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Completed Let's play: Horde! (Finished)

ghostdog

Arcane
Patron
Joined
Dec 31, 2007
Messages
11,086
Balor said:
And can anyone please suggest me sound settings that make sound work right?
It hiccups quite often - not utterly unabearable, but more then noticeable and distracting.
Some general suggestions for dosbox:
-Increase the cycles (ctrl+F12)
-Open dosbox.cfg with notepad, go to [mixer] and increase the blocksize.

Of course first of all you should go to the game settings and try some other cards from the menu. For instance if you have Soundblaster try adlib.
 

Balor

Arcane
Joined
Dec 29, 2004
Messages
5,186
Location
Russia
And where are those settings?
I saw only 'sound on, music on' and that was all?
 

Nedrah

Erudite
Joined
Mar 14, 2005
Messages
1,693
Location
Germany
Don't know about this game (which I'll have to aquire soon, cool LP!), but usually there should be a setup.exe or setsound.exe (or .bat) that you'd use to configure the real sound settings.

Edit: Abandonia has it, including a 1.1 patch... Just saying.

Edit2: So, yeah, there's no setup program AND the patch seems to be for a different game. Oh well...
 

WhiskyWolf

Novice
Joined
Jun 25, 2008
Messages
44
18update2.jpg


Where is it?
 

ghostdog

Arcane
Patron
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Messages
11,086
Darth Roxor said:
I need to get de-addicted from HoMM III before I'll be able to update.
forget hom, you have an obligation to the raving codex crowds howling for moar.
 

Darth Roxor

Royal Dongsmith
Staff Member
Joined
May 29, 2008
Messages
1,878,488
Location
Djibouti
Welcome back after a longer break, my loyal subjects!

This time we will be facing the (most probably) last year in the Tree Realm of Alburga.

UO0434.jpg


as always, an overview of the town.

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Moved in a new herd of cows


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Mr archer is still stationed in the west. And apparently we're out of cash to hire archer_02. Shucks.

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I need to remember about stretching that lake in the south a bit. A lot of the retards drown there.

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Whoa... The guy living in that house must have a jolly good time right now.

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Mo-mo-mo-mo-moooonster kill... kill... kill...

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Damn villagers. Don't they teach self-defence in that pussified, feminized world of this?

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Moved the cows a bit because of rocks (which was a damn stupid idea, and you'll see later why).

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And now for the lake...

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Our finances aren't particularly splendid, and digging out a square of land takes 10 gold, so I only broadened it a bit and removed the small islands that allow the hordlings to take a breath occassionally. Well, it must suffice for now.

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And here's why it was a damn stupid idea to move the cows so far north. It means I have to run a shitload of distance to get to them when they are under attack, while hordlings are running rampart in the town itself.

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That's the last of them in this sector. Now to aid the villagers.

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Uh... what the fuck? Hirelings -1? I didn't even HEAR the archer going down, so he must have been eliminated by some hordling spec-ops or something.

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Right, at least now I won't have to be a long distance runner.

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There I was, minding my own business listening to a lovely hebrew mass, when I saw an enemy in the centre of my village!

SHAMAN!!!

I didn't manage to get a picture of him though, so radar sightings will need to suffice

UO0465.jpg


Now he is in the far south.

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And finally hunted him down in the east. Faggots really like to teleport around the place.

Meanwhile, the archer had quite a killing spree.

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Darn. The one at my current location should be occupied with staring at the wall pointlessly for a while, so I go attend to the eastern front.

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And rightly so, the one I left behind got headshot by the bowman

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The trees won't save you, welp!

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Whoa, now THIS is a good result for this time.

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Winter. We should be getting transferred after this.

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So I took the liberty of selling the cows and walls.

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25? Oh my, this is rather overwhelming.

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First sightings in the north.

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Notice the radar. WE'RE BEING SURROUNED, CAP'N.

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While playing this, I kept hearing 'HELP!!!' nearly every second, and given the amount of the screams, I had no idea where to go really, so I was just running around killing random hordlings.

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Oh shit...

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HOLY BUTTFUCK!!

I tried to get near them and drop a few bombs.

And I misscliked and did a step down by accident...

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FUCK.

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... -_-

The royal Le Tzphlay congregation shall assess the situation at hand, and come back with an update later.
 
Last edited:

Darth Roxor

Royal Dongsmith
Staff Member
Joined
May 29, 2008
Messages
1,878,488
Location
Djibouti
Greetings citizens of the Codex!

