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Let's Play Magna Mundi! - Tenochtitlan Nights

Joined
Aug 26, 2010
Messages
935
Location
The President of France
Jewitzipotl can never truly triumph over Codex.


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The Empire has calmed over the last year. The plague appears gone in its entirety. Imperial power is on the rise again, although the tribes are also in a position of strength. They must be crushed, but although that is pressing, it is not immediate. The backlog of sacrifices to work through is quite impressive as it is.


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Some of the tribal malcontents have even been talking, behind the Sun-Emperor’s back of course, about the possibility of leaving the Empire entirely! This is total madness, and any such thought must be scourged for the glory of the Gods.

This decision removes the cores of non-existent countries on a province, preventing nationalist rebels, I figure this will be handy in the long run, because it’ll secure the heartland when we start conquering outwards.


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The propaganda campaign takes a surprising degree of organisation on part of the Emperor’s officials. It also causes grumbling amongst the other tribes. This is of course a good thing. The more rebels the better, within reason. They are like fertiliser for the soil of the Gods.


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The Emperor continues to restrict provincial rights. Absolute power naturally must rest with the Child of the Sun. Hopefully there will be plenty of sedition from this with which to adorn the altars.


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The priesthood is also losing some sway. The Emperor is increasingly becoming the centre of religious matters, and dictates a great deal of religious policy. This has caused the priesthood to lose some of its traditionally great power, although they do not seem to be noticing this change yet.

This is mostly because of the transition to Monarchy I think. Large government changes like that typically shift the balance of power around. With Monarchies you get a much stronger Aristocracy at the expense of everyone else.


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Maya must be eliminated as soon as we share a land border. Although Aztlan’s culture group is quite large, the individual culture is about three provinces, so patriot rebels are occasionally springing up for the Mayans. When the Mayan scum are conquered and their rulers fed to the Gods, then we’ll be safe from patriot rebels and defecting provinces. In retrospect it may have been Jewitzalcoatl in disguise that instructed Montezuma to spare Maya.


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Gradually the Empire is growing prosperous again. There is still a long ways to go, and we must not idle lest we fall sway to the curse of Popamoatl. This is assuming the Emperors even have the strength of will to hold off the inevitable tide of Jew-devil foreigners, for when Jews are about, the strands of fate grow convoluted.


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A minor incident with a Nobleman gives the Emperor an excuse to further restrict Aristocratic power. It is not preferable to give power to these filthy, sodomite merchant types, but change is strength now, and we can’t have an Empire run by backwards, entrenched inbreds. They don’t even have very tasty hearts.


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Meanwhile, over in Foreignerscumland. I forgot to turn Lucky Nations off for this campaign, so those assholes probably have a 9/6/9 Monarch waiting with lube and colonists for us.


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Internal stability steadily improves. Not much else of interest is happening. At the moment we need more slider changes and a better Monarch to crush the tribes.


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Excellent. The core process has been agonisingly slow over the past few decades, so it’s good to make progress. Ideally, perhaps if we gave a few more hearts to Huitzilopochtli, every province will be cored soon. Then, all those old conquered tribe cores can be removed via intense propaganda. If we can do that and crush the Maya subhuman heathen filth, we’re safe from any kind of Patriot or Nationalist rebels in the heartland. Such is the wisdom of Brotzalcoatl.


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The Emperor has finally deigned to stop treating the Nahua as the worthless inferior Maya-loving trash barely fit for the altar that they are. Nahua is the most widespread culture in our culture group, so that’s a cool +10% tax across several provinces. Jewitzipotl is a tricky one, but his ways can still lead to great power and prosperity. It is a path carefully trodden, lest you fall into the role of Jew-devil yourself.


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:thumbsup:

BROTZALCOATL IS A BRO TO ALL BROS, BRO


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Judging from this, the Inca tribes have discovered us, but we haven’t discovered them. It’s getting a bit lonely up here, without any immediate neighbours to crush, rape and sacrifice.



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Stability increases back up to 3. At the moment It’s important to build up the treasury while the peace lasts. The misfortunes of Jewitzipotl arrive fast and without warning, as the plague did.


