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Completed Let's play: Horde! (Finished)

Darth Roxor

Rattus Iratus
Staff Member
Joined
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Messages
1,879,147
Location
Djibouti
fractal said:
UO0704.jpg

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:lol:

Is there any chance you look like this?
Yuri_red_alert.jpg


Because my friend who's following the thread had the exact same reaction.
 

Brother None

inXile Entertainment
Developer
Joined
Jul 11, 2004
Messages
5,673
Man that was epic. 's the first time I ever felt any kind of looming ending as I was really curious to see how much ass-raping you could take before calling it a day

Yes, knight's contract for sure

And ring if you can afford it?
 

HanoverF

Arcane
Patron
Joined
Nov 23, 2002
Messages
6,083
MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Codex USB, 2014 Divinity: Original Sin 2
I'm surprised you've made it this far without the ring, considering you need to equip the ring to do that.
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
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Messages
1,879,147
Location
Djibouti
Greetings again, Codexers! Last time, we have faced the horrors of the Tree Realm of Alburga (not without casualties) and have been called back to the castle for debriefing.

UO0717.jpg


While there, I bought the knight contract, didn't purchase the ring of teleportation yet, since the first years' maps are so small it takes a second to get from one place to another.

Let's see what new place we'll have to protect from the horde this time around.

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Great, a swamp. I hate swamps.

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So, here's our, uh, promising settlement

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I start by planting lots of trees as the tip suggested and buy some cows. Here's my favourite method of cow protection, which I'll call 'the knight's cross'. Not only are the cows effectively protected by the knight, they also count as bait for the hordlings.

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Mofo villager is mofo.

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I like how the knight says 'none shall pass' when you hire him.

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The first years are so cool... Only seven regular hordlings.

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I didn't kill a single one yet. All got bashed by the knight.

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Thwacked only these two at the house.

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Flawless victory.

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Really? Fun.

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You know, even though I hate swamps in almost every possible game, this one looks kind of pretty.

Anyway, let's do some hordling thwacking.

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That was fast, alright. And flawless victory again. That's pretty much thanks to the knights and cows, because the hordlings rush to the cows instead of trying to snatch crops.

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Don't ask me what the hell is that supposed to mean, 'cause I have no idea. Maybe we'll be getting more villagers or something, but I dunno.

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Intriguing. But it'll be important later on.

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Trees to plant, trees to chop down, cows to move. The usual business.

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This doesn't sound good...

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To battle!!

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eh, wut?

Well, a new type of hordling for us to face. These resemble crocodiles a bit. They move faster when in water/swamp, are a bit tougher (these two needed three hits to take out, but in one later season one died in one hit, so...) and hit harder than regular hordlings, but at least they are exactly as dumb.

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Threat eliminated.

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Flawless again, except for the ruined house.

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Frog conspiracy?

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I sure have a lot of cows. But honestly, I'd rather put them behind a wall, so I could get more jewish $$$, since I wouldn't need to pay the knights anything, but you can't build walls on the swamp, and digging it out would cost a little bit. Although in the long run it might prove more beneficial than having the knights around, but THEN AGAIN, the knights + cows are awesome for baiting.

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GOLD!1

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And flawless AGAIN. Amazing.

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dum dum dum.

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:x

Aaaand we're sent to the shoppe, where some new wares await us.

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iirc, these boots give some uber haste.

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And this is something like a nuclear blast, I believe. I think I remember using it once, and dying in the process :lol: , but I can't quite recall how exactly did it work.

Should we waste any gold and buy something? Good question.
 
Last edited:

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,596
the dragon seems to fun, thought the uber-boots are a good idea too. I vote for these two if you can.
 

Luzur

Good Sir
Joined
Feb 12, 2009
Messages
41,970
Location
Swedish Empire
dont bother with the dragon, he blasts every hordling everywhere, even if they are inside your village.

if you are unlucky and got severals hordlings inside the village the dragon will blast both them, you, lots of crops and houses with people in them.

not worth it.
 

fractal

Novice
Joined
Oct 10, 2008
Messages
27
Location
Germany
Weird, when I played this area I somehow assumed cows wouldn't bring in money unless they are on firm ground.

Don't bother with the Dragon, afaik its ineffective against the Snow Hordlings in the last area.

The boots have an activation cost (just as everything else) and a limited duration. If you get boots you'll probably want to skip the ring, and vice versa. Try to save as much money as you can from now on, you'll want 2k for the Morningstar (can be bought in the last two areas) and around 5k for the last area as its almost impossible to keep cows alive there.
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
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Messages
1,879,147
Location
Djibouti
fractal said:
Weird, when I played this area I somehow assumed cows wouldn't bring in money unless they are on firm ground.

I thought the same, that's why I had only 7 cows in spring, 'cause I was out of grass, but then the second tip said that 'cows eat well in the swamp', so...
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,953
The dragon is actually pretty awesome if you're in a bind. It's fairly cheap and if you use it 2-3 times in quick succession it'll pretty much vaporize any hordling before it gets near you. Just don't walk through your whole village or near your cows.

