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In Progress Lets play the best Storyfag RPG of all time: Betrayal at Krondor!

Nutria

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Naphtha is my second favorite thing in life after kittens. That shower of red pixels always warms my heart.
 

abnaxus

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i-TNk874H-M.png


5tIxNU1.jpg
 

Sergiu64

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Sorry my sessions are coming so slow. Pathfinder you see...

Anyway - next session:

We move forward like 2 steps from where we left off and trigger something.

i-cLnHvVk-M.png


Could that be the dude we're looking for?

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Apparently Gorath is not in the mood to discuss the truth about our escape: that we have no idea who let us out.

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Sure sounds like this is the guy we're looking for. Seems he too is armed. What sort of slave mines are these?

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You and what army?

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Well, seems like Gorath succeeded in getting an ally.

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And so he recounts his plan of escape.

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Hmmm, seems like we need to find some kind of breathing masks.

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Yes... stay here... as an armed slave?

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After exploring some more we find a chest in a dead end.

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More Naptha! Good, I've been using it like mad.

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And soon we find the river. Looks like some poor fools have succumbed to the fumes. Or maybe this is just where they dump dead bodies.

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Hmm, they'd strip them before dumping them. So must have been the fumes after all.

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Um, yes. Assist him with finding the desperately needed masks, no? Seems like the game assumes you find the river first for some reason.

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Before we leave we're just able to reach another body.

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We end up having to backtrack a bit and then find a large room. It's guarded by a lone hag.

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All these witch hags seem to have terrible speed which makes Owyn be the first caster to act. He plain disables her with Grief.

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After which he rests up and then beats her to death with a stick.

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Her stuff.

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Location update of the large room.

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There are two chests on both sides of her body.

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First one isn't trapped, but we can't pick it either. Gorath is no James when it comes to locks.

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We burn about 6 lockpicks before I give up. At least his skill went up by two points.

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The other chest was trapped and I decided not to risk it. The only other exit out of the room led to a dead end with some rocks. Perhaps they hid masks here?

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No... We're digging through rocks for no reason.

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We backtrack some more and find a chest hidden behind a drake/wyvern we killed earlier. But we can't get inside this one either.

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We continue on and find another chest in a dead end.

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Goddamit.

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Ah, but the noble key WORKS!

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Oh wow, what if I didn't think to try out the keys?

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Sounds jury-rigged. Hope they work.

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We explore the last passageway but end up running into a dead end. Turns out we pretty much explored the entire mine last session. And here I was dreading fighting more enemies after every 5 feet.

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We return back to Obkhar but he seems sad despite the fact that we bring back masks.

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How would he have done that? We JUST brought back masks now.

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I'm confused. The game is acting like we gave him the mask already.

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Hmmmm, well lets get out of here and hope the game lets him out too.

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We go to the river - but apparently Owyn holding both masks isn't enough for the game to let us out.

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It gets better after we re-distribute.

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Sounds like the escape isn't pleasant - even with the masks.

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Lets hope Gorath's theory is correct...

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Yay! We made it out. And Owyn immediately uses his creative juices to come up with quite the cantrip idea.

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Damn. Sounds like Owyn almost died.

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We go back to Moraeulf to get the password for the bridge.

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Lets see how Gorath plays this.

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Seems like he's banking on Moraeulf's greed.

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And he bites!

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Yes yes, we're just clueless couriers.

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Uhuh, sure thing. We just need the password.

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I suppose he will get suspicious if Gorath doesn't act outraged.

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Serpentslayer eh? Seems like an irreverent title given their masters from the previous war...

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We proceed south but drop by to pick up our reward. Seems like the game was in the correct state after all.

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Hehe, that's a pretty good burn.

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Apparently 200 gold is how much a moredhel weights. Makes me wonder how we go around carrying thousands.

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We'll go use the password next time.
 

Nutria

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I always felt the masks looked a little too gaudy. Less like a military gas mask and more like something you'd see in Phantom of the Opera.
 

VGMG

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Messages
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Sorry my sessions are coming so slow. Pathfinder you see...
Thought Chapter 4 had claimed another victim, glad to hear it's just Pathfinder.

Now that you did it, Irmelyn's quest rewards you with more than gold if you didn't find Cullich by chance, it's how you're supposed to get her location. This is why I kept voting for the West route instead of the East one.
 

Sergiu64

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Sic semper tyrannis.
Sorry my sessions are coming so slow. Pathfinder you see...
Thought Chapter 4 had claimed another victim, glad to hear it's just Pathfinder.

Now that you did it, Irmelyn's quest rewards you with more than gold if you didn't find Cullich by chance, it's how you're supposed to get her location. This is why I kept voting for the West route instead of the East one.

Ah. Was there a way around Halich? It kinda seemed like the way was blocked but I didn't explore the woods around the area.
 

