Let's go!
Diallia
There are also ghosts about. Very unusual. I've taken the liberty of identifying the most frequently haunted locations. I wish to speak to these ghosts. Keep me safe.
Deadly accurate with their bows, they are best against flyers or using hit-and-run tactics.
(In the lower left corner you can see our "Creatures" Tab: Manahoar, Frostwolf, Sylph, Brainiac)
Standard fare.
First: Manalith.
Second: Two or more Manahoars.
Third: more units.
(In the lower left corner you can see our "Structures" Tab: Manalith, Guardian, Convert, Desecrate, Teleport)
We move in the direction of first haunted area, meeting some resistance (Charnel's creatures):
(In the lower left corner you can see our "Spells" Tab: Speed-up, Lightning, Heal)
After some converting:
Our numbers increase
Sara examines 1st haunted area
Ed summons another Manalith and we continue to the 2nd area. More resistance:
One of them was some bigger specimen:
We investigate 2nd area (noting new), create another Manalith
Expand our army
And move to the next area. Nothing can stop us now:
Our sac-doctors at work:
We investigate the area, create another Manalith and continue to the final haunted area. This one looks quite populated for a change:
Sara continues her investigation ignoring ongoing battle. After a short while:
"It was a thing I had known in my own world and sought to fill with the study of alchemy and conjuration. And then the spell was broken".
Let us make our report to Stratos.
The Prophecy
Yup, that's our friend from the present, Mithras.
Kill the blasphemer!
Charnel! Death is not the answer to everything.
Yes, torture also has its merits.
What if he's telling the truth?
None of us would unleash a "maw of doom", right?
Except Persephone. What good is a holy warrior without a holy war?
How like you, Charnel!
Myself, I would sooner suspect Charnel. You do have a certain taste for destruction, don't you?
And then Pyro's kinda power-hungry, come to think of it. He might hatch some half-baked...
Oh, the worm speaks! Look here, if anyone needs outside help, it's you. You pathetic, jiggling mass of goo!
Oh, really?
He has a point.
"But I too could benefit from this prophecy. I would be the vagrant they were looking for. Even if they doubted your vision, the tension ensured they would all see the value of a capable wizard".
You should know the drill by now...
GameFags said:
Level 2: Each god gets his/her bug unit and a shield spell in the second slot of his/her spell book. The shield spells all protect the wizard in some way, and prevents slowing spells (see Level Three) from targeting the wizard.
Persephone
New creature:
Scarab
Type: Ranged
Passive Abilities: Shoots a healing beam at your wounded creatures in order to heal them. Scarabs are a supportive unit not meant for attack.
Active Ability: None
GameFags said:
Scarab (2 Souls): Bug unit that heals hurt friendly units by shooting sparkles (which can miss). The scarab is definitely a must-have for any beginners, as it takes the micro-management of healing off of the player's hands.
New spell:
Ethereal Form
GameFags said:
This shield spell makes the wizard ethereal and unable to be harmed at all for a short amount of time. While this shield spell doesn't last as long as the others, it does stop damage all together instead of reducing it, and is great for grabbing souls.
Mission 02:
James
New creature:
Basilisk
Type: Ranged
Passive Abilities: Attack turns enemy units to stone, rendering them immobile and useless for a limited time. However, a side effect is that petrified enemy units are harder to damage.
Active Ability: None
GameFags said:
Basilisk (2 Souls): Bug unit that petrifies units. The basilisk shoots a ray that petrifies any enemies that it hits for a few seconds as well as doing a small amount of damage. While a unit is petrified, they take much less damage than they would normally, but it is useful to keep an enemy out of a fight or from retreating (especially wizards).
New spell:
Stone Skin
GameFags said:
A shield spell that turns the wizard's skin into stone for a long time. Stone Skin is the longest lasting shield spell, but it also has a very long cooldown time. This spell does reduce damage by a lot, and is good to cast before a battle.
Mission 02:
Stratos
New creature:
Vortick
Type: Ranged
Passive Abilities: Creates a vortex to lift enemy units into the air. This causes some initial damage, followed up by the damage caused by the subsequent dropping of the victims back to the ground.
Active Ability: None
GameFags said:
Vortick (2 Souls): Bug unit that creates a mini tornado where it's projectile hits doing damage and tossing nearby units into the air. The tornado created by the vortick is perfect for throwing creatures and wizards around, but it affects friendly units as well. The vortick is a fun unit, but not terribly useful.
New spell:
Air Shield
GameFags said:
A sphere of swirling air surrounds the wizard, pushing nearby units away and reducing damage done to the wizard. The push away effect helps to keep melee units from doing some damage, but not much.
Mission 02:
Pyro
New creature:
Tickferno
Type: Ranged
Passive Abilities: Attacks take away large amounts of mana but little health. Perfect for draining magical targets.
Active Ability: None
GameFags said:
Tickferno (2 Souls): Bug unit that shoots a laser which does damage and drains a good amount of mana from the target.
New spell:
Fireform
GameFags said:
The only shield spell which does not reduce damage taken by the wizard, Fireform surrounds the wizard in a sphere of flame that damages any enemies that get too close. If you need extra damage in a battle, this spell can come in handy by turning it on and just running into enemy manahoars, wizards, etc.
Mission 02:
Charnel
New creature:
Necryl
Type: Ranged
Passive Abilities: Replenishes life when attacking, disease cloud poisons its target and prevents it from healing and replenishing mana. This disease cloud also makes victims susceptible to taking more damage. Be warned, as a diseased creature passes on the affliction to anyone it comes into contact with, your troops included!
Active Ability: None
GameFags said:
Necryl (2 Souls): Bug unit that shoots slime at opponents that does damage over time, keeps the victim from healing and regenerating mana, and makes the victim more susceptible to damage. This slime is contagious and any other unit that touches a slimed one will become slimed as well, including your units. Not a horrible unit, the necryl has a very specific purpose as you don't want the slime spreading to you.
New spell:
Protective Swarm
GameFags said:
A cloud of insects collects around the wizard, reducing damage that the wizard takes, minorly damaging any enemies that run into the wizard and giving some of that damage back to the wizard as life. A good all-around shield spell.
Mission 02:
Is this such a good idea, master?
Don't worry, little imp, we will be freed from the tyranny of choices...
As before, you can pick any god you want. But you should also consider current karma:
Code:
Persephone: -1
James: -1
Stratos: +2
Pyro: -1
Charnel: -1
Your Karma with each God starts at 0. If your Karma reaches -4 with a God, you are no longer able to accept missions from that God.
Alrighty...
Which god should we work for in 2st mission?
DISCUSS!
Committee for the Promotion of Virtue and the Prevention of Vice recommends: