GarfunkeL
Racism Expert
BUMPS FOR THE BUMP GOD!
We can notice this even in my playthrough: despite the outdated armour (Protected Cruiser scheme) 26 knots CL with 8 inches guns are still effective years after they have been built.
That said, I see you enjoy playing with big fleet sizes!
Let's Play Rule TheWavesWarp: In the Grim Darkness of the Far Future, there is only dice rolling
Where were we? I keep forgetting. RIGHT!
Our last assignment in the Segmentum Fleet was a convoy hunt based on some reports of Chaos ships. A bunch of transports are reportedly ferrying troops from the blasted pirate bases in the area to the ongoing invasion of Minguk II. This cannot stand. We are kinda lucky, this time the Drunken Retribution, a magnificent Lunar Class vessel and a full squadron of Cobra Destroyers have been assigned to us.
We order the Destroyer Squadron to form a screen and we advance at cruising speed. The idea is to find the transports, blast them with torpedoes, and disengage before whatever hellish escort the warp spawn engages us.
Got the fuckers. They barely managed to move from their deployment area, as the transports are slow. Their escorts are quite weak, just a pair of Iconoclast Class Destroyers. We should have little problems in dealing with both of them.
First the primary objective, though. Our Destroyer escorts throw a wave of torpedoes against the Chaos Transports. Their self-defense turrets have a bit of strength, though, and a spirited fire tries to shoot down as many torpedoes as possible before the impact. We lose two torpedoes out of six.
The results of the hits are predictable. Praised be the Emperor and His Navy. The three transports are reduced to burning, exploding hulks in an instant. Sadly, this means that the Chaos Destroyers have the time to react and.....
Fuck. They HAD something with more meat on it than two Destroyers. That Murder class is good enough to give us a ton of problems with its weapon batteries, and it seems that it's targeting the Retribution. BRAAAAAACE FOR IMPAAAAAAAAAAACT!
The salvo is devastating, and all the shelds are taken down. One of the engines takes a direct hit, and we lose a third of our speed, without considering the thousand of crewmen that have been vaporized in the impact. I guess we should immediately employ our escorts to...
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Admiral?
*Snores and mumbles in his sleep* Yesss, Comte? Why ... why I have a French aide? Why?
Admiral! Wake up! The Navy League wants your opinion on the last budget cuts after the war against Japan, and....
Sometimes I feel like my dreams are trying to tell me something.
(Sorreh. Real update coming in two or three days, when I manage to stop playing Dark Souls. I am lazy.)
That'll be a day one purchase for me.
Hopefully one day the series will be able to expand to be like 1850-1950. The more I've learned about naval warfare the more I long for a game set before the Dreadnought era.
We'll definitely have to do a succession game of that once it comes out :D
Does that mean the new, long-awaited let's play will feature glorious reggia marina?
We'll vote for the Nation and maybe we'll get a succession game. After playing some quick games (the demo is limited to 1920-1925 with Japan and Great Britain) I'll say it's quite the improvement.
The better. I vote for full carrier focus!+ I don't know jack shit about naval aviation. This means we get to use land-based aircraft, aircraft carriers, floatplanes and airships and I don't have the foggiest idea of what's proper and what's the best way to use them. Doesn't hurt to try, tho!
+ Aircraft on the strategic side of things is managed in a fairly "gamey" but simulative way, with you asking for a new model with a specific focus (for example, a Fighter focused primarily on Range and Firepower) and you get a smattering of models from your industries, and you choose the best one. It's not as in-depth as it could be, but it strikes middle ground between ease of use and simulation. War in the Pacific autism it ain't.