Following your votes, I bought Le Bombe and the secret recipe just for the hell of it, because it's cheap anyway.
So, without further delay!
Noooooo, the first part of the briefing where the Chancellor stabs a Chauncey voodoo doll didn't get saved... but it went like this:
"How are you feeling today Chauncey...?
ANY SHARP HEADACHES?
OR ANY SHARP CHEST PAINS?!"
*chauncey enters*
"Chancellor!"
"Huh... how are you feeling today Chauncey...?"
"Greater than ever!"
and the rest is as follows
So, here we are - the tree realm of Alburga. New environment, new people, new hordlings. Marvelous
And overland shot of the starting settlement. Now, it is IMPERATIVE to cut down all the trees this spring, and I'll explain why later.
New protection for new cows
The villagers look funky here. The music in strategy mode is also hilarious.
Oh yeah, getting the wall in the south was a splendid idea.
SPLENDID INDEED
P. good results. Only one hordling managed to encircle the wall to snatch some crops.
Oh yeah? Sorry, I don't listen to animal-hugging hippies. What'cha gonna do? Tie yourselves to the trees and yell 'WHY CAN'T WE JUST GET ALONG?' ?
And besides, I need $$$$ and there's some good $$$$ to be had on your trees.
IIIIIII'M A LUMBERJACK, AND I'M OK!
Fuck. Well, guess cutting down the trees really IS a bad idea after all. And that is why it was vital to chop down everything in spring - back then we didn't lose hp.
An overview of the village.
Idiots, lol.
See that cock with silly black pants and a headband? Yup, that's the pygmy thief the first tip was warning us about. They are a lot more intelligent than their other brethren we faced before, although they still die in only one hit. They move pretty much as fast as Chauncey, have ranged projectile attacks (but don't hit hard), can hide among the trees, and while other hordlings have a 'RUN IN AND EAT EVERYTHING' mentality, they are much more mean - they run away from you when you chase them, and attack the village only when you are away.
They also plant 'horde crops'. See the saplings on the patch to the north? When the invasion ends, they'll grow into a patch of red shit that blocks regular crops from growing and doesn't give you gold.
FUCK, we've lost a cow. See? I was away chasing the other thieves, and two of them took their time and assaulted the cows.
Meh.
Neat. Let's hope it stays that way.
Restocked on cows
The evil crops need to be dug out ASAP, as they are also spreading to other forums... I mean, uh, crops.
TRY YOUR LUCK NOW, HORDLING FAGGOTS. Next next-gen cow pen 3.0. Now with 500% more spiky traps.
And another cow.
INCOMING!!!
Go me, I forgot to remove one patch of weeds, because it was cleverly hidden behind a house.
Durrhurr
Right, let's check if the meat is good for anything.
The last faggot alive hid behind a tree.
And wasn't going for the meat, so I thwacked him instead. Goddammit, the thieves are also immune to the secret recipe. Fortunately it's cheap as hell (5 gold per piece), so no matter.
Ok, that's better than last time.
We've seen our share of those in the last update.
Nothing to do here really. Last shot of the town before we hit another year.
Hmmm, lotsa.
Lotsa indeed.
There goes another villager...
COME BACK HERE, COWARD.
Another villager down (northwest corner) and more evil crops.
While chasing around thieves, one of the saved villagers got eaten...
BUT! Notice how there's a missing spike trap. TRY HARDER, SHITHEADS!
A shame they disappear after one hordling walks into them.
Yippie-kay-eh muthafucka (blood & gore 18+).
Meh. At least the cows are alright.
In yo' face, punk!
Right, we're kinda low on cash, so I won't be buying anything this time around.
Some new wares in the shoppe:
Flamethrower. Good for eliminating tanks as far as I recall, but you need to watch out to not turn your cows into BBQ.
Basically like the knight contract, only three times as expensive and more useful, since they are regular, ranged turrets.
Well, the description says it all.