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Completed Let's Play: Rage of Mages 2 (The End)

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,878,647
Location
Djibouti
rom1838.jpg


Destination.

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Sir Clueless doesn't trust any treehuggers (and rightly so)

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A blue ogre is the first thing that greets us.

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It dropped this pretty neat hat that we give to Dina.

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Going further up the road, we encounter sum zombies.

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But they have company.

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Hint: Igles died after taking the previous screenshot.

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Killing with fire is always a viable option.

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The negrodancer is trying to kill Igles with the hippy ray of faggotry

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And succeeds at that, too...

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But another try leaves the bastards dead. One of them dropped this neat short sword.

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MMMMOOOOAAAAAAR

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Oh, lovely. A lich.

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We'll get back here later...

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Prior to this screenshot, Kingcomrad was whacked to death by a blue ogre's club.

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Guess I'll explore the rest of the grassy area on the other side of the hills, maybe we'll find something relevant.

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Yeah... a bunch of level 3 trolls. But they're all neutral.

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Well, lookie here. Master Treehugger himself.

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Don't waste my time, human. I have nothing to discuss with you, nor with any other man.

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But my business is very important and it concerns every inhabitant of this Allod! Why don't you want to hear me?

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For as long as I remember, humans never did anything important for the elves. Our races have different paths which never cross.

Sigh. Sometimes I wish you could just go on a rampage in this game.

We approach the wanker with KC

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I am happy to meet you, wise elf! I dare to request your attention in spite of the known lack of friendship between humans and elves. I am a resident of Uimoir, and I'm here at the request of... more accurately, on a mission from the great mage Skrakan. The same one who destroyed the demon together with the elf Rood Glaen

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I know who Rood Glaen and Skrakan are, and I know their story well. However, it was a special case, as the Demon threatened the whole world!

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I will not try to convince you that I am informed of all the thoughts of Great Skrakan. However, I believe that the situation is no less complicated now. Please trust me!

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Perhaps Skrakan is right... however, I have another problem right now. You were right when you mentioned that the elves have little interest in humans. But it wasn't always this way, and there were people who served us well. They are long dead, and their bodies are buried in an ancient cemetery in the northern part of this forest. Some time ago, the necromancers came and defiled their graves. I cannot think or talk of anything else until this outrage is stopped!

What the hell. That guy probably has superpowers himself, not to mention the SIX LEVEL THREE TROLLS WITH HIM, and he needs some three random blokes to take care of undead forces in his neighbourhood? Eh...?

Whatev.

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Exploring the forest further, we find these cocks.

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Neat. Now the wild animals won't attack us. But it's not really that useful, since we pretty much killed off almost all of them by this point...

Oh well.

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But we get three squirrels as bodyguards!!!11

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The bridge leading to the cemetery.

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I didn't throw that firewall.

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Some fireballs take the negrodancer out while Igles chops up the zombies.

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In the woods beyond the bridge we find this lovely art deco. It's good that the druids are all peaceloving hippies, eh?

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The cemetery grounds.

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Again, this firewall is not mine!

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The one placed on the edge of the screen is, though.

After a polite exchange of opinions, the undead are all dead, and we're free to go back to the elf.

BUT! We have unfinished business.

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RRRRRRRRUUUUUUUUUUUUUUUN

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Here we shall make our stand.

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Fucking lich and its fucking prismatic spray.

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...

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Ta-da!

Now we can return to the elf.

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This is good news indeed. We may have been wrong by rejecting assistance from other races. What is it you want, human?

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My friends and I must find and bring together the three stars. Their fall was the omen of disaster, but there is hope that we can avert it by bringing all the stars together.

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Really? You did a good job with the necromancers, but isn't the reward you want too big for yourself?

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I need the star not as reward, and certainly not for myself. If you're indeed as wise as elves are rumoured to be, you should understand this.

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Don't get excited, human. Even elves make mistakes, too... However, your sincerity convinced me. Let the fallen star of the Ancient Woods go into worthy hands.

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Yay.

We now have two parts of the superepic crown of Yases.

Also, some new quests and people and shit are available in towns:

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Meet the troll henchman. He's quite possibly THE best henchman you can get in-game. Not only does he have a fuckload of health and defence, but he can also pack a punch. Perfect for all-around tanking purposes.

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Ginsush has stuff to say.

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Intriguing.

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ZZ Top druid is also back.

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Indeed, we can now buy elven stuff in the druid shoppe

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While the swords are all inferior to their human counterparts from Kaarg in terms of damage, they usually have more, better and more rare enchantments on them. There are also magic mage clothes that are pretty much superior to the ones from Kaarg in every way, including defence.

They're all really fucking expensive, too.

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Rape pills.

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Back to Kaarg

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Interesting.

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And then, there's the inn.

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What happened to you, warrior? You look like you've been in a fierce battle... and your face looks familiar. Aren't you from that regiment that rebelled against the necromancers?