The last visual material was the Knight School's medial campaign titled 'How NOT to defend your little hamlet!'.

And now for the task at hand.

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Last time we left our village, we finished the third year in the Tree Realm (*cough* *cough*).

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So, we buy a new herd of cows from the local travelling cow salesman.

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And having nothing better to do, expect another invasion.

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*Commander Burnhardt* ENEMY SIGHTED

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Haha, notice how five of the cocks died already. Swimmin's a dangerous sport for hordlings.

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*warrior voice from Myth* Let's get 'em.

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Some random pictures of mature themes, such as excessive violence.

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That's one a bit good thing about the thieves. They mostly destroy a house and run off instead of eating the villagers.

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Double kill.

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And not a bad result too.

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Moved the cows a bit further north. QUIT EATING UP THE LAND, WALKING STEAKHOUSES.

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Hired a second archer too. Should make our work a bit more efficient.

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Here's where I planted him.

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But then I decided to fuck.dat and move him further south.

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And again removed the small islands on the southern lake.

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Lock'n'load.

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Some d00dz incoming. Went to fend off the one in the north since there aren't any violent oppositions stationed there.

Also, this moment I noticed how the western archer is standing right in front of a house that kind of blocks his field of view...

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rollin'

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rollin'

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rollin' on the river.

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Attacked too many times and got dazed. Fortunately, with the extra archer the situations are not as desperate, and I can spare a second or two stading around doing nothing.

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And here you see what happens when hordlings try to get the villager right in front of the archer

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Splat. Two left. One got shot down by the archer a second after taking this screen, so where's the second one?

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Ah, here's the wayward son of mother earth.

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See the hearts? I killed him with the power of love. Chauncey was raised by cows, so he's probably a dirty hippy.

Damn hippies.

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Removed the cows to find a new place for them to stay.

And hell, I'm kind of running out of grass close to the town out here.

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Put them here eventually, a bit far, but at least that area's not populated by hordlings too much.

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And again, a shaman popping right under our very noses!

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Time to get his cowskin-coated arse.

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Archer_01 - SIR, I'VE GOT HIM IN MY FIELD OF VIEW, BUT CAN'T GET A CLEAR SHOT, SHOULD I PROCEED, OVER?

UO0528.jpg


Archer_02 - NEGATIVE, ARCHER_01, WE MIGHT BE HITTING CIVILIANS BY ACCIDENT. WAIT TILL YOU'VE GOT A CLEAR SITUATION. MAINTAIN RADIO SILENCE FOR NOW, OVER AND OUT

Archer_01 - BUT SIR...

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Archer_02 - HERE'S WHAT HAPPENS WHEN YOU DON'T MAINTAIN RADIO SILENCE RETARD, THEY START SHOOTING FIREBALLS THAT TAKE DOWN 10 HP.

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After that, the shaman teleported... uh, somewhere, so I proceeded to kill off regular hordlings.

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see that single yellow pixel on the body of the hordling under the tree? Yup, GOLD!!11

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oh for crying out loud.

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Where is the goddamn shaman?

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Not here, but a thief will suffice.

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Strange. Only two thieves left, hiding among the trees. Which means one of the archers shot down the shaman, and we don't even know when, because they maintain radio silence.

Oh well,

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SPLAT

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THWACK

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Whoa, the shitheads actually managed to tear down one part of the wall.

But anyway, winter. Which means we don't need the cows anymore.

Beam us out, mr Spock.

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*zzzziiiiiiiiing*

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Finally recalled to move the goddamn archer from behind the building.

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Right... time to get uberraped...

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THEY COME FROM ALL SIDES!!!

Well, maybe only two sides, but they'll start invading from the others soon.

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The northern front looks secure. Let's check the eastern one.

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Dazed Chauncey is dazed.

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There are lots of evil saplings being planted on my crops, but since we'll be getting transferred I don't even bother removing them.

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I have peculiarly low hp here, and I have no idea why. Really.

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GOLD!!!

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Behold... the valley of death.

Although they've split their forces a bit, which *might* make things a bit easier.

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Let's try the meat/bomb tactic again

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Oh look, an arrow is flying right into my face!

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RETARDED ARCHER_01. I'm so getting your ass sacked after this.

Now, planting the bombs took a rather big amount of concetration, so I didn't take any screenshots. I planted two of them, and none did anything. Plus, it's a bitch to calculate their locations so they don't go off prematurely.