Sergiu64

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I guess that would have been cool too. Oh well. Lets move on to the next session:

We return to the bridge. They're still looking for that password.

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Gorath and the guard engage in some kind of staring contest. But the password is good.

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Unfortunately there's a second group on the other side of the bridge and they don't seem to care about any sperentslayers.

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Owyn is charged by some enemies - so he drinks spellcasting potion to allow him casting while in melee range.

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Gorath misses.

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Then gets hit for 10.
Owyn gets hit for 8.
Owyn finds out the potion does NOT allow him to cast in melee range. Uses charge from staff instead.

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Gorath lands a swing for 79 damage and kills a goblin.

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Owyn gets hit for 11.
Gorath catches up to the goblin that fled after being hit with lightning. Thrust for 70 finishes that goblin.

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Gorath lands a thrust. Only 37 damage.

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Owyn gets hit for 12. Enough is enough, time to eat some restoratives.

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Gorath lands another thrust. 39 damage is enough.

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Owyn takes revenge with a thrust for 12.

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Gorath finishes his attacker with a hit for 73.

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Gorath then parries the last warrior's attacks until Owyn rests up. After which Owyn charges and hits for 12.

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After which Gorath finishes the fight with a hit for 71.

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The guys across the bridge did not join the fight, so we might as well loot.

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Aha! Our looting ways earn us some gold.

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This was the guy who was taking half the damage that everyone else was. Nice armor.

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And even more gold!

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We try to reposition to find the last corpse in the pile, but trigger something instead.

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This guy is wearing some strange outfit. Like a cross between a pikeman and one of those trappers from the American colonial times.

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But I guess Owyn is in too much of a hurry to comment on Finn's fashion choices.

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Seems like a strange place to be having this conversation.... An errant arrow from across the bridge and Owyn's priceless information could die on his lips. I doubt Gorath will get very far in the kingdom on his own.

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Or they could overhear some of this tactical information.

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I guess this guy is some kind of a leader here in the border lands - as normally privates bring people in to be interrogated, not do field interrogation themselves.

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They wouldn't? Hell they that guy that wasn't much older spying for them just fine in Chapter 1.

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It does seem a bit far fetched doesn't it?

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Hmmm, good point. Heard about a Customs Agent that still blames himself because he didn't stop the 9/11 hijackers when he noticed they were wearing nice suits with awful shoes when going through security.

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Well, I guess the rules in this military are a bit more lax.

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Hopefully the Lieutenant brings enough men that we won't be randomly ambushed by moredhel and dragged back to Sar Sargoth.

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Seems like Gorath is recounting a journey.

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Over a map?

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The animation is kinda cute.

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Yes, seems like we skipped the march and are now talking to Arutha.

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Clearly James's signature is not quite enough to convince Arutha we didn't just murder James and are continuing some sort of charade in order to draw Arutha into a trap.

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But - James did give us something else.

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Lets hope Owyn has better memory then I do.

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Hmmm, it seems I remembered the right phrase after all.

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I don't remember who Laurie is. Either way, apparently Owyn and Gorath were pretty close to getting executed.

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Hmmm, that does seem strange. Even if he's got treachery planned to win the keep - how do you keep the war going with such a small force?

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Yes, but what is it?

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So he's a raider. Are we really dealing with a crisis here?

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Gorath probably has hopes of slaying Delekhan in personal combat on the field of battle or something like that.

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Oh? Why?

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That seems smart - Delekhan has got the Six. But then again, doesn't Arutha also have battle mages?

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Either way, that is were Owyn and Gorath are heading next. And this chapter - is over.

i-R8qBPW7-M.png
 

Sergiu64

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A new chapter is ahead!

Sorry about the screencast thing. There's some glitch that I've been dealing with from the beginning where the game acts like I'm pressing Enter all the time when I tab back to it sometimes. Makes taking screenshots of long animations and intros really difficult. So I've decided to start shooting videos of them and taking screenshots of that. Unfortunately the first program I found leaves that damn logo on everything.
Anyway, its time to see the Rivers run red!

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Oooh, guess who's back?! Back again! Locky's back! Tell a friend!

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And he's immediately seducing serving girls. Love the guy!

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Whoa... That moredhel is...

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Flailing in the air! This must be the magical advisor: Patrus. Wasn't that the guy who gave Owyn secret training too?

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River bottom mud sucking badger whacked mad? Is he cursing or is that some spell? Either way, the experience is probably quite terrifying for the unfortunate floating moredhel.

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The Sirs are appropriately impressed.

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Agitatin alright...

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James sounds like he's pissing himself. The dude is in the presence of Master Magician Pug quite often, but I guess Pug doesn't go around doing stuff like this guy.

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Dude sounds racist against moredhel.

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I think he learned some moredhel air dancing.

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Have the Six come this way?

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Didn't you guys just come from there?

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Patrus decides to use the airborne moredhel as the pointer.

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As he quickly flings him to the left. He went REALLY fast, I don't think the landing was survivable.

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And so he's joined us! Its James, Locky and Patrus for this chapter.

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Well, let's check him out first. He must be a real badass after that intro. So let's see...

Oh.... god... how am I supposed to keep this alive?

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Anyway... some background info on him.

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I think his speed rating would beg to differ...

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Let's check on Locky. Oh, he got better at everything but Defense. Not sure what the story is there.

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And his background - since we have not seen it before.

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Seems to also be a story of how he and Gorath met. If we had gone north in Chapter One we would have met that soldier Finn and as I recall he would have also given a bit on their first meeting.

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James also got better at everything but Defense. I though maybe Locky got some training while he was doing god knows what for 3 chapters, but I guess they both improved doing the same thing. Despite this improvement, James is still nowhere close to Gorath's and Locky's martial prowess.

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Ah, so the game just makes it clear that Jimmy is Upright Man's son right off the bat here.

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Patrus's stuff. That armor does not mix well with Patrus's awful defense skill. James is forced to give him his armor instead.

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Locky has an awesome sword, but middling crossbow and awful armor. Oh well, at least his Defensive skill is good. And we still have a lot of gold to buy better quality stuff.

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So... I've been having James lug around bunch of books and spell scrolls with him as I had metagame knowledge that these would be joining in this chapter. But for some reason Patrus is not benefiting from some of the books. Such as this Weapon and Armorcraft book. At least Locky can still use it.

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Fortunately Patrus did benefit from the Defense book. Unfortunately he has a long way to go.

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While Locky's went into elite level.

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And that wonderful book about bird migrations!

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Made Locky cross the 90% mark on his melee accuracy.

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We'll find out if its enough to keep guys off Patrus' old ass next time.
 

Nutria

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The trouble with Patrus is that by this point, he's not that impressive compared to Owyn. I can't remember, does he have any unique spells that Owyn hasn't gotten yet?
 

infidel

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Messages
497
Strap Yourselves In
I don't remember who Laurie is.

The Midkemia wiki has got you covered:

Laurie du Salador is a troubadour and Pug's friend during his time in Tsuranuanni.

https://midkemia.fandom.com/wiki/Laurie

I don't remember any of this though I'm pretty sure I've read all three of Magician, Silverthorn and Darkness at Sethanon at least.

Unfortunately the first program I found leaves that damn logo on everything.

Just use OBS like everybody. It's very good at this point.

... while he was doing god knows what for 3 chapters, but I guess they both improved doing the same thing.

Banging all the chicks on the way from Krondor to Northwarden, no doubt.

I also have to point out how the game neatly colors Gorath in green when underground:
i-vf4Cr25-M.png

vs
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Back in ye olde paletted days this was a separate task, either make another palette or change the main one dynamically.
 

Sergiu64

Arcane
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Joined
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Messages
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Sic semper tyrannis.
The trouble with Patrus is that by this point, he's not that impressive compared to Owyn. I can't remember, does he have any unique spells that Owyn hasn't gotten yet?

I kinda recall him getting absolutely wrecked in the first couple of fights. His speed insures he goes last and by that time some goblin has him to his last few hitpoints. We'll see how it goes this time.
 

Sergiu64

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First steps in the new Chapter:

First I'd like to thank Infidel for the OBS suggestion - it's made my life a lot easier!

Anyway, I have Patrus learn 2 of the 3 scrolls James was carrying around (he already knew the 3rd one). Here is the end result. The spells we haven't seen before are Evil Seek (bouncy spikes hit a lot of enemies, spell can't miss) and Union - the use of which we'll see very soon.

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The Spyglass remained with James - making finding caches easy again!

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But as we round the hill to get to those red dots - we run into a trap.

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This looks a bit complicated.

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'

But is actually as simple as just turning off the green staves with the gun.

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And going through between them.

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The red dots were a series of three chests. But... the symbols don't change to english - makes sense - Gorath is no longer with us.

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Which brings us to the use of the new spell.

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While knowing other languages seems awesome - it sounds like the effects of the spell are pretty unpleasant.

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Still, it has the desired effect. This particular puzzle is so easy I won't bother giving you guys the letters.

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They made it too obvious with the second sentence.

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Both of these were poison free.

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This one is a bit more complex. Its letters are:

TREGCDS
PLTORWD
OHISINY
CUSTEAE

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And the last one is:

KIIEN
OEFVE
SHROP
TNELS

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Answers and loot:

Not so hard once you realize 'SIDE' is likely the last four letters.

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More rations! And we didn't have rope so this is good. There were 8 restoratives, Patrus got them.

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People do cry over onions.