That said, don't buy anything but more cows until you have 30. You need to play catchup money wise. Keep spamming those trees and don't cut down any of the funky ones that drain the swamp.
 

Ashery

Prophet
Joined
May 24, 2008
Messages
1,337
I'd go for the ring over the boots personally...Haste might get you to where you need to go quickly, but teleporting gets you there instantly ;p

Another possibility, put a cow/knight cross in each of the four corners of your town and stick the rest in the center undefended. Also, do knights attack diagonally? If they do, you can change the cross formation to prevent using up any of the grass.

And, yea, you definitely need to play catchup money wise...
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
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Messages
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Location
Djibouti
Ashery said:
Also, do knights attack diagonally? If they do, you can change the cross formation to prevent using up any of the grass.

As far as I recall, they don't. I tried surrounding them entirely with cows on one of my playthroughs, I think, and they couldn't defend the diagonally positioned ones, but my memory might be playing tricks on me.
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
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Jolly good to see you again, lads. It is time for us to face another year of carnage and treason in The Fetid Swamp!

Before starting, the kind shopkeeper supplied me with his brand new Boots of Boogie that will now gather dust in our inventory.

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Spent every possible gold piece on cows and trees. It feels good to be broke.

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Only 8 again? This is seriously piss-easy so far.

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Let's stand back and watch the carnage

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*queue waving american flag + anthem + :salute: *

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Great.

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Let's buy another legion of cows and... WHAT DO YOU MEAN AT LIMIT? :x

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It seems 30 cows is the maximum amount we can have. Oh well, anyway, following Ashery's advice, I left only a few knights in the frontier, while I dropped helluva cows inside the village.

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Right, let's go help the knight...

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... whoa, whoa, whoa. Good that I didn't leave yet. Damn sneaky bastard beamed in to zap my cows!

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and he was punished for it accordingly.

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Uh... oops? Well, the only problem with knights is that their turning speed is uberslow, which means that if their cows get mobbed, they usually don't react fast enough to save all of them.

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Still, we keep getting steady incomes, so losing 3 cows doesn't matter that much.

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Now what the hell do you want?

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I don't like where this is going...

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Damn greedy jew, I knew it :x

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I knew this public laundry driven by mr Shlomo was not to be trusted.

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If my calculations are correct, the chancellor took about 150 gold from our coffers, so it's not that much of a big deal.

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Well, what do you know. Am I seeing things, or do these rock formations in the lower right corner form an arrow?

Why, yes, yes they do.

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Let's try to do some diggin'.

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Didn't find anything and ran out of time eventually. Oh well, we'll get back to that later. Now we have hordlings to thwack.

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Let's give the boots a field test. 25 gold is a rather small activation cost.

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WUNDERWAFFE!!!! Well, the haste is seriously serious, and once activated, it stays on till the end of the scenario, I believe.

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Oh, jolly... what a great sign of things to come. The next seasons probably won't be as idyllic as the previous ones. *sigh*

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Dammit, PREPARE FOR IMPACT, HERR OBERLEUTNANT

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Let's regroup and attempt another approach.

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Target destroyed.

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With no losses too.

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There's another arrow in the NW corner, which can't be quite seen on this screenshot, except for its tip.

Well then, let's try digging in the place where the arrows would meet if they were a lot longer

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Surprise, surprise.

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You can see the NW arrow better now. Plus, the town is rather big for a second year, I must say. It's probably thanks to the fact that we didn't lose a single villager yet, not to mention the first year's immigration. The birch-like trees also suck out the swamp rather neatly.

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Battle stations!

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Uh-huh, one cock tries to surprise us from the north-west

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Let's activate the wunderwaffe engines and sink him before he manages to sink our tankers... I mean, uh, eat our cows.

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Not long after I took that single croc out, the knights bashed the remaining hordlings, and we won (with minor losses).

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Yeah, take even more gold from us, sidelocked swine.

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:x

And we go to the shoppe again. Let's check that flute thingy.

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It counts as a lure, iirc.

Right, I don't believe there's any sense in buying anything right now (maybe except the super scorcher, but I'm on the fence here), so until next time, loyal subjects!
 
Last edited:

Rabidredneck

Liturgist
Joined
Apr 4, 2009
Messages
303
Reading a guide on Gamefaqs, apparently if you dig at a spot where frogs jump into the water, you can find some gold.
 

Balor

Arcane
Joined
Dec 29, 2004
Messages
5,186
Location
Russia
No, it is in the list of owned items.
And I think you can buy it on the next map for that amount - just like the Boots you could have gotten for free the the forest map.
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,147
Location
Djibouti
Rabidredneck said:
Reading a guide on Gamefaqs, apparently if you dig at a spot where frogs jump into the water, you can find some gold.

Maybe. But chopping down and replanting trees, along with moving the cows and knights takes so much time I'm barely able to make it all before the horde starts rushing in, so I'd probably run out of time the moment I'd find a frog, not to mention waiting for it to dive. Although I suppose I might try it out later.
 

Luzur

Good Sir
Joined
Feb 12, 2009
Messages
41,970
Location
Swedish Empire
the flute you can buy is shit, since it will make the hordling swarm you instead, while you are unable to defend yourself.
 

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