, throwing off any pursuit and finding out what in the Warp could've happened to your life. The world still moves slowly, your mind is clear and your biological parts function smoothly despite the moment's tension, which proves that you are under the influence of unknown combat drugs, and might simply crash as soon as the dose runs its course. You need to find shelter in an hour or two and sleep it out despite the risk, or get a cleansing medicae injection.
    Do you:
    1) Communicate with the servitor and try to take control of it
    2) Attack it (2.1 - all-out, 2.2 - conserving energy and ammunition)
    3) Flee down the tunnel to your left
     
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  10. Gondolin Arcane

    Gondolin
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    1

    Somebody needs to watch your back and buy some time, should the bad guys catch up with you.
     
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  11. Trash Pointing and laughing.

    Trash
    Joined:
    Dec 12, 2002
    Messages:
    29,680
    Location:
    About 8 meters beneath sea level.
    1

    You seem to have the skill. Perhaps in its memory there is a map or other knowledge which may aid you in trying to escape?
     
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  12. anus_pounder Arcane

    anus_pounder
    Joined:
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    5,972
    Location:
    Yiffing in Hell
     
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  13. Korgan Arbiter

    Korgan
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    [Secret Tongue (Tech) - Minor Success]
    [Common Lore (Tech) - Minor Failure -> Reroll for Fate: Minor Success]
    [Agility - Minor Failure]
    [Tech Use - Critical Success]
    Your voice synthesizers emit a sequence of clicks and buzzes, trying to appearse the servitor's machine spirit. Being in an upper spire, it is undoubtely tasked to watch for intruders; any wrong move and it might charge you or try raising an alarm. The servitor halts, emitting no sound as you approach it with laspistol at the ready. "Error: Conflicting Decrees" - it announces when you're almost upon it. "Cannot Neutralize Intruder: Instructions Overridden." You decide to help it along in its deliberations and lunge at the thing, going for the cable that stretches back from its forehead. "Alert!" - it thursts a manipulator forward to protect itself, the sharp blade leaving a cut in your side. But then you grasp the cable, give it a good pull, and the machine falls silent. You twist the utility mechadendrite through the hole in its head, find the reboot switch and push it, then reconnect the cable. This should be enough to make it obey.
    Sure enough, the servitor is more cooperative now. "General Maintenance Unit KL0KKR Ready: Status Normal, 35 Out Of 38 Power And Airvent Malfunctions Fixed Since Last Report" - you now notice it has a combi-tool, a welder and a cutting blade for manipulators, as well as a length of cable and some spare parts affixed to its back.
    (-1 wound, 1 fate point temporarily spent)
    Do you first:
    1) Attempt to connect to its memory with your Mind Impulse Unit (this could take precious time)
    2) Just ask it about the surroundings quickly

    --------
    then get the servitor to follow and protect you, and:
    3) Investigate the length of tunnel behind it (is it long? is it safe?)
    4) Just go left and down

    Post the choice between 1 and 2 first, I'll post a result, then choose 3 or 4.
     
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  14. Gondolin Arcane

    Gondolin
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    You're planning something here. :)

    1
     
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  15. Trash Pointing and laughing.

    Trash
    Joined:
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    29,680
    Location:
    About 8 meters beneath sea level.
    2.

    No time to hang around when you've just killed one of the powers that be. Run piggy, run.
     
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  16. Korgan Arbiter

    Korgan
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    C'mon, need a vote to break the tie.
    (Already rolled for 1, but I won't tell you before you choose. Also, if you do take too long and fail your Toughness tests for the comedown from drugs, you'll collapse and risk capture or burning a fate point to avoid deadly injury. You estimate that the stimulating effects will last for at least another hour, though.)
     