So, seeing how they're useless, I CHARGED!!!! into the battle and tried to slash the tanks down.

And hohoho, guess what.

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ARGH. And the most frustrating thing is, the moment I got hit, I had 3 hp left.

BUT WHERE DID I GET LAUNCHED??? INTO THE DERELICT SPIKE TRAPS OF COURSE!!!

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AAAAAAAAAAAAAARRRRRRRRRRRRRRRGGGGGGGGGGGGGGHHHHHHHHHHHHHHHHH.

This is getting... seriously frustrating -_-

Next time I won't be using any bullshit bombs. Maybe I'll try dropping meat to make the tanks stand still, but nothing except that.

HOPE YOU ARE SATISFIED WITH WASTING VALUABLE CASH ON USELESS BOMBS, STUPID VOTING PEASANTS >:/

>:/ !!!!!
 
Last edited:

Balor

Arcane
Joined
Dec 29, 2004
Messages
5,186
Location
Russia
Bombs are not useless. Close to useless, but not always, you and you need them for ice realm.

And you DO NOT just set them and wait. There is a very definite hint in their descrition "Try giving one a kick!".
Which translate that you should drop it, then 'run' into it from the direction you want it to be kicked to.

One bomb takes down a tank, I think. However, bombs can kill you - in fact, I killed myself with the bomb when one final tank stayed on that very map! Imagine my outrage.
 

Darth Roxor

Royal Dongsmith
Staff Member
Joined
May 29, 2008
Messages
1,878,488
Location
Djibouti
Balor said:
you need them for ice realm.

Yeah, I know about that.

There is a very definite hint in their descrition "Try giving one a kick!".

interesting :o

Sometimes I feel like I should read some strategy guides just to know how some stuff works, but I'm too hardcore for that.
 

ghostdog

Arcane
Patron
Joined
Dec 31, 2007
Messages
11,086
Great update, it's always good fun to see you get raped by those tanks.
 

fractal

Novice
Joined
Oct 10, 2008
Messages
27
Location
Germany
Cows eat up grass faster the more tightly packed they are. Putting 16 cows on a 4x4 patch will turn it into a post-apocalyptic wasteland in one or two seasons.

If you give them enough space, with no cow neighboring another, I think the grass will stay for years. The problem is you either have to enclose a huge area, allowing far sides to be breached even by weak hordlings, or to make a lot of smaller pens, costing tons of money for low returns. Choices and consequences abound.
 

Darth Roxor

Royal Dongsmith
Staff Member
Joined
May 29, 2008
Messages
1,878,488
Location
Djibouti
fractal said:
If you give them enough space, with no cow neighboring another, I think the grass will stay for years. The problem is you either have to enclose a huge area, allowing far sides to be breached even by weak hordlings, or to make a lot of smaller pens, costing tons of money for low returns. Choices and consequences abound.

Meh, I always did it like that: I made a 'cross' thingy, with 4 cows as the arms and a knight in the centre, thanks to which the grass would stay for a moderate period of time, and they'd still be protected by the knight. It also acted as a 'lure' rather nicely, and many hordlings would RUSH!!! for the cows and get raepd pretty quickly and easily.

But now, we have no knight, and our only means of protecting the cows are walls. And spreading the cows would indeed need more walls which would be costly as fuck.
 

Balor

Arcane
Joined
Dec 29, 2004
Messages
5,186
Location
Russia
Instead of making a completely closed pen, I've made a one with an opening - and set a knight to guard it.

Will not help against juggernauts that will simply not notice even stone walls, but not single of my cows were eaten by 'mere' hordlings.
I was rather generous with knights and archers, and still had almost 5000 by the end of Alburga.

The best way to beat juggernauts is to put a PAIR of knights blocking their path, and make sure to drop a few pieces of meat to lure them.

NOTHING can pass two knights at once.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,022
Life 3 can't be cast on dead people. It's a preventative spell.

As for walls being expensive: You get the full cost back as long as you delete them for the winter anyways, so who cares? It's digging moats and hirelings that eat up your funds in the long run.
 

Claw

Erudite
Patron
Joined
Aug 7, 2004
Messages
3,777
Location
The center of my world.
Project: Eternity Divinity: Original Sin 2
I've been thinking, wouldn't a wall with a moat be an excellent defense?

It might be a good idea to build your pen next to water if you try again. Could kill a bunch of hordlings.
 

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