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In Progress Let's Play: Rule The Waves

GarfunkeL

Racism Expert
Joined
Nov 7, 2008
Messages
15,463
Location
Insert clever insult here
BBfUHN2.gif


BUMPS FOR THE BUMP GOD!
 

Beastro

Arcane
Joined
May 11, 2015
Messages
9,659
Location
where east is west
We can notice this even in my playthrough: despite the outdated armour (Protected Cruiser scheme) 26 knots CL with 8 inches guns are still effective years after they have been built.

With continued modernization I can get them up to 29kt and 27 early once oil firing is developed. Early BCs OTOH can reach 29-30 knows before 1910.

That said, I see you enjoy playing with big fleet sizes!

It's fun to play and not nearly as confusing as people make it out to be.
 

Dayyālu

Arcane
Joined
Jul 1, 2012
Messages
4,652
Location
Shaper Crypt
Let's Play Rule The Waves Warp: In the Grim Darkness of the Far Future, there is only dice rolling


Where were we? I keep forgetting. RIGHT!




sUpcevo.jpg


Our last assignment in the Segmentum Fleet was a convoy hunt based on some reports of Chaos ships. A bunch of transports are reportedly ferrying troops from the blasted pirate bases in the area to the ongoing invasion of Minguk II. This cannot stand. We are kinda lucky, this time the Drunken Retribution, a magnificent Lunar Class vessel and a full squadron of Cobra Destroyers have been assigned to us.

dTCz5X2.jpg



We order the Destroyer Squadron to form a screen and we advance at cruising speed. The idea is to find the transports, blast them with torpedoes, and disengage before whatever hellish escort the warp spawn engages us.


EoLHCIy.jpg


Got the fuckers. They barely managed to move from their deployment area, as the transports are slow. Their escorts are quite weak, just a pair of Iconoclast Class Destroyers. We should have little problems in dealing with both of them.

5AxBIQ8.jpg


First the primary objective, though. Our Destroyer escorts throw a wave of torpedoes against the Chaos Transports. Their self-defense turrets have a bit of strength, though, and a spirited fire tries to shoot down as many torpedoes as possible before the impact. We lose two torpedoes out of six.

fJCuAty.jpg


The results of the hits are predictable. Praised be the Emperor and His Navy. The three transports are reduced to burning, exploding hulks in an instant. Sadly, this means that the Chaos Destroyers have the time to react and.....


mPDhKb3.jpg


Fuck. They HAD something with more meat on it than two Destroyers. That Murder class is good enough to give us a ton of problems with its weapon batteries, and it seems that it's targeting the Retribution. BRAAAAAACE FOR IMPAAAAAAAAAAACT!

Q4i5N6S.jpg


The salvo is devastating, and all the shelds are taken down. One of the engines takes a direct hit, and we lose a third of our speed, without considering the thousand of crewmen that have been vaporized in the impact. I guess we should immediately employ our escorts to...


..........

..................

14228.jpg
Admiral?

15322.jpg
*Snores and mumbles in his sleep* Yesss, Comte? Why ... why I have a French aide? Why?

14228.jpg
Admiral! Wake up! The Navy League wants your opinion on the last budget cuts after the war against Japan, and....

15322.jpg
Sometimes I feel like my dreams are trying to tell me something.


(Sorreh. Real update coming in two or three days, when I manage to stop playing Dark Souls. I am lazy.)
 

Beastro

Arcane
Joined
May 11, 2015
Messages
9,659
Location
where east is west
This time around I'm finding myself liking ACs more and more, they're very much quality over quantity and like I said, you have to restrain yourself when designing them to make them good. The type matures in the latter part of the game once CLs begin to stagnate due to the 8000 ton limit. For half the cost of a BC I'm able to build and operate one of these for colonial stationing:
YWELeLr.png


It'll eat any raider than isn't a BC or BB for breakfast and is large enough that one can fulfill my tonnage requirements for colonies, which given their size, is more than what I'd get out of a pair of CLs sent instead that would actually cost more than one of these (My ACs cost around 400,000+ on station, while one of my old 8000ton Protected Cruisers on station cost over 200,000. If I make any modern CLs they'll jump even more by a great deal I bet.).

In the end I think my older 16,300 ton ones I first made might be a better bang for the buck having less armour and 3 quad 9 inch guns, the only weakness they have is no TD, but torpedoes only factor into raider fights if you're stupid and get close without zigzagging. They're also being used on station in more busy regions like the Med and South East Asia while my 4x 8 inch and 3x 10 inchers will be used as battlefleet screeners replacing my CLs to make short use of DDs that might try to torp me. I might add torps on them if I can get more tonnage on them from rebuilding if I can to help with defensive torp attacks.

One thing I've noticed is that torpedo tubes on Pre-Dreads and Early BBs actually do have some use, the torps just need time to develop to get enough range. I ran out of things to use tonnage for on one of my later B class rebuilds and decided to fill them with torps, which then went on to be of use when my battleline went up against Britain's and the torps had range to reach out and hit the opposing line while they duked it out. They also make good back up torps to finish off crippled enemy battleships allowing you to preserve your DDs torps for their suicide charges.

The utility of this feature is limited to the 1910s I think, at least until ships start to get built with increased elevation that causes another divergence between gun and torp ranges, which you get around 1920.
 

Luka-boy

Arcane
Joined
Sep 24, 2014
Messages
1,695
Location
Asspain
:rpgcodex:

Anyway, I just came here to show you a little something I found in the game's forum while looking at some recent patch notes:
164s87.jpg
 

Dayyālu

Arcane
Joined
Jul 1, 2012
Messages
4,652
Location
Shaper Crypt
Hmmm.


The Admiralty will provide. I hit a.... creative roadblock, as to say. But everything must end properly.

And RTW2 will be a quite certain buy for me, as the game has proven quite good. The problem will be the age: I can see a mid 1800 game working, I can't see a WW2 one working as well (welcome to the era of the Prince of Wales getting blasted to pieces by land-based bombers).
 
Joined
Dec 28, 2012
Messages
6,657
Location
Rape
Let's Play Rule The Waves Warp: In the Grim Darkness of the Far Future, there is only dice rolling


Where were we? I keep forgetting. RIGHT!




sUpcevo.jpg


Our last assignment in the Segmentum Fleet was a convoy hunt based on some reports of Chaos ships. A bunch of transports are reportedly ferrying troops from the blasted pirate bases in the area to the ongoing invasion of Minguk II. This cannot stand. We are kinda lucky, this time the Drunken Retribution, a magnificent Lunar Class vessel and a full squadron of Cobra Destroyers have been assigned to us.

dTCz5X2.jpg



We order the Destroyer Squadron to form a screen and we advance at cruising speed. The idea is to find the transports, blast them with torpedoes, and disengage before whatever hellish escort the warp spawn engages us.


EoLHCIy.jpg


Got the fuckers. They barely managed to move from their deployment area, as the transports are slow. Their escorts are quite weak, just a pair of Iconoclast Class Destroyers. We should have little problems in dealing with both of them.

5AxBIQ8.jpg


First the primary objective, though. Our Destroyer escorts throw a wave of torpedoes against the Chaos Transports. Their self-defense turrets have a bit of strength, though, and a spirited fire tries to shoot down as many torpedoes as possible before the impact. We lose two torpedoes out of six.

fJCuAty.jpg


The results of the hits are predictable. Praised be the Emperor and His Navy. The three transports are reduced to burning, exploding hulks in an instant. Sadly, this means that the Chaos Destroyers have the time to react and.....


mPDhKb3.jpg


Fuck. They HAD something with more meat on it than two Destroyers. That Murder class is good enough to give us a ton of problems with its weapon batteries, and it seems that it's targeting the Retribution. BRAAAAAACE FOR IMPAAAAAAAAAAACT!

Q4i5N6S.jpg


The salvo is devastating, and all the shelds are taken down. One of the engines takes a direct hit, and we lose a third of our speed, without considering the thousand of crewmen that have been vaporized in the impact. I guess we should immediately employ our escorts to...


..........

..................

14228.jpg
Admiral?

15322.jpg
*Snores and mumbles in his sleep* Yesss, Comte? Why ... why I have a French aide? Why?

14228.jpg
Admiral! Wake up! The Navy League wants your opinion on the last budget cuts after the war against Japan, and....

15322.jpg
Sometimes I feel like my dreams are trying to tell me something.


(Sorreh. Real update coming in two or three days, when I manage to stop playing Dark Souls. I am lazy.)

sauce fpr this
 

Dayyālu

Arcane
Joined
Jul 1, 2012
Messages
4,652
Location
Shaper Crypt
Fake and built with the BFG sprites found in the VASSAL engine. it has some awesome 2d sprites for Warhams, epic and BFG. Dice rolls were real, though!

Update incoming tomorrow or Sunday. Gotta end this.
 

Dayyālu

Arcane
Joined
Jul 1, 2012
Messages
4,652
Location
Shaper Crypt
Ok.

This LP is dead near completion, because Microsoft. Yeah, I had two written updates ready for a year and half and failed to upload them because I'm a lazy drunk.

On the positive, better than starting a thread on Strategy that no one will ever care about:

Sequel to the Best Game of 2016:

RWT2_Image01.jpg


RWT2_Image02.jpg


Confirmed.



From the dev diaries it will be the usual Excel simulator with some welcome additions:

http://nws-online.proboards.com/thread/1445/rule-waves-2-developers-journal

RADAR! AIRPLANES! CONTROLLABLE INVASIONS! MISSILE TECHNOLOGY! 90K VESSELS!