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Aye. It wasn't a battle though, it was a slaughter! Our regiment has been destroyed, and I'm the only survivor! We were just plain warriors and we couldn't resist the battle magic cast down upon us... our swords were useless! It was a miracle that saved me that day. I was wounded, but managed to crawl into some bushes and stay unnoticed. The enemies walked around, almost stepping on my fingers. I spent many horrible hours there. I found out why our regiment was doomed by listening to their conversations. It turned out that the necromancers have a secret battle mage training ground far up in the mountains. They are almost invulnerable to normal weapons. The only way to defeat them is to use the same magic as they use. I only wish we had a skilled mage with us that day...

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A skilled mage will be with me when I come to avenge your comrades! Show me the way to this camp!

Funny thing. If your main character is a warrior, this beaten up guy here is replaced by a beaten up woman mage who's some friend of Dina's iirc, and she says that the necromancers have a training ground for 'mage hunter warriors', and instead of a quest full of enemy mages, you get a quest full of enemy warriors. C&C, bitches! Rage of Mages 2 is a True RPG (TM)


Anyway, our options for today:

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mage killing extravaganza (possible raep, never played this quest, since I never played a mage before, but its warrior counterpart was a little tough at times)

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Phat loot, moderate to big raep, iirc.

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Main quest.


DISCUSS!!!!
 
Last edited:

Zdzisiu

Arcane
Joined
Dec 3, 2009
Messages
3,512
Battle Mages rape, the more pain you feel the better for us to watch.
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,327
BAttle Mages, but you're allowed to use the Troll mercenary to ease some of the pain. I really like how the game has so many different messages commenting about your death, as if the developers knew you would die a lot.
 

Malakal

Arcane
Glory to Ukraine
Joined
Nov 14, 2009
Messages
10,331
Location
Poland
Battle Mages sound interesting and hard, considering how one-two spells can kill any of Your characters...
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,878,647
Location
Djibouti
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Before we do anything, we hire the troll henchman.

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Our destination.

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Igles is X-TREME.

Spoiler: danger WILL stop him. More than once, too.

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We are greeted by a couple of zombies who seem to have protection against elements on them for no apparent reason.

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And here is the first sign of the incoming raeg. This lovely art deco statue.

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It's placed so conveniently, that the fat fucking troll can't get past it.

Coincidence? Or a deliberate action by the RoM2 developers to drop even more napalm on our arses?

Well then, we'll have to proceed alone.

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And we meet our first adversary!

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Bah! Some silly poison clouds are nothing we can't endure :rpgcodex:

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WHAT THE FUCK

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Uh...

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Let's try killing them with fire.

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Nnnnnope, not quite. We'll get back here later.

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Moar.

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This time, the firewall is more than enough to take care of 'em.

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This jolly ol' chap heard some commotion and decided to volunteer for a few fireballs to the face.

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How nice of them to drop roadsigns pointing us to our wicked foes! We certainly wouldn't be able to find them otherwise.

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The necroes before were masters of water magic. The ones in this part of the map are earth mages. Which means they're effectively useless, since all they can do is throw stone missiles and turn Igles to stone, which is no big deal, as he's only a meatshield out here.

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Wait, what? Well, the cocks changed targets and use stone curse on Dina, which cut off Igles's healing :<

Also, after this, my save game got corrupted, and I had to do the whole friggin level from scratch. It's good that this game has 'restart last mission' and 'return to town' autosaves, or things would have been very, very bad.

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How nice of them to mob so much.

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Fireballs like it :smug:

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Dum-de-dum.

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Some more zombies.

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And behind them are two guard towers, one shooping fireballs like mad, the other conjuring shadow clouds. Maybe if we clear the area, they'll deactivate.

Time to get back to that supermob of water mages...

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BURRRRRRRRRRRRN

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Shit.

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BUUUUUUUUUUUUURN I SAY

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Goddammit, Igles, stop fucking moving towards our backline.

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BUUUUUURRRRRRN

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Fuck yeah. This concludes the water and earth mages.

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In related news, the troll still can't get behind the stone idol.

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The guard towers hadn't deactivated after all.

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But hugging the right wall takes us out of the fireball tower's reach.

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Splendid.

Can't see shit, cap'n.

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Oh. Great. Air mages. They have prismatic spray.

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What the hell?

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Hint: Igles died.

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This supermob out here are Astral-wielding mages. They're also pretty useless 'cause everything they can do is life drain and curse which is the 'anti-bless' spell.

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They burn pretty neatly, though.

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Afterwards, we get back to the air mages.

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If there are three things that are 'good' about enemy prismatic spray, it's that it costs a lot of mana, it can't be spammed too much and is useless against single targets. That's why we wait for the bastards to use up all their mana, and then we chop them up for bbq.

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Having defeated all air mages, we go to the last part of the map, which will most likely be populated by fire mages.

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A lone zombie and mage want to stop us.

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Yep, they are fire mages alright.

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And here comes the bad news... they're completely immune to fire magic. Which means our two mages are effectively almost useless, since their only non-fire combat spell is life drain, and it's a wee little bit pathetic...

Hope we don't encounter another supermob of these folks (ohohohoho)

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Well, hello there.

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Here I was trying to run around like a retard to provoke as many firewalls as possible to make them run out of mana, so I could run in and chop-chop.