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Now that the Empire is stable again, the Emperor is in a prime position to reestablish dominance over the tribes. The barely averted political collapse a decade ago allowed the tribes to regain much of their independence. The campaign to subjugate them will probably take the lifespan of more than one Emperor, but the Gods will certainly not go hungry.


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Rebel rabble displease Brotzalcoatl.


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Rebels…


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No rebels. Things go well.


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Rinse and repeat. We need to get this out of the way before the Anglish show up with their Eye-rish and Jew-AIDS again. If we show weakness for even a moment, Jewitzipotl and his minions will strike. Childish delusions of ‘freedom’, ‘independence’ and ‘not-being-sacrificed’ are only a detriment to the Empire as a whole.


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The central tribes are easily subjugated. Exerting power over the outer provinces is more complicated. A militarily minded Emperor is necessary to completely reestablish tribal control, For now, the current Emperor must be content with working through the hundreds of fresh sacrifices.


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Aristocratic butthurt is fading. Although the past few Emperors have been restricting their power steadily, the Nobility is still an immense force in Imperial politics. Perhaps a civil war or two will shake things up. I think the general populace has recovered from the plague, a good civil war or two will keep them on their toes.


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Excellent. Brotzalcoatl wills it. :thumbsup:


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Ah, but alas. The Emperor will not live to see the blood and organs of his people adorn the great altars. Perhaps the successor will add a few more massacres to the already stellar record of his forefathers? Following the death of his father, Huanitzin has been crowned Emperor of the Sun Huanitzin I. The recent tribal conflicts left hundreds of spare sacrifices, so the ceremony was very elaborate and no doubt pleasing to the Gods.


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Emperor Huanitzin is not especially adept at government matters, but that isn’t a big problem. The transition to Monarchy, the recent cores and the high centralisation will keep AE high. The high diplomacy might be useful with the tribes, but the military stat will be most useful. There is a limit based on distance from the capital and your ruler’s military skill that determines what tribes can be subjugated. Military 8 will be sufficient to completely subjugate the tribes, even in the outermost provinces.

The new heir is perhaps less promising. Maybe a spot of plague will swoop down and take him off our hands.


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Emperor Huanitzin has been accepted, warily perhaps, as Sun-Emperor of Aztlan. It falls to him to crush the tribes, appease the Gods, hold back the Jew-devil tide, and to eliminate any foreign interlopers. With time, patience and plenty of blood, the people of the Sun-Emperor will rule all the world!

(When they figure out how to build boats)
 
Joined
Aug 26, 2010
Messages
935
Location
The President of France
If I do, not for a while. I'll probably get colonial ventures though.

If any of you are curious as to why nothing much is happening, the current way of things seems to be wait->event->recover->slider change->wait.
 

Vaarna_Aarne

Notorious Internet Vandal
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Messages
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MCA Project: Eternity Torment: Tides of Numenera Wasteland 2
Colonial Ventures is a must for you, I'd say. You'll definatelly want to be able to make use of all that wonderfully empty land around you, since the Eastern Seaboard of North America is entirely for your taking.
 

Hellraiser

Arcane
Joined
Apr 22, 2007
Messages
11,384
Location
Danzig, Potato-Hitman Commonwealth
Vaarna_Aarne said:
Colonial Ventures is a must for you, I'd say. You'll definatelly want to be able to make use of all that wonderfully empty land around you, since the Eastern Seaboard of North America is entirely for your taking.

Yeah I would grab as much shit in north America as you can afford before the yellow Spanish diarrhea floods it.
 

Vaarna_Aarne

Notorious Internet Vandal
Joined
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MCA Project: Eternity Torment: Tides of Numenera Wasteland 2
And if you manage to reach the Wasteland past the Mid-West before them, you've got smooth sailing for a couple of hundred years before they can reach California.
 

Cassidy

Arcane
Joined
Sep 9, 2007
Messages
7,922
Location
Vault City
Considering how Magna Mundi supposedly tries to be more historical regarding AI-controlled countries, shouldn't NA be the last part of the continent the Spanish would go for?
 

