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Let's play Incubation - Battle Isle Phase 4 (Completed)

PrzeSzkoda

Augur
Joined
Jan 27, 2004
Messages
632
Location
Zork - Poland
Project: Eternity
Now, since I'm the new guy on the team, you all gotta watch my arse, change my diapers and be gentle, you kno'. I gotta get some skill-points soon.
 

Krraloth

Prophet
Patron
Joined
Nov 20, 2009
Messages
1,220
Location
Boringland
Wasteland 2
Okay I get the scan module also and wait till there's something more...explodish available.

And no, I don't like carring around a big red cross.

Welcome the new teammate folks.
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,308
1 x Scan Module for Krraloth, 1 x Blue pills for Bluebottle, 1 x Red pills for lightbane bought.

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Knowing Pussycat669, he will not part with his flamer, so let's start the mission.

But before that:

Photo of the team before Mission 5:

mwtnrk.jpg


Photo of the team after Mission 7 (Przeszkoda not in the picture):

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Anyway...

Mission 8a - Lead the 2nd Attack Path

Turn 1

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Gate to the north opens up:

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We start with 2 G'T close to us (1st row: Pyssycat669, Krraloth, Bluebottle & Bratt, 2nd: PrzeSzkoda & lightbane)

wu4i0x.jpg


Other enemy units are to the north, one of them visible:

2uyr6g7.jpg


We're gonna split up into two teams and take out those G'Ts first.

Bratt, Bluebottle & ligtbane move NE, Krraloth, Pussy & Przeszkoda N.

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Turn 2

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Pussy goes SW, Krraloth & Przeszkoda S, Bratt NE, other guys use Rest.

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Turn 3

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Bluebottle moves N, shoots eastern G'T

Sniper Rifle Shooting Sound

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but for 0 damage, he kills western G'T, moves W.

Bratt moves S, other guys advance N.

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Turn 4

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We have some new enemies coming from the gate, but nothing dangerous:

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Krraloth moves NE, shoots G'T but for no damage

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Pussy moves N, activates 1st Squee'Coo

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bkb3b.jpg

Fast unit with a gun. It can fire up to 2 times in a turn. If you damage them they transform into Squee'Ther.

APs : 5
HPs : 10
Front/Rear armor : 2/2
Weapon : sting thrower
- Range : 1-20
- Accuracy : 5%
- Damage : 4
- Defensive mode : no
- APs : 2
- Ammo : infinite
Przeszkoda moves N, Bluebottle W, lightbane S, Bratt N

veyh4y.jpg


Enemy turn: Two S'Cs shoot at Pussy, both of them twice. Result: - 2HP :(

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As you could see here, those guys are actually quite dangerous: long range + can shoot twice during their turn. That's what we need those sniper rifles for. Armor and MedKits are also a musthave now.

Turn 5

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Pussy & Przeszkoda go back, Krraloth N + DM

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lightbane E, kills 2nd G'T, moves N.

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Bratt goes N + DM.

Enemy turn:
  • S'C in NW corner shoots Krraloth for 1 HP
  • Krraloth shoots back, crippling him
Turn 6

hsjsap.jpg


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Crippled S'C turned into Squee'Ther

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Very fast unit for close combat. The Squee'Ther is an injured Squee'Coo.

APS : 5
HPs : 4
Front/Rear armor : 3/1
Weapon : claws
- Range : 1-1
- Accuracy : 100%
- Damage : 2
- Defensive mode : -
- Action point : 1
- Ammo : -
So, Squee'Coo is a ranged unit, that turns into close combat unit when seriously injured. Nice one, dear German developers.

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Bluebottle moves N, shoots 2nd S'C for 2 HP

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Krraloth moves N, shoots 2nd S'C some more

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cripples him, uses DM.

Other guys move N, Bratt NW.

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Enemy turn: Most Scay'Ger move S, Krraloth shoots Squee'Ther but not kill

Turn 7

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Pussy moves NW, opens 1st EC:

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Przeszkoda moves N, shoots S'T twice, misses twice.

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Bratt kills this S'T with 2nd shot

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moves W.

Other guys move N, Krraloth & Bluebottle taking the point.