Here are the results:

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Ah fuck, I'll get back to them later.

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Sigh...

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SCORCHED EARTH

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Yup, only the supermob is left now. I'll approach from the south to get more place for manuevers.

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The plan is the same as before - make them run out of mana, then run in and chop.

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I have a silly feeling that Greenpeace would want a word with these folks...

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Their mana reserves are almost dry.

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Now is the time to strike. It took friggin AGES to achieve this.

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Yay.

The warrior counterpart of this mission was pretty much the same, but it took place on a couple of islands, instead of the mountains. There were also 5 'camps' of warriors - swordsmen, axemen, spearmen, clubmen and crossbowmen with a few other folks (like the zombies in this scenario) in-between. It was also a lot easier because there was no friggin statue blocking your troll henchman, and each island was separated by a two-square-wide bridge, which was good for aggro control.

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Here's something I picked up for Igles at the shoppe.

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And here's our next destination.
 
Last edited:

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,327
Oh, well. Alright... Would you kindly please post another rapeofmagesdate like, NOW??? MOAR.
 

Zdzisiu

Arcane
Joined
Dec 3, 2009
Messages
3,512
And now you can't take the troll mercenary for the next mission, splendid!
 

Brother None

inXile Entertainment
Developer
Joined
Jul 11, 2004
Messages
5,673
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So nothing you know about them is encouraging?

English, motherfucker, do you speak it?

I blame the Russians.

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lulz

I was just about to say not enough raep until you reached the fire mages

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neglected to fight them without your support? So if he had fought...with support? FFS double negatives STOP IT
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,878,647
Location
Djibouti
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Igles is whiteknighting not unlike SFRN.

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So, here we are. Some sand, some mountains, some palmtrees, and UNTOLD DANGERS DEAD AHEAD!!11 /ominous

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But so far, the dangers are only some sucky boner snakes.

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Later come turtles, which aren't really better.

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Some spiders. Can be dangerous if you're careless, but sucky nonetheless.

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Goblins. Epitome of suck.

EXCUSE ME, HOW ABOUT SOME CHALLENGE?

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Spooky. 5$ says there'll be undead beyond this gate. I wonder if there's a "You must be this tall to ride the Stone Web super family funride" sign on it.

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Well, what do you know. Skeletons. With a lich, too.

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Crap.

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Can't see shit, cap'n.

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Time to light it up.

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Later on, we encounter some jolly ol' orcs.

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They give us a warm welcome too.

Our firewall is better, though. Not to mention that our protection from fire makes their firewalls almost useless :smug:

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Cocks...

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I think it's been some time since we last encountered bats.

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This time they don't catch us off-guard, and we proceed to bomb them with extreme prejudice.

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Yay, an ogre.

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Make that two ogres...

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Sorry, three. RRRRUUUUUUUUUN.

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However, thanks to our superior tactics, we manage to slay one of the beasts during our tactical retreat!

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A well-placed firewall gets the first ogre killed faster and messes with the AI of the second one, so it decides to take a longer route around, giving Igles enough time to chop up the first one.

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We are getting closer to the centre of the web (note the minimap: this place really does resemble a web).

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To the north of the gate, we encounter some obvious trolls.

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:smug:

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And to the south, we find a hueg mob of undead.

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Holy shit. These firewalls are not mine, btw

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Well... There sure is a lot of 'em.

:M

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:M

All those lovely numbers flying around. A feast for the eyes, eh?

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Wait, what? That's all?!

:decline:

Interesting, I remembered this quest to be a lot, LOT harder. But then again, I always played with a warrior main character, so I suppose it is a lot harder without 2 mages *shrug*

But we don't get back to town yet, oh no.

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There's phat loot to be found.

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Phat loot is seriously phat. I don't think you can find a +5 absorption enchantment on stuff even in the elven shoppe.

But wait, it's not all!

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There's also this gay level 3 scalie out here.

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Goddammit, can't see shit.

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Let's try firing fireballs blindly and hope they hit.

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Obviously, that didn't quite work. KC ran out of mana, got hit by multiple prismatic sprays, and the mages had to heal him instead of Igles, which ended as it did.

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Blindfire is obviously not the way (Rage of Mages 2 is a True RPG (TM), not some popamole Gears of War clone, after all)

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KC encircles Igles and gets a clear view.

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And a clear shot for the fire arrow autofire.

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Soon after, the dragon dies, and we can go back to town.

I also picked up some new trinkets in the shoppe:

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^ both for KC.

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And this supermofo hippy cloak for Dina.

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Our next destination. After that, we'll have all three parts of the crown of Yases, and we'll be able to forge it anew. The crown is a really, really bitchin' artifact.
 
Last edited:

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,305
Good job as always.
Looking at the old/new clothes I can only hope that people responsible for designing them are still working for the industry.
:salute:
 

Azira

Arcane
Patron
Joined
Nov 3, 2004
Messages
8,522
Location
Copenhagen, Denmark
Codex 2012
Nice update! :thumbsup: So, will you finish up the source of magic quest once you have the crown?
 

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