Destination.
Sir Clueless doesn't trust any treehuggers (and rightly so)
A blue ogre is the first thing that greets us.
It dropped this pretty neat hat that we give to Dina.
Going further up the road, we encounter sum zombies.
But they have company.
Hint: Igles died after taking the previous screenshot.
Killing with fire is always a viable option.
The negrodancer is trying to kill Igles with the hippy ray of faggotry
And succeeds at that, too...
But another try leaves the bastards dead. One of them dropped this neat short sword.
MMMMOOOOAAAAAAR
Oh, lovely. A lich.
We'll get back here later...
Prior to this screenshot, Kingcomrad was whacked to death by a blue ogre's club.
Guess I'll explore the rest of the grassy area on the other side of the hills, maybe we'll find something relevant.
Yeah... a bunch of level 3 trolls. But they're all neutral.
Well, lookie here. Master Treehugger himself.
Sigh. Sometimes I wish you could just go on a rampage in this game.
We approach the wanker with KC
What the hell. That guy probably has superpowers himself, not to mention the SIX LEVEL THREE TROLLS WITH HIM, and he needs some three random blokes to take care of undead forces in his neighbourhood? Eh...?
Whatev.
Exploring the forest further, we find these cocks.
Neat. Now the wild animals won't attack us. But it's not really that useful, since we pretty much killed off almost all of them by this point...
Oh well.
But we get three squirrels as bodyguards!!!11
The bridge leading to the cemetery.
I didn't throw that firewall.
Some fireballs take the negrodancer out while Igles chops up the zombies.
In the woods beyond the bridge we find this lovely art deco. It's good that the druids are all peaceloving hippies, eh?
The cemetery grounds.
Again, this firewall is not mine!
The one placed on the edge of the screen is, though.
After a polite exchange of opinions, the undead are all dead, and we're free to go back to the elf.
BUT! We have unfinished business.
RRRRRRRRUUUUUUUUUUUUUUUN
Here we shall make our stand.
Fucking lich and its fucking prismatic spray.
...
Ta-da!
Now we can return to the elf.
Yay.
We now have two parts of the superepic crown of Yases.
Also, some new quests and people and shit are available in towns:
Meet the troll henchman. He's quite possibly THE best henchman you can get in-game. Not only does he have a fuckload of health and defence, but he can also pack a punch. Perfect for all-around tanking purposes.
Ginsush has stuff to say.
Intriguing.
ZZ Top druid is also back.
Indeed, we can now buy elven stuff in the druid shoppe
While the swords are all inferior to their human counterparts from Kaarg in terms of damage, they usually have more, better and more rare enchantments on them. There are also magic mage clothes that are pretty much superior to the ones from Kaarg in every way, including defence.
They're all really fucking expensive, too.
Rape pills.
Back to Kaarg
Interesting.
And then, there's the inn.
Funny thing. If your main character is a warrior, this beaten up guy here is replaced by a beaten up woman mage who's some friend of Dina's iirc, and she says that the necromancers have a training ground for 'mage hunter warriors', and instead of a quest full of enemy mages, you get a quest full of enemy warriors. C&C, bitches! Rage of Mages 2 is a True RPG (TM)
Anyway, our options for today:
mage killing extravaganza (possible raep, never played this quest, since I never played a mage before, but its warrior counterpart was a little tough at times)
Phat loot, moderate to big raep, iirc.
Main quest.
DISCUSS!!!!
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