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Turn 8

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Bluebottle moves W + DM, Krraloth N + DM.

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I will try to save all those R'Ts for Przeszkoda, who moves NE. Other guys move N.

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Enemy turn (intense):
  • 3rd S'C activates, shoots Pussy twice, hits him once for -1 HP
  • Krraloth shoots back twice but misses/0 damage
  • S'T moves close to Krraloth, there is a exchange of S'T's bites and both Krraloth's & Bluebottle's shots, most of it (?) misses / 0 damage
  • Bluebottle blows up one R'T
  • Krraloth's & Bluebottle's weapons run hot
Turn 9

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Przeszkoda shoots R'T twice, hits him once for 1 HP, WRH

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He tries another shot and finally scores his 1st kill :)

Pussy tries to get his revenge:

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and delivers. Bluebottle moves N, Krraloth N.

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He shoots 4th S'C once, weapon is hot, :( he goes back S.

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Bratt moves N, shoots 4th S'C once but misses.

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lightbane moves N.

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Enemy turn:
  • western S'C shoots Bratt twice for no damage
  • NE S'C shoots Pussy twice, pwning him for -2 HP :(
Turn 10

Pussy is in panic once again :( (you probably noticed that enemies went for wounded unit each time).

2i7ydd5.jpg


Bluebottle heals him once, tries to take this NE S'C out. Notice the distance.

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Muherfucker delivers, crippling this S'C with two accurate shots. That action was certainly worth of an award!

Bratt cripples 4th S'C with his 1st shot

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He shoots remaining S'T twice, for 2 HP.

Pussy uses Rest, lightbane & Krraloth DM.

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Enemy turn:
  • lightbane kills one R'T and shoots S'T
  • Krraloth finishes S'T off
Turn 11

That's pretty much it, guys.

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Now we have to finish off the last remaining S'T, open all the crates, kill all R'Ts that emerge from the gate and reach the [A] point.

Turns 11-15
  • Bratt kills remaining S'T, opens 2nd EC
2gtypu9.jpg

  • lightbane & Pussy kill one R'T each
  • Krraloth kills two R'Ts, opens 3nd & 4th ECs
az7uap.jpg


14spono.jpg

  • Bluebottle reaches [A] point, mission ends.
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Kills [total(+in this mission)]: Krraloth 51(+3), Bratt 32(+2), lightbane 27(+3), Bluebottle 26(+2), Pussycat669 21(+2), PrzeSzkoda 1(+1)

Since nobody leveled up in this shitty mission, no new stuff I'm afraid.

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Let's move to the next mission:

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Harvey? Moar like Private JoKa (our 1st sapper) amirite?

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Damn. We can only deploy 5 units in this mission (Harvey took one unit slot) so I think it's time for one of our soldiers to take 1 mission long leave.
IMO Krraloth is the best candidate, 'couse he is already way too awesome, but I'll let you guys decide:

Who's in the greatest need of some horizontal exercise away from the frontline?
 

Bluebottle

Erudite
Patron
Joined
Oct 17, 2005
Messages
1,182
Dead State Wasteland 2
Krraloth does seem the obvious choice. As well as reasons mentioned above, it also leaves us with the best possible remaining selection of weapons and medics*, without dropping PrzeSzkoda, who obviously needs the XP.

*Pussy is the only one with a flamer, I presume you have to take Bratt and losing myself or lightbane would leave us one medic less.
 

PrzeSzkoda

Augur
Joined
Jan 27, 2004
Messages
632
Location
Zork - Poland
Project: Eternity
First kill, I'm totally goin' to rock'n'roll all nite.

Still, if you deploy my sorry ass with the pew-pew shitty pistol, remember that the Harvey dude's got the very same shitty weapon. And there are loads of Scay'Ger in this mission (although it should allow for leveling up).
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,308
I will shit you not, soldiers - it was a real massacre this time.

In 13 th turn of our 9th mission we've lost one of our best soldiers and - allow me to say this - a dear friend. :(


1zxqkvp.jpg


Stay tuned for the next update :(
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,308
Of course this mission is now on hold - you will have to decide if we're going to use our sikrit new invention: time-shifting device!