Vaarna_Aarne

Notorious Internet Vandal
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I doesn't succeed in that as well as it likes to advertise, commonly Spain is dominant in both NA and SA.
 

Renegen

Arcane
Joined
Jun 5, 2011
Messages
4,062
Magna Mundi is pretty bad at colonization, it's almost pre-programmed. If you take California and the whole western coast, they may never reach you.
 

Norfleet

Moderator
Joined
Jun 3, 2005
Messages
12,250
Well, let's face it: Colonization is hard. Even humans can't really get it right. Very few overseas colonization efforts have really been successful in the long term and today, most colonial nations have lost most of their colonies. I can't think of a single colonial nation that has successfully retained major colonial holdings, all of them have been reduced to a few exclaves, mostly located on small islands. Even the British Empire only sort of has nominal possession without real control, and becoming the bitch of one of your former rebellious colonies cannot be considered a shining success for colonization.

Video games, on the other hand, make it seem like the exercise is simple and even fairly effortless: The American Revolution never happens with the player in charge. Humans just don't get how to do colonization, and so neither do game designers or their AIs.
 

Vaarna_Aarne

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I've never seen the American Revolution happen, EVER, in EU3 in any expansion or mod. The colonies are simply so weak and lacking in manpower that they get curbstomped if they appear. I've never seen any except the smallest colonial states like Haiti or Venezuela (Mexico usually appears if Spain has been assraped by France). The only way large colonial states appear if the territory was colonized by some weak dipshits like Flanders or Portugal who can't fight anyone in an overseas land war, or if they're released via peace demands.
 

Renegen

Arcane
Joined
Jun 5, 2011
Messages
4,062
Vaarna_Aarne said:
I've never seen the American Revolution happen, EVER, in EU3 in any expansion or mod. The colonies are simply so weak and lacking in manpower that they get curbstomped if they appear. I've never seen any except the smallest colonial states like Haiti or Venezuela (Mexico usually appears if Spain has been assraped by France). The only way large colonial states appear if the territory was colonized by some weak dipshits like Flanders or Portugal who can't fight anyone in an overseas land war, or if they're released via peace demands.

I assume this is excluding Magna Mundi? I see revolutions happen like crazy, although the territories they inherit are weird and not based on sensible geographic borders. Magna Mundi can be pretty nice at these types of revolutions, such as having the Netherlands form out of Imperial Demesne or other long dead kingdoms coming back following revolts.
 
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Messages
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Location
The President of France
aztecs40.gif


Brotzalcoatl saves!


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Look at those filthy Mayan heathens, with their independent monarch and their freedom and their dry altars and their hot wet sodomy. We ought to do something about them some day.


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Meanwhile, the Emperor is embarking on a systematic campaign of subjugation, against the various tribes. Montezuma would be proud, for his son is carrying out the will of Brotzalcoatl, against the foul servants of Jewitzipotl!


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The rebellious tribes are crushed! The backlog of slaves from this campaign, along with the remaining free tribes, will ensure that the Gods remain sated for years to come.


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The peasant scum are getting uppity again. Typically the liberation option would be preferable for the slider change, but this one only gives a stability hit, so I let them marinate in their own unproductive juices. Their hearts are tastier that way.


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A look at the treasury. We need Government 12 before we can start spreading the word of Brotzalcoatl outwards. Our tech rate is too slow to reach that as it is, so we need to force the societal change events as soon as possible.


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Our chief source of income is gold, so inflation is getting pretty bad. There has been no sight of the foreign Anglish scum again, so we’re stuck with this until they return and trigger some modernisation events.


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Peace? Prosperity?! That’s no good, we must rectify this for Huitzilopochtli!

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The Monarchist faction within Tenochtitlan is growing mightier by the day. As the rebels and dissenters are scourged from the sight of the Gods, those loyal to the Emperor and the Empire become increasingly zealous.