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  17. Azira Arcane Patron

    Azira
    Joined:
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    Messages:
    8,175
    Location:
    Copenhagen, Denmark
    Codex 2012
    Fuck this shit, if you need another vote, then here's one for Option 1
     
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  18. Korgan Arbiter

    Korgan
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    [Tech Use: Minor Failure -> Reroll for Fate: Success]
    You hastily power the servitor down once again, lean against its back, align your spinal MIU jack with its port and connect. There's not much of anything to be seen within its memory except for the decades-old patrol route, with occasional halts for maintenance, either of various leaks and cracks, or the servitor itself. You call up a three-dimensional visualization of the route and it appears in your mind, spiraling down for some 300m until it hits a small elevator shaft, with an air purificator by its side. Let's check that one... Seems like a couple months ago the shaft has been excluded from the servitor's routine. [Logic: Failure] You aren't sure what this might imply or whether it's still operational. At this end of the tunnel is a small console controlling a power conduit, with few options besides ON and OFF - currently OFF for two months. [Logic: Success] It must be one of the power sources for a currently unoccupied manse in the spire below. Looks like your only escape route lies there, unless you fancy crawling through an airvent and climbing down the spire in plain view of whoever's rampaging outside.
    Do you:
    3) Manipulate the nearby console to power on some unknown systems below?
    or
    4) Just take the servitor along and quickly head down to the elevator?

    Rest assured, both choices have their advantages and disadvantages ;).
     
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  19. Crooked Bee (no longer) a wide-wandering bee Patron

    Crooked Bee
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    In quarantine
    Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
    3. Let's turn the power ON and see where it gets us.
     
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  20. Gondolin Arcane

    Gondolin
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    Turn it ON.
     
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  21. Korgan Arbiter

    Korgan
    Joined:
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    Location:
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    [Tech-Use: Major Success]
    You hurriedly walk to the dead end some 50m ahead, where, indeed, there's a tangle of thick, armored power cables protruding from the wall, and a tiny logic engine clipped to one. It is password-protected, but opening the case and giving one wire a quick jolt - without wasting time on its puny machine spirit - does the job. A few cables begin humming and vibrating slightly.
    [Tech-Use: Minor Success]
    Commanding the servitor to move ahead and stay ready for a fight, you descend the spiralling tunnel, unexpectedly finding a tiny, deep-set window in the outer wall. A quick glance out of it shows nothing but more distant spires and thick clouds/smog just below your level. There's no air traffic in sight and the walls block all outside noise. [Tech-Use: Success] A quick all-around scan with the auspex reveals no sizeable lifeforms within 30-40m, but that's as far as the conditions permit to see. No anomalies in other modes either.
    Barely ten minutes later, the tunnel straightens out and you arrive at the elevator shaft's doors. A small red light overhead is on, but the call rune is unlit and unresponsive. [Tech-Use: Minor Failure] You tear off its panel and find some burnt wiring behind. Replacing it, however, takes another five minutes as you somehow overlook a loose contact. Cursing at yourself for being dumber than a menial helot, you finally fix it and are about to call up the cabin when the auspex flickers. [Perception: Critical Success] As it switches to sound mode, you turn up the volume and make out a burst of heavy laser fire straight ahead and below, followed by a barely audible woman's scream. The bursts repeat twice more, then all is silent. Whatever's down there is too far for thermal imagery.
    Do you:
    1) Immediately ride down, taking the servitor with you for protection, and find out what's going on?
    2) Take your time and attempt to climb down the shaft stealthily, leaving KL0KKR behind? You'd have to be extra careful as you have little skill in conventional subterfuge.
    3) Stay here to completely wait out the drugs, while the servitor stands watch? You have absolutely no certainty that you won't collapse right in danger's face if you move on now.
     
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  22. Azira Arcane Patron

    Azira
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    Codex 2012
    1

    Forge ahead, using the servitor as a mobile shield. :thumbsup:
     
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  23. Crooked Bee (no longer) a wide-wandering bee Patron

    Crooked Bee
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    Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
    1

    Let's see what's going on down there.
     
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