2wqettu.jpg
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,332
:shock: Bah! That's nothing but a flesh wound, a real man never dies even if he's killed! And someone will use his one-use "rewind turn" to save my buddy if it's the case, right, RIGHT???
 

Krraloth

Prophet
Patron
Joined
Nov 20, 2009
Messages
1,220
Location
Boringland
Wasteland 2
The man was sleeping, tired from the missions.
His trusty SAR was resting on the side of his bunk, on its barrel 51 carvings shone soflty.

Suddendly a man came thrashing the metal door open.

"Fuck! The man's dead!"
Said the silver armored soldier, the Sergeant badge was on his left shoulder, red of blood.

As Krraloth gasped and tried to stand up he tripped on the ammo pack, left just in front of the bed.

"wha.." crashing on the concrete, his left hand activated the time shift remote that was lying there.

----------------------------------------------------------------------------------------------------------------

"Commander, I will get some shut-eye on this one. Better train the new recruit, huh?"

As he went toward the barrakcs, he saw his five comrades readying for the mission.


----------------------------------------------------------------------------------------------------------------

P.s. Someone owes me.
(My english sucks, I know)

EDIT: too many "the"s
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,308
Krraloth said:
Given My recent ratio of misses I'll sleep a little bit, Commander.

You've heard the man, move out, people!

Bonus image: Krraloth (left) enjoying his day off:

2v3g7ci.jpg


Mission 9 - Way to the Fort B

This mission begins with air support dropping down mines: :shock:

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Sound of three ventilation ducts opening up can be heard in the distance.

Turn 1

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This mission may look easy, but it's quite tricky actually. Mainly because of the mines and the number of enemies fought.

We start in the middle, with group of R'Ts approaching from N:

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All ventilation ducts that we have to blow up plus some ECs are located S:

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It's only we vs. the G'Ts in this mission AFAIR :) The problem is, there's >9000 of them :(

We're also in the middle of a minefield ATM (Pussy, Bratt, lightbane & Przeszkoda in front row, Bluebottle & Harvey in the rear).

4kha2q.jpg


We have to be extra careful with the mines. We can't step onto them, but if some G'T trigger one, everything in the 3x3 proximity of the mine will be blown to pieces.
So, using only DM is not such a great idea in this mission, because we shouldn't allow R'Ts to come too close (mines).
Plus we have 2 damn rookies in the team, and alien supply of R'Ts is AFAIR infinite.

Sounds like fun already, I hope?

The plan is to move S, deactivating as few mines as possible. Three guys should keep watch near the entrance (Ammo Crates), other 3 guys should move S, to blow up all those ducts.

Let's go!

Bratt & lightbane move S, Pussy deactivates 1 mine:

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moves S. Other guys follow.

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R'Ts should not reach us in this turn.

Enemy turn: 2 R'Ts blow themselves up

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Turn 2

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Bratt moves S, lightbane S, kills 1st R'T

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Przeszkoda shoots 2nd R'T,

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misses, shoots him again for 1 HP, moves W.

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Harvey takes his shots

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Kills 2nd R'T and hurts 3rd.

Bluebottle finishes 3rd and kills 4th R'T, heals himself.

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Enemy turn: more mines dropped - thanks guys!

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Turn 3

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Bratt deactivates 2 nearby mines

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moves E. Pussy deactivates 2 mines, moves S. lightbane uses DM.

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Other guys move S

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Enemy turn:
  • two R'Ts blow themselves up:
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  • lightbane kills two, misses 3rd.
Turn 4

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Pussy moves S, Harvey deactivates 2 mines, moves E. Bratt moves S + DM.

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Other guys move S.

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Enemy turn:
  • one R'T blown up
  • Bratt kills three R'Ts, misses 4th, WRH
Turn 5

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We should advance S now.

Pussy deactivates 2 mines, goes S. Harvey S + DM, lightbane S + DM, other guys S.

zvd7w5.jpg


Enemy turn:
  • one Squee'Coo appears :shock: Harvey misses him, lightbane hits him for some damage
  • Harvey kills 1st R'T, WRH
  • lightbane kills 2nd R'T, misses 3rd, WRH
Turn 6

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Pussy hits S'C for 5 HP

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kills him with 2nd shot & levels up. That's why I don't like the flamer - path blocked.