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OK, so these chests must be supplies for the moredhel army. We pick all of them up just to starve them a bit.

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We travel ahead some and see a goblin.

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Sneaky sneaky!

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Whoa, guess Patrus wasn't kidding about other spellcasters being about. James feels like he HAS to disable spell casting of one of them, but can only get within the range of one.

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After which a goblin jumps Locky and hits him for 24. Some kind of fire effect on that goblin's sword!

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Locky can't get in range with either spellcaster so he just counter-strikes with a thrust for 45.

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And the witch griefs Patrus. This is not going great.

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This makes Patrus even easier to hit. At least his armor is decent (James was only in Dwarven! So that's what Patrus has). So he only takes 19 damage.

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Other spellcaster gets out of James's range. So James goes for the damned witch and kills her with a hit for 41.

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The other goblin switches targets and hits James for 64!!!!! There was some kind of enchantment effect on that goblin's weapon too.

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This fight is a huge difficulty spike. Locky has to beeline for the extremely dangerous goblin. Fortunately he lands a hit for 42.

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Meanwhile Patrus is still getting beat up on.

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The enemy spellcaster is free to cast whatever he wants, but he decides to waste it on Hocho's Heaven on the less dangerous goblin.

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Which gave Locky the chance to finish the deadly goblin and save his buddy.

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James tries to do the same for Patrus, but without much success.

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Well, Locky's still got it.

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And James still does not.

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Locky saves Patrus and now its just the fleeing protected goblin and the spellcaster that seems to have wasted most of his health on such protection.

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Meanwhile James continues being a poor excuse for a warrior.

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That goblin gets away, but the spellcaster does not.

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Locky carried that fight and got even better at murdering things as a result.

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The witch surprisingly had nothing.

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Yay, we didn't have torches either.

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Also Locky got the slightly better armor.

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This was the bastard that took 60% of James's health in one hit.

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Yeah, #2 enhancement on it. That doubles the damage I believe. Combine with the terrible Standard Kingdom armor it comes out to a very painful hit.

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Well, seems like James will also have slightly better armor now.

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Probably the source of said enhancement. Speaking of - I give a swipe to both Locky and James's sword. Seems like we'll need all the help we can get in this Chapter.

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Don't remember what that spell does.

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We'll find out if this fight was a fluke or this is the reality of Chapter 5 next time!

 

Sergiu64

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Messages
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The next few steps:

After healing up from the last fight we make a few steps north and see another encounter ahead. We use that oil we found on our swords.

i-FV5nmmt-M.png


And Patrus continues a proud Owyn tradition.

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There are 2 moredhel spell casters AND a witch hag! Fortunately James is so fast - he still goes first despite the foiled surprise. So he charges the closer spellcaster and misses.

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An ogre has a similar idea - and charges our spellcaster. He's more successful too - Patrus takes 28 damage.

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Since Locky is unable to reach any of the enemy casters - he chooses to save Patrus instead. Locky seems to hit like a truck with that two hander with super oil on it. Ogre goes down after a thrust for 114.

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The Hag witch casts a new spell at Patrus. I happen to know its a strength drain spell - which is pretty useless to cast since your caster is not likely to be using melee a whole lot. And its extremely useless to cast at Patrus since he is ALSO less likely to engage in melee.

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Patrus is finally free to act. But he takes a point of damage when he does - I guess the ogre's sword was poisoned.
Lets take the opportunity to check out Evil Seek. Its a good damage spell... but we need to deny enemy actions a lot more than damage them. Especially when we have a melee guy doing 114 damage at will without costing any hp to him.

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So Patrus disables the unengaged spellcaster for a round or two.

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James chases the other one and lands a hit this time. 65 damage is enough.

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Unfortunately Locky manages to actually miss the only enemy he can reach.

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And the ogre makes him pay big time. 46 damage is way more than the 26 stamina he had left.

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Fortunately the hag continues with her idiocy. Patrus was already down to 1 strength even before the recast the draining spell.

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Patrus recasts the blind spell.

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And James finishes the hag with a hit for 79. Where is your stolen strength now?

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Even in his severely injured state - Locky is a deadly swordmaster. A hit for 109 kills the ogre.

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Patrus continues blinding.

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And James ends the fight with a thrust for 72.

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Ohoh. And we do NOT have anti-venom.

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We start looting bodies to see if they have any. These healing packs might help a little.

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But this is of no help.

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Yay! Restoratives are very good right now.

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This was the ogre that hit Locky like a truck. Locky actually ends up temporarily equipping this sword. Our oil is gone and this sword still has some lower quality one on it.

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No help with poison on any of the bodies.

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Patrus is in a bad state.

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He gulps down 4 restoratives and uses healing packs.

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It takes about 3-4 days to recover with a few Healing packs.

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Close to the fight is a hidey hole.