Also, Codex relevant!

"- Refurbished the political system to cover the 30's. Less Kaisers, more Fuhrers after 1920."

Stay tuned! This LP will continue.... sometime this year. If the fuckers provide.

I hope!



 

Beastro

Arcane
Joined
May 11, 2015
Messages
9,659
Location
where east is west
That'll be a day one purchase for me.

Hopefully one day the series will be able to expand to be like 1850-1950. The more I've learned about naval warfare the more I long for a game set before the Dreadnought era.
 

Dayyālu

Arcane
Joined
Jul 1, 2012
Messages
4,652
Location
Shaper Crypt
That'll be a day one purchase for me.

Depending on the price, also for me.

Endlessly amusing how a supposedly grog game managed to be one of the better things I've played in the last decade. Truly a work of love. And I've learned quite a bit thanks to it!

Hopefully one day the series will be able to expand to be like 1850-1950. The more I've learned about naval warfare the more I long for a game set before the Dreadnought era.

The engine is far more suited to 1850-1900 battles than the complexity of WW2-style air-warfare. It's not that I don't believe they can manage to do that properly, but I truly wonder if a nerve wracking Midway-like experience is possible.

We'll see from the dev diaries, methinks. They seems to already a working Air\radar model, even if it appear to be merely extra "out of the skies" torpedo bombers.
 

Dayyālu

Arcane
Joined
Jul 1, 2012
Messages
4,652
Location
Shaper Crypt
Does that mean the new, long-awaited let's play will feature glorious reggia marina?

We'll vote for the Nation and maybe we'll get a succession game. After playing some quick games (the demo is limited to 1920-1925 with Japan and Great Britain) I'll say it's quite the improvement.

+ I don't know jack shit about naval aviation. This means we get to use land-based aircraft, aircraft carriers, floatplanes and airships and I don't have the foggiest idea of what's proper and what's the best way to use them. Doesn't hurt to try, tho!

+ The base of the game is essentially the same with some QoL improvements (minor in the interface) plus 25+ year of tech advancement and of course air. The demo doesn't give you the best toys, as 1920 naval air is rudimentary at best, but the changes are quite noticeable.

+ First of all, recon. You can't control land-based aircraft but you can control carrier-based air, and air recon makes quite the difference in finding the pesky enemy ships. Quality of the reports is horrible. All I know about carrier-based warfare comes from teh movies, but I have to say that the feel of having to trust unreliable scouting while choosing when/where send your bombers and fighters is amusing. The interface for air is simple and effective, I lke it.

+ 1920 air is quite ineffective though, but happily enough AA is also ineffective. I lost more planes to failed landings than enemy fire!

+ Aircraft on the strategic side of things is managed in a fairly "gamey" but simulative way, with you asking for a new model with a specific focus (for example, a Fighter focused primarily on Range and Firepower) and you get a smattering of models from your industries, and you choose the best one. It's not as in-depth as it could be, but it strikes middle ground between ease of use and simulation. War in the Pacific autism it ain't.
 

Hoggypare

Savant
Joined
Aug 13, 2015
Messages
126
We'll vote for the Nation and maybe we'll get a succession game. After playing some quick games (the demo is limited to 1920-1925 with Japan and Great Britain) I'll say it's quite the improvement.

Aye, I played through the demo with Japan. It would be nice to see an LP coming back, it was really fun to follow. I would be all for Italy - a reasonably remote starting position with potential for growth, yet way lower power level than most opponents which leaves space for all sorts of fun terribleness and roleplaying the whole biting more than one can chew. Especially if You picked automatically designed legacy fleet, trying to salvage those rustbucket atrocities that AI tends to make.

+ I don't know jack shit about naval aviation. This means we get to use land-based aircraft, aircraft carriers, floatplanes and airships and I don't have the foggiest idea of what's proper and what's the best way to use them. Doesn't hurt to try, tho!
The better. I vote for full carrier focus!

+ Aircraft on the strategic side of things is managed in a fairly "gamey" but simulative way, with you asking for a new model with a specific focus (for example, a Fighter focused primarily on Range and Firepower) and you get a smattering of models from your industries, and you choose the best one. It's not as in-depth as it could be, but it strikes middle ground between ease of use and simulation. War in the Pacific autism it ain't.

I must admit I really like the system. It seems to fit the sandbox/design focus of RTW well. The only alternatives are probably a set of predetermined historical planes which would be nowhere as fun. The choices You have to make also don't seem straightforward and You need to make some compromises, although I didn't see yet how much different characteristics matter.
 

Comte

Guest
You forgot to mention this game now has a really draconian DRM system added to it. You need to contact the company when you want to install it on a new pc.
 

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