Harvey kills 1st R'T, goes E.

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Bluebottle moves S + DM, Bratt moves S, but not max, because of this (fuckin' campers!)

15q2i34.jpg


kills 2nd R'T

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levels up. Przeszkoda moves S, lightbane uses Rest.

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Enemy turn:
  • two R'Ts blown up
  • two R'Ts attack Bratt, fortunately only -1 HP with 4 attacks
Turn 7

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Bratt kills 1st R'T

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moves S

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goes back :(

Harvey kills 2nd R'T

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Przeszkoda moves N, lightbane S + DM

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Other guys use Rest.

Enemy turn:
  • 1st R'T hits Bratt for 0 Hp, lightbane kills him
  • lightbane kills 2nd one, WRH
Turn 8

dew5s9.jpg


Stupid fuckin' flamer, I hate it, hate it, hate it!

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Bratt moves S, kills 1st R'T

Harvey misses 2nd R'T, runs OOA, uses ammo crate

lightbane moves S, kills 2nd R'T, levels up

Surprise to the south, people!

15wdt9u.jpg


Pussy, Bluebottle & Przeszkoda move S. Let us pray.

2gwxg8z.jpg


Enemy turn:
  • S'C shoots lightbane twice, fortunately for 0 damage
  • 1st R'T attacks lightbane twice, for -1 HP
  • 2nd R'T attacks lightbane once, 0 damage
Turn 9

sls0hl.jpg


lightbane is in panic

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Brat moves E, kills two R'Ts

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Harvey moves S, hits 3rd R'T for some damage, goes back.

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lightbane moves E, Pussy SW, kills 4th R'T

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Bluebottle moves S, kills 3rd R'T

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Przeszkoda moves S.

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Enemy turn:
  • 1st S'C hits Pussy twice, -3 & -4 HP,
  • 2nd S'C hits Bratt twice, -1 & -2 HP,
:rage:

Turn 10

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Pussy is 2/10 HP but miraculously not in panic. Both Bratt & lightbane are in panic.

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The only useful unit ATM is Bluebottle.

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We must take this closer S'C out ASAP, no matter the cost!

Screaming with pain, Pussycat669 switches his trusty flamer into mode B and burns this fuckin S'C for 7HPs.

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then moves W

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Bluebottle goes S, shoots this S'C and kills him for good, levels up, kills one R'T

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Both lightbane & Bratt move W (hopefully out of this 2nd S'C range). Harvey uses DM, Przeszkoda Rest.
If we won't loose anybody now, we should be fine.

13yjcyo.jpg


Enemy turn:
  • Harvey kills 1st R'T, WRH
  • Two R'Ts attack Bluebottle, fortunately for 0 HP
Turn 11

2l9md5.jpg


Harvey shoots 1st R'T but misses, goes N. Przeszkoda steps in + DM.
lightbane & Bratt use Rest. Pussy moves E (Ammo Crate).
Bluebottle took 3 hits in enemy turn but he totally doesn't give a fuck. Kills three R'Ts.

2ijg6r8.jpg


Turn 12

It looks more and more like a total clusterfuck, people...

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Bratt moves E, kills two R'Ts

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lightbane heals Bratt twice, himself once.

20hmykx.jpg


Bluebottle kills one R'T, moves S (we have to take out this last S'C ASAP!)

2v9uk5v.jpg


Pussy moves N, Przeszkoda S, kills 2nd R'T, levels up. Harvey moves SE.

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Enemy turn: S'C shoots our hero Bluebottle twice, hits once, -2 HP

Turn 13

qy8hvm.jpg


Przeszkoda moves SW, kills 1st R'T.

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Pussy moves NW, opens AC, goes back.

zntxed.jpg


Bluebottle moves S, hits S'C twice.

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Bratt moves S, kills 2nd R'T

1jvxg3.jpg


lightbane moves S. I wanted him to use DM but he only has 1 bullet. Fuck! He kills 3rd R'T, runs OOA, moves S.

2cxsqbs.jpg


Harvey moves SE, he's going to blow up this 1st duct at last!

xp0hnq.jpg


Enemy turn: S'C hits Bluebottle twice, killing our brave hero with 2nd shot.

5b7bdg.jpg


124klcn.jpg


2din6lc.jpg


That's right, people! We have our 1st casualty... :(

Let's review the rules from 1st post:

I’m gonna play semi-ironman, which means: if somebody dies, he/she can be revived, but not ad infinitum. This will be done by using "Load Game" button (lol Undo Turn doesn't work after loading a game).
Let’s assume that every new recruit can revive fallen soldier once. So: if for example lightbane dies, Krraloth may decide to revive him.
After that, Krraloth can not revive anybody anymore. lightbane can not revive himself of course - he’s dead.

So, the time has come to use our sikrit time machine!

2uii16b.jpg


But who's gonna use it to save our dear comrade Bluebottle? Or maybe we should continue without him...
(Doesn't really matter 'couse I fucked up 5-6 turns ago and now we all are going to die sooner or later :( )

After some thinking I came up with a modification to our rules: the person that's going to revive Bluebottle can also decide on the turn that we should go back to.
Since I've overwritten some old saves, we can go back as far as turn 7, or reset this mission and start from Main Map (I should have a backup save). Your call, people!

Of course if you won't revive Bluebottle, we're going to continue the mission from turn 14 :(
 

Pussycat669

Liturgist
Joined
Jun 13, 2006
Messages
667
Location
In a fine suit
Totally your choice mang. It's still early enough to replace people. It will hurt you a lot more later on when there aren't enough R'Ts around to train.
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,332
I say... RETCON PUNCH!!

81560-186971-superboy-prime_super.png


Rewind until we're at turn 7 or so, even if new recruits are always available we cannot afford to lose our already experienced men so quickly, take some steps back and try again, and try to not fuck up again, soldier.
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,308
WTF? We're in the Turn 7 again...

Turn 7

14w7o1i.jpg


4gr9ed.jpg


Bratt kills 1st R'T, moves SW. Pussy switches flamer to mode B, kills 2nd R'T + blocks the SE duct:

72ep9w.jpg


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Przeszkoda moves NW

fmmkyh.jpg


Bluebottle stimulates himself

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moves S, kills 3rd R'T. lightbane goes S, Harvey uses Rest

jz8wok.jpg


Enemy turn: S'C shoots Bratt twice, -4HP

Turn 8

v7bhu0.jpg


Bratt is in panic

2qc2dlz.jpg


Bratt moves W, Bluebottle S

xofkhe.jpg


shoots S'C real good, crippling him. lightbane moves SW, Harvey S + DM, Pussy & Przeszkoda S.

11jlumh.jpg


Enemy turn:
  • S'T hits Bratt twice, -2 HP
  • 1st R'T approaches Bluebottle, Harvey shoots him but no kill
  • 1st R'T hits Bluebottle for -1 HP, Harvey kills him, runs OOA
  • 2nd R'T approaches Bluebottle, hits him for 0 damage.
Turn 9

dfe9u.jpg


lightbane goes W

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kills S'T with bayonet, kills 1st R'T. Harvey moves SW

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Bluebottle W + DM

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Pussy & Przeszkoda S

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Enemy turn: Bluebottle kills 1st R'T, levels up, kills three other R'Ts, WRH

Turn 10

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Harvey moves S

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blows up 1st duct, goes back N. Bratt uses Rest, lightbane goes SW

Przeszkoda moves N + DM, Bluebottle kills 1st R'T (weapon hot) uses DM

Pussy moves S

nzro07.jpg


hits S'C for 5 HP, runs OOA, moves W.

Enemy turn: R'T approaches Harvey and kills him. Mission Failed.

:rage:

I will be playing as Corporal Bratt, because he is a "hero" of this game - in most cases, if he dies, game ends. If he (or any mission-critical person) dies, I will simply use "Load Game" button as many times as necessary. It should not be happening often, because I will try to keep Bratt out of trouble - regular soldiers will be responsible for most of the dangerous work (lol disregard that).