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This will help restock our healing packs.

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The fight was at a crossroads. Seems like the right way should lead us back to Northwaden.

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But very soon we see more enemies ahead.

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And Patrus does not make our life easier.

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James can't actually get close enough to attack either spellcaster. But he can get close enough to stop them from casting for a round.

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Despite us failing the stealth check, Locky also gets to go before the enemies. He lands a hit on the rightmost ogre. 56 damage.

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During the enemy's turn - James gets hit for 25.

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The ogres are slow - Patrus gets a chance to blind the one lumbering towards him.

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James lands a hit for 39 on one of the casters.

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Locky can't get to the caster, but hits another ogre for 54.

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The other caster acts. Skyfire. 40 damage to James.

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Patrus has a chance to blind one of the casters.

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Locky's way is blocked but he tries makes it clear by landing a hit for 55.

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Despite the smacking James took - he manages to finish a spellcaster with a hit for 29. That hit would have finished him too - he's so hurt.

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Patrus tries to re-blind the ogre that's been next to him. Gosh I miss Grief of 1000 Nights.

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Locky takes the chance to finish the other spellcaster with a hit for 56.

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I didn't actually realise how hurt James was during this fight, so I charged an ogre with him. A hit for 27 was not enough to kill.

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But enough to make the ogre run towards Locky. Locky applied the finishing touch.

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And again.

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Meanwhile - James is not having such luck.

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Or... he actually is having SOME luck.

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Anyway, Locky to the rescue once again.

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Why is everything enchanted in this chapter?

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Well, not everything.

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Seems like these moredhel spellcasters might have been designed to be ogre mages. They don't seem to have armor.

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Which is usually the MO for Ogres.

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As we continue up the path, there are some corpses with a different colored cloaks. But they don't have anything good on them.

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Wow. Safety at last. We'll need to get some better armor for sure.

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We'll explore Northwarden next time.
 

infidel

StarInfidel
Developer
Joined
May 6, 2019
Messages
497
Strap Yourselves In
i-Dp34mCg-M.png

It's almost if they were completely alien.

Why is everything enchanted in this chapter?
Advanced moredhel spec ops teams, no less :D. The fights got a good bump in difficulty.

Also I don't want to nag but I've noticed how the borders around the screenshots ARE ALL UNEVEN NOW :argh:. Here's a trick I've used in my letsplays. Just make all screenshots with a full window border, then open this program: https://www.xnview.com/en/xnviewmp/
Select all new images, right click and choose batch convert with cropping set up.
upload_2021-10-25_12-58-15.png

It'll take some time to pick the ideal settings but it'll save them for future use.
 

Nutria

Arcane
Patron
Joined
Mar 12, 2017
Messages
2,261
Location
한양
Strap Yourselves In
This chapter is just 100% war and BaK's tactical combat is relatively simple, but I still like this part of the game. It's like a real war. You're not running around changing the world based on your dialogue options, you're told by some old fat guy what to do and you'd better not fuck up or waste resources on it, because he's got another mission for you tomorrow. It feels like you're in an epic siege where you've just got to endure it through each day.
 

Sergiu64

Arcane
Glory to Ukraine
Joined
Jun 8, 2010
Messages
2,644
Location
Sic semper tyrannis.
Lets see what's in Northwarden.

Wow, this does look like a very defensible fort.

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And what's this?

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We're like human metal detectors or something.

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Why do people bury random gold in suspicious piles of leaves in the woods?

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It seems that there's also a shop in this castle. Hopefully they have better armor then what most of our characters are using at the moment.

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And that's a YES!

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Seems like the rest of the things are standard.

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Or maybe not! The anti-venom is particularly useful as we've got none. Unfortunately I forgot to buy any.

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But I did get a discount on the priceless armor.

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Well... It actually still has a fairly steep price. But what is the worth of not having multiple heart attacks every battle?
All our guys get a suit.

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Only place left is the Palace.

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This dude reminds me of those Soviet generals - walking around with bunch of medals all over their chests.

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And it appears the be the Baron of this castle. Seems like Nighthawks are still doing their dark work despite the death of their leader.

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There was a Duke Martin in the books. Half brother of Arutha I think? Or maybe cousin.

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Fifteen hundred is even less than the 2k Arutha was estimating from the Nighthawk papers.

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Castles sure do give you a gigantic advantage. Makes one wonder how they ever fell at all.

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Seems like the baron has a decent head on his shoulders.

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I guess we'll start with Duke Martin.

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Didn't the Baron just tell us he was in the field?

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Seems like finding the Duke would be a bit higher of a priority then some minstrel.

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Heh, too true.

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I'm not sure how good of a music the guy will play if we force him back here. But I suppose Owyn isn't here to play This Kingdom Mine over and over.

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OK, and what is helping out all about?