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A year after the first campaign, the Emperor embarks on another war of subjugation against the tribes. These men are not of Brotec. They eschew the word of Brotzalcoatl, and so they must be crushed!


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The heathens are cleansed. :thumbsup:


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Meanwhile, the Emperor continues his liberation of the lower orders. Naturally he does not care either way, but Quetzalcoatl and Brotzalcoatl have dictated that for Aztlan to prosper, it must be so. Moving from subsistence agriculture to a rigid hierarchical society requires freedom and liberty for the masses, of course.


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Under the Emperor, new fortifications are being developed to maintain control of the provinces. This one unlocks level 2 forts. This is peculiar, because from 1453 there are level 2 forts in most of Central America.


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Aristocratic butthurt is returning to sustainable levels, even though the Emperor just recently restricted their powers again.


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What is ‘Catholic’? Is it tasty?


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Jew-devil thralls! Eye-rish copulators! It would appear that the Aristocracy has been hiding the true butthurt all along! We cannot give into their demands, it would set us back too far.


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In honour of Brotzalcoatl and his guiding wisdom, and in spite of the Aristocratic troublemakers, the Emperor has ordered the construction of a grand temple and sacrificial altar to the Northwest of Tenochtitlan. It is to be built on the site of a great victory against the Anglish, when they first arrived. May the blood of Aztlan’s unwanted forever thwart Jewitzipotl’s victory!


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If you haven’t guessed yet, not much is really happening. At least the Gods aren’t going hungry, but there hasn’t been a good war for some time. In hindsight we probably should have let the Anglish stick around.


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Right, yep, got it. What’s a Protestant? They must have delicious hearts, or these Catholics wouldn’t bother with them. When we eventually cross the seas, we must sample one.


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Uh huh. The Church has some pretty resourceful messengers, I’ve got to say.


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Meanwhile, more forts.


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The old Emperor has been taken before his time by the treacherous Jew-devils, but his perhaps less capable son is ready to take the throne! Axayacatl has the blessing of the Brotec upon him. He will go far, assuming anything actually happens during his reign. May he live a long and prosperous life, unless his heir has better stats.


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The Acamapichtli line remains unbroken. :thumbsup:


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I never have any luck with bastards, the Gods must disapprove. Surely, Axayacatl was simply performing the duties of an honourable Brotec?


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Unfortunately, the Nobility readily accept Axayacatl’s ascension. If they had refused to accept him, we would have a civil war on our hands, which leads to quick slider changes upon victory. As always, the foul agents of peace and diplomacy thwart our efforts at every turn.


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Inching ever onwards to progress. :thumbsup:


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Time passes, nothing much happens. A sacrifice here, a sacrifice there. No sight of the Anglish yet.


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Progress!


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The Anglish have consumed more free Eye-rish into their Empire! How we know this I am unsure, but we must guard against Eye-rish voodoo devilries!


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The peasants are getting uppity, again. This time there is the option to grant them actual rights, pushing the Empire towards Brotzalcoatls vision, which has been imparted to Axayacatl. There is of course the problem of plunging the Empire into temporary disorder, but that will sort itself out. There hasn’t been a good crisis in years, and the odd shakeup keeps the Empire going.
Who knows what sort of ideas the peasants might get into their heads if they didn’t have to worry about basic survival? The endurance of any Empire is based on arbitrary policy and the righteous oppression of the masses. Emperor Axayacatl takes this to heart. :salute:


Brotzalcoatl bids me to next update on Thor’s day or Freyja’s day, as my schedule permits. I’m tempted to somehow force the Anglish scum to colonise near us so we can speed things along. They’re not moving at the moment. I would need Codexian permission first, of course.
 

Cassidy

Arcane
Joined
Sep 9, 2007
Messages
7,922
Location
Vault City
Sure, do it, if that will make everything more interesting and give you chances of becoming a real power before the game end.
 

Renegen

Arcane
Joined
Jun 5, 2011
Messages
4,062
Na don't make the anglish colonize near you. More realistic to just play along as a nation would've historically. If you are threatened by europeans, you modernize, if you are not, you don't.
 

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