So, it's time to use our Mark II Time Machine:

2dumewx.jpg


Turn 10

This previous Turn 10 never happened, people!

lightbane kills 1st R'T

x6cva1.jpg


levels up, kills 2nd R'T

z0j6d.jpg


runs OOA. Harvey goes S, blows up the duct, goes back N. Bratt uses Rest.
Przeszkoda moves N + DM, Bluebottle kills 3rd R'T (weapon hot) uses DM
Pussy moves S, hits S'C for 5 HP, runs OOA, moves W.

Enemy turn: Przeszkoda kills two R'Ts, WRH

Turn 11

23h16pg.jpg


If we manage this, we should be fine

mja685.jpg


Przeszkoda kills 1st R'T, levels up, uses DM

Blebottle moves E

z036h.jpg


cripples S'C. Pussy moves N.

lightbane stimulates himself, moves S

35hffus.jpg


hits S'C for 3 HP.

Harvey moves E, Bratt E + DM.

zivzhv.jpg


Enemy turn:
  • Bratt kills two RT's
  • S'T hits lightbane 5times :shock:, but only for -1 HP
  • R'T moves close to Bluebottle, rapes him from behind for 5 HP
  • Bratt kills two other R'Ts
Turn 12

a1oae0.jpg


Przeszkoda shoots 1st R'T

10o4sn4.jpg


misses, kills him with 2nd shot, moves N

Pussy moves E, Bluebottle N, Harvey E. Pussy should not die because of R'Ts bites, if Harvey dies, we simply use time rewind :)

Bratt uses DM

sl040m.jpg


Enemy turn: R'Ts kill Harvey, Mission Failed.

:rage:

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Turn 12

(once again)

Przeszkoda kills two R'Ts, runs OOA, moves N.

jhbv9e.jpg


Harvey moves E, close to the duct. Bluebottle & lightbane use Rest,

Bratt kills 3rd R'T (weapon hot), moves S, kills 4th R'T

Enemy turn: S'T hits lightbane 5 times, but only -1 HP

Turn 13

xelifp.jpg


It looks good, people!

Harvey moves E

2wrfe2p.jpg


blows up 2nd duct, moves W

ligtbane is now fully functional

2cz4rr4.jpg


slaughters S'T, moves E, heals Bluebottle twice.
Bluebottle uses Rest.
Bratt moves W + DM.

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Pussy opens AC, moves SW, Przeszkoda moves S (Crate)

Enemy turn: Bratt kills one R'T, WRH

Turn 14

wk2zx4.jpg


Przeszkoda moves E, Bratt kills 1st R'T

2hg4kjn.jpg


moves W.

lightbane moves S

2qco5ye.jpg


stabs 2nd R'T, heals himself

Bluebottle kills 3rd R'T

aud3c0.jpg


heals himself 3x. Pussy & Harvey move S.

Turn 15

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Przeszkoda moves SE.
Bratt kills 1st R'T

72g1ah.jpg


uses DM.
lightbane moves S, kills two R'Ts

23rpfzl.jpg


Bluebottle kills 4th R'T, moves S. Pussy & Harvey S.

Enemy turn: R'T hits Harvey for -1 HP :(

Turn 16

2rdkrwy.jpg


Harvey moves E, lightbane S, kills two R'Ts

acfp7k.jpg


Pussy moves S, uses flamer's mode B twice

dr9lx2.jpg


68ydmv.jpg


kills three R'Ts

Bluebottle moves S, heals Harvey twice
Przeszkoda opens 1st EC

2cekosm.jpg


Bratt kills one R'T

14ta1qf.jpg


opens 2nd EC

29ol3yv.jpg


Turn 17

2jd0vh3.jpg


Harvey uses Rest.
Pussy moves S, kills one R'T

9760lv.jpg


Bluebottle heals himself, moves W.
lightbane heals himself twice.
Przeszkoda moves W.
Bratt moves W, opens last EC

nl3cav.jpg


Turn 18

2h37vc8.jpg


Pussy moves N, lightbane S, Harvey E, Bluebottle E.