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Are we doing an investigation into the murder of the field commanders? We just did a chapter on this...

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Uh... What? OK. Sure - just say Yes.

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This is giving flashbacks of that mission in Kingdom Come...

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So... why are we doing this?

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Hmmm, isn't order good?

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Oh... this is like Undercover Boss I guess.

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To see how long it takes you to put all those medals back on of course...

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I see now. The guard shift are too predictable and he doesn't actually have men watching in all directions all the time.

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And here I thought Griefmaker was a one of a kind sword.

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So this Baron seems a mixed bag. Micromanages way too much, but does seem to focus on the most important bits of information instantly.

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Its good to have outside experts come in an test the processes sometimes.

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At the very least its likely to get more men killed.

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That armor would have been an upgrade if we didn't just buy the best armor for everyone.

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Time to say goodbye.

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As lucid at giving directions? Is that a diss?

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Ok, so find Duke and the Minstrel...

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We get back to the fork that took us to Northwarden and go on the road we did not come in on. Eventually we see some goblins.

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The seem to let us get very close.

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I speed click through this, so I do NOT realize this is not a fight we're supposed to take on. At least I frost enchanted both of our swords.

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Patrus? Experienced soldier?

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Enemy crossbow man misses Patrus. But James misses with his charge as well.

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First blood in this fight came out of Locklear's quarrel-wound.

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Second blood came out of him as well after a goblin strike.

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Locky repays with a swing that lands. But only 37 damage despite it being an enchanted swing from an Elven Greatsword. Guy must be wearing some good armor.

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Given that fact, Patrus hits him with a lightning strike from his staff. 40 damage does the trick.

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James charges the second archer and hits! 41.

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And Locky isn't looking like his usual self in this fight so far.

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Our new armors are soooo good! Only 14 damage onto Patrus despite enemy's sword being steelfired or something.

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James finishes the archer with a thrust for 44.

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And that's better from Locky. 59 damage is not quite enough though.

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James's average accuracy skills cost him a second miss.

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Meanwhile Locky goes into beastmode.

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And James also gets a hit in.

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Patrus actually held up well in this fight. Giving Locky time to rip into his attackers.

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James's opponent managed to get a small revenge hit in.

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Meanwhile Locky finished last of Patrus's attackers - allowing Patrus to blind/rest the last goblin.

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Before James ended the fight.

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Well, Locky did take some damage early on. But overall this was much easier due to the better armor.

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Aaaand the goblins are still there. Which is when I recognized my mistake.

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So this is all we get from this fight.

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We'll try to find Duke Martin by going in the OTHER direction next time.
 

Sergiu64

Arcane
Glory to Ukraine
Joined
Jun 8, 2010
Messages
2,644
Location
Sic semper tyrannis.
Time to find the Duke.

We head back towards Northwarden, and turn south. A very short distance past where we started the chapter we see a fork in the road and...

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Hmmm, could this be where Locky has been during the events of Chapters 2 and 3? Perhaps Arutha took Gorath's warnings more seriously than he let on.

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Crydee is to the West of where we started the game. We can't get there in game. Martin was pretty big character in the first few of Feist's books. But then we didn't see much of him as the stories started focusing on Krondor and Martin is in charge of Crydee.

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I'm not sure it makes much sense of Martin to be here, sometimes it does feel like the game writers tossed in as many characters from the books as they could in order to invoke nostalgia.

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Lyam on the other hand I don't remember much about. Don't think he featured heavily in the books.

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And it seems he will not feature in this game either.

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Well, the game has to make it interesting. Still, what's the point of having vassals if you've got to go rescue them every time some 1.5k invaders decide to be suicidal?

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Same thing we do every night Pinkie...

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Oh boy, fetch quests. Our FAVORITE!

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Let's start with the more important topic.

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Reporting for Fetch quests - Sir!

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Hmmmm, some sort of espionage task?

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Patrus makes up for his lack of physical speed with some quick wit.

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Don't remember enough of the books to remember any specific Admiral.

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Hmmmm, I would actually like to see two such people interact... I think they'd exhaust themselves trying to be the wittiest one in the conversation.

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Technically you have to cast a spell to read it...

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Oh I believe we found those boxes already.

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Hmmm, there was some poison for sale in Northwarden I think.

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But before we go. What is this about Crossbows?

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Yeah, this was true in the books. The Duke lives close to the elves and shoots about as well as them.

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Ah, sibling love.

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James is really in love with his past persona.

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Probably explains why he's in the field instead of safely behind walls.

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Too true. I almost never use Crossbows as not only are they less likely to hit, but they also generally do less damage.

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Yay! Free skill upgrades!

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Well, I guess when people are really bad - its a bit easier to improve them.

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It's the follow up training that takes the time. Muscle memory and all that.

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Looks like the increases were quite large!

