DefJam101
Arcane
Awesome game!
Interesting. You felt no need to equip it.
Interesting. You felt no need to equip it.
It works like a charm, thanks. But it will be a while before you'll see this in LP screens , since I already have enough stuff for several updates.shihonage said:Create or edit this section:
[Global.Autoload]
Path=lights.pk3
Path=brightmaps.pk3
Then make sure that lights are enabled in OpenGL options in-game. As result torches will light up the walls around them, as should power-ups and projectiles.
I only tested this on doom2.wad and hexen.wad, but I assume it works with Strife as well.
ghostdog said:
When I saw the banner, that was my first impression too.Pliskin said:ghostdog said:
I dunno --- do you really want to be part of a resistance movement who's symbol seems to be a large monocular blue bunny sporting an imperial?
Suspect, to say the least.
She doesn't have actual subtitles. It's either from the objectives or from what I write down from her comments.Rohit_N said:Odd, I never had subtitles for Blackbird's dialog.
Funny how often those things go hand in hand.Raapys said:Excellent game, always wondered why it got so little attention.
With former being an FPS (old one, I might add) and latter being (allegedly) an RPG.shihonage said:Well, let's get real here. Strife was an excellent game for its time, but its writing level hovers somewhere around Fallout 3.
Raapys said:Excellent game, always wondered why it got so little attention.
Whoops... fixed.Brother None said:Why'd you use Geoff's face for Macil's lines?.
shihonage said:Well, let's get real here. Strife was an excellent game for its time, but its writing level hovers somewhere around Fallout 3.