2uy5cmg.jpg


Bratt moves E, kills one R'T

30wutlc.jpg


levels up. Przeszkoda uses Rest

Turn 19

f4iixk.jpg


lightbane moves S, kills 1st R'T

2n65jl.jpg


goes E.
Harvey moves E.
Bluebottle kills 2nd R'T

28rz921.jpg


moves S, kills 3rd

auv5mr.jpg


Bratt kills 4th

vgrbpi.jpg


moves S.
Other guys use Rest.

Turn 20

1gipz7.jpg


lightbane kills 1st R'T
Bluebottle shoots 2nd, misses (OMG Haxx!), runs OOA
Bratt kills 2nd R'T, moves S

Harvey moves E, blows up 3rd duct

2ajcj6e.jpg


Mission ends

2r6e7t0.jpg


That's right, people, we've killed 61 motherfuckin' aliens in this mission. :smug:

1i1or9.jpg


Kills: Krraloth 51(+0), Bratt 50(+18), lightbane 43(+16), Bluebottle 38(+12), Pussycat669 27(+6), PrzeSzkoda 6(+5), Harvey 4(+4)

2yopmz4.jpg


Shop's Unit Menu:

20gdti1.jpg


Harvey is not here, so he probably won't be joining the team. Sorry JoKa.

Skills & shopping possibilities:

lightbane:

akfk7o.jpg

2hwfe5y.jpg

28v6654.jpg


Bluebottle:

24eakpc.jpg

511r1e.jpg

25akakp.jpg


Pussycat669:

331hm2o.jpg

2n3n04.jpg

2wn2zw0.jpg


PrzeSzkoda:

4u6uxt.jpg

244eexx.jpg

v6q610.jpg


I've bought 1 Servo System + 1 Small MedKit for Bratt. 320 EPs left.

vxi14n.jpg


Since we can deploy only 5 units + Harvey in next mission, Bratt will use his sweet day off.

So, what should I buy for you?
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,332
Buy me an ammo pack and call it a day...

PS: There's a limit for how many upgrades/items a soldier can have? Can you for example have both heavy and standard stimulants to use these separately in one mission?
 

Ashery

Prophet
Joined
May 24, 2008
Messages
1,337
lightbane said:
Buy me an ammo pack and call it a day...

PS: There's a limit for how many upgrades/items a soldier can have? Can you for example have both heavy and standard stimulants to use these separately in one mission?

Cannot have both stimulants.

For most characters, it's also a waste to invest the second point into medical. If you want more AP, work towards the servo system and the banner.
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,308
lightbane said:
There's a limit for how many upgrades/items a soldier can have? Can you for example have both heavy and standard stimulants to use these separately in one mission?
You can buy as many upgrades as you want, but can equip only one item from given group (stimulant, medkit, scanner). So - ATM you can only "downgrade" from your red pills to blue pills, but cannot have both of them at once. :(

Anyway, 1x Ammo Pack bought, 250 EPs left

30rp99v.jpg
 

Bluebottle

Erudite
Patron
Joined
Oct 17, 2005
Messages
1,182
Dead State Wasteland 2
Well, investing in the standard armour should also give me the capability to take the ammo pack in the future, so that would seem to be a good choice (along with helping avoid further workplace injuries). Won't help me towards the targeting system, which is looking mighty tempting, though.

Hmmmm


Armour, please.
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,308
1x Standard Armor for Bluebottle & 1x Ammo Pack for Pussycat669 bought. 160 EPs left.

oh62oo.jpg


Bluebottle can also buy Ammo Pack now.
 

Ashery

Prophet
Joined
May 24, 2008
Messages
1,337
Bluebottle said:
Well, investing in the standard armour should also give me the capability to take the ammo pack in the future, so that would seem to be a good choice (along with helping avoid further workplace injuries). Won't help me towards the targeting system, which is looking mighty tempting, though.

I'd advise against the targeting system, personally. It's just way too expensive. Actually, the exception to this would be if someone had to go for the long range scanner, as it'd only cost one more tech, iirc.

If accuracy ever is an issue, I'd just take the laser (HW, sadly) that you get later on.
 

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