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Now if only the crossbows did more damage.

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Time to get on with it.

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Yeah, when you're outnumbered 1500:300 - the moredhel can afford to lose a lot more men then our side does.

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Which is why Duke being out here if a bit foolish, but whatever.

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We go back to Northwarden and pick up the poison.

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Then go back to the chests. And put a single poisoned ration into each one.

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Then we try to walk around the hill hiding the boxes the other way and... some ambush is afoot!

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This made James better at scouting and apparently he wasn't that far behind Gorath in the skill! Impressive.

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Locky improved too, but his skill will not be relevant since he'll stick with James for the rest of the game.

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A few steps later gets us into that fight.

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James figures its best to disable two witches at once then try to damage and disable one. So he runs in between the two.

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Locky can't reach the 3rd one, so he goes for the first and... misses!

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Patrus is faster than the 3rd witch and blinds her.

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Meanwhile James chases down and fails to hit one of the two witches that are running around.

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Patrus is not as lucky as her.

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Patrus has no stamina left due to casting the translation spell, so Locky is force to try to save him instead of going witch hunting.

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Patrus uses a charge from his staff to finish the goblin.

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And James finally hits (and kills) one of the witches.

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Meanwhile Patrus continues to be a punching bag.

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The blind witch was due to be no longer blind, so Locky decides that he has time to try to kill her. But - misses again! What is up with our swordmaster?

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Seems like James is the witch killer this time as he finishes off a second one.

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The other witch flees far - so Locky switches targets to the gobiln, seems like he'd doing better against those.

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Yup, James has got it in this fight.

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Locky finishes the last goblin.

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And James - the last witch.

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Patrus's facetanking earned him some defensive skills.

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And Locky got better at hitting harder.

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Restoratives are always great.

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And gold is pretty good too, especially after those expensive suits of armor.

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Life is even better when we have 2 in 1.

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One of the three hags had nothing. And this one had a single vial of defense potion. Maybe that's the reason Locky kept missing them?

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We go back to Duke Martin and seems like this siege will be a scrap after all.

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Seems like one ration in each chest might have been enough?

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Yes! I'm glad, these quests that involve the inventory are annoying. Remember that quest that required us to get 6 suits of kingdom armor in chapter 2? *Shudder*

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Hmmmm, that minstrel again.

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Yes, that same story again.

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Then we really might be in for a lot of trouble.

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Think those field commanders are the feeling the edgiest.

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Ok, next fetch quest is to find the Minstrel.

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So Codex:

A) Do we search for minstrel to the West?

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Or:

B) To the South?

i-WX6sZVb-M.png
 

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
29,888
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
B
I remember Admiral Trask, though iirc he was just a pirate that took Arutha and co on some trip somewhere.
 

Sergiu64

Arcane
Glory to Ukraine
Joined
Jun 8, 2010
Messages
2,644
Location
Sic semper tyrannis.
Next session.

We head west and quickly come up on some more moredhel.

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Would they be as eager if they knew how many moredhel we've killed to get here?

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The fight starts with Patrus getting nailed for 21 damage from a bolt. That's a lot considering his armor...

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James engages the dangerous crossbow elf. But is unable to land a hit.

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Locky does better.

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As I switch Patrus's skills it turns out he's poisoned. Great... It may only be 11% now, but it'll grow every turn.

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James continues at being ineffectual.

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Locky gets hit, but not for much despite the obvious fire effect on the goblin's weapon.

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Locky spreads his damage around.

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James... get better at this please.

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It's really good that they're attacking Locky instead of Patrus.

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Locky punishes the goblin.

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James shows that fourth time is the charm.

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Locky puts down the first enemy.

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James goes back to missing.

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Locky chases one of the fleeing goblins - but misses.

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And James finally finishes the crossbow wielding dark elf.

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Locky switches back to Patrus's last attacker but gets parried.

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And James makes sure that at least one of the fleeing goblins does not get away.

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These guys are surprisingly good at dodging our blows, at least they were not as good at landing theirs.

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But no-one can avoid Locky's blade for long.

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He flees and dodges the strike from James.

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But Locky ends him instead.

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Surprisingly the only one getting better at anything as a result of this fight was James with Defense.

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First body we look at is useless.

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The second one explains both the poison and why the bolt did so much damage.

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40 damage, plus like 15 from the poisoned Tsurani bolt I believe.

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Looks like there was even more potential for poison in this fight.

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That oil will be useful.

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We have to spend like 3 days healing up Patrus from what was 100% poison at that point. After which we moved forward and saw a side path to the north. Seems like some ogres are guarding it.

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This is unusual. Normally its the casters that are stumbling...

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James can't even hit a hag...

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Locky lands a solid hit on the Ogre however.

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And Patrus can finally use his spellcasting skills.

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James lands a hit on the hag with the second attempt.

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And Locky lands another one on the Ogre. Those guys have a lot of health.

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James finishes the hag.

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And Locky the Ogre.

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James starts working on one of the ogres.

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But Locky fails to land a hit on the other one.

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And is hit in return.

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James continues with good work, he's a lot more accurate in this fight.

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Locky lands a hit on his ogre and discovers that he has been poisoned.

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Given the poison - James tries to help out.

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And Locky finishes the job.

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James does the same to the final ogre.

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I think I might start selling these, its not like I'm using spells that require accuracy.

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I wonder what god blesses ogre swords...

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And that's the bastard that poisoned Locky.

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Or maybe this guy...

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Given Locky's poisoned state and the abundance of poisoned weapons we're seeing in this chapter - we are forced to run back to town and buy bunch of anti-venom.

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After which we return to where we were and... it seems like there's a cave there? We'll explore it next time.

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Sergiu64

Arcane
Glory to Ukraine
Joined
Jun 8, 2010
Messages
2,644
Location
Sic semper tyrannis.
Time to explore the cave.

But as we approach it we run into a trap.

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But it turns out to be easy. Simply trigger the fireball.

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And walk between the newly disabled staves.

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Hmmm, not sure what's down there. But I suppose a certain cowardly bard might have decided to use it as his hiding spot. Or someone could have tossed his body down there.

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Wow. Seems like its taken way more than a few minutes just to reach the area we can explore!

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The floor looks like carved rock to me... Has pits too.

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Apparently ogres live here. Maybe the ate the bard? I suppose the Baron might be satisfied if we find his lute.

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Surprise!

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It's unfortunate we frosted our swords, two ogres should be pretty easy.

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One goes down after just 2 hits.

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Unfortunately Locky's skilled blade isn't skilled enough to stop an incoming strike.

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James is doing well in this fight.

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And so this fight ends.

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Whew, we could have caught poison in this fight.

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Fortunately this guy was the one who landed a hit on Locky.

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We keep exploring and find some moredhel and doggies. What are they doing in here? Some sort of secret base?

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Unfortunately we're not sneaky enough this time.

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Patrus gets hit by a moredhel.

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James rushes in to help out Patrus who's already on a receiving end of a dark elf/canine gangbang.

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Locky does the same. Turns out dogs are not armored.

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While switching skills we find out that Patrus got poisoned for his trouble. Good thing we bought those antidotes.

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Its good thing James is better at hitting in this fight - there are a LOT of enemies.

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Well... I guess the good news is: if his sword is on fire - it can't be poisoned as well.

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Locky continues racking up the kills.

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But a blade slips past his guard too.

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So... you've got a flaming sword? Well we've got a frosty rapier!

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And a frosty Greatsword!

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James gets mauled a bit. The dog has trouble biting through thick steel though.

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I can't tell what the damage is.

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We actually get some misses here as the moredhel starts trying to parry. But I'm not going to be recording those anymore. So here's the next hit.

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And the last blow of the fight.

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James hit so much in this fight, that he got stronger.

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And Locky got better at defending. Patrus meanwhile... got an antidote.

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Seems like the moredhel took all their weaponry to some temple before going off to war.

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Steelfire can only help so much when applied to a mediocre sword.

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And I don't know what a level 1 blessing does for the basic armor.

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And here's the damned poisoner.

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That room had nothing else, so here's a map of where we've been so far.

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We head north from there and find some ogres guarding a chest.

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And Patrus is back to being the one that stumbles.

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James charges what looks like an ogre-mage.

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To which the mage reacts to by running closer to Locky. That's a mistake...

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I don't think I remembered to heal up after these fights, so that hit actually took James into health.

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Locky continues to shield Patrus from danger.

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For which he pays by finding out what its like to be on a receiving end of a frost strike.

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But Locky's superior skill and equipment wins out in the end.

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And James is doing well too.

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We do some resting while blinding the ogre, but run out of patience and have Locky finish the fight.

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James is getting better at this.

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What would ogres use the armorer's hammer on? They never seem to have armor.

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Gold... Mercenaries for the moredhel?

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Good thing we were able to buy everyone good armor. Some of these guys have very good swords.

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The first chest. I couldn't figure it out. Seems like it'd be some kind of a vase.
Letters are:

MAOHLL
JLEKST
EIRLES
KOCIOD

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And the second chest. Letters are:

CEORLIY
THNDUES
ALWQRLT
SATOESE

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Answer and loot for that one:

This one seemed strange, I kinda stumbled onto the answer after getting the saw part in place.

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The other ruby quality was in the 70's.

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There was one more chest that was just unlocked.

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What are these? The do not seem related to the bard. We take them with us just in case.

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We'll continue exploring the cave next time.
 

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
29,888
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Could as well be some kind of shirt- neck arms and waist
 
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