Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Completed Let's Play Thea 2: The Shattering

Azira

Arcane
Patron
Joined
Nov 3, 2004
Messages
8,424
Location
Copenhagen, Denmark
Codex 2012
I just intended to do a very short, fluff update, as I learnt where you can tell how close your child is to growing up, but then I got sucked in.

Join us now, as Beautiful baud contracts an STD, and we learn that Storyfag is creepy.

Caution, savescumming was used once in the making of this update.

So, when you look at a child, there's an icon of a sprouting leaf. Hover over this, and you can see how soon he/she grows up.
ZN7Swc9.png


Also, Reinhardt asked to be our village demon. So be it.
nw30ZUB.png


And MoistCloister wanted to be the second Sulibrat. I see I misspelled his name and added a space where there is none. Will fix that later.
r2KuceT.png


Storyfag said he wanted to be "anyone", so this girlish looking young child is he!
Llx6uyE.png


Satisfied that I have assigned more volounteers, I head out and pick up more sidequests.
fAXHMYS.png


Having a demon in the party or in a nearby village means we can cheat at games in the tavern. Guaranteed wins, but a rep hit.
rwlm8WO.png


I want our children to be Special. So I decide to try to buy a cat, which will boost sanity and mysticism.
zIOBzyw.png


In the wilds, I stumble upon another adventure. One of our unclaimed children steal the limelight.
lS2us33.png

GsEorFQ.png

4NiF1vA.png

YmxruYp.png

2d4Z6Ug.png

1S9fEDw.png


They walked into the light. Literally. Which is a Bad Thing in this game so far.
Anyhow, we were tasked with getting some honey from a nearby nest. Having the right perks/tags gives us an alternative to the violent solution.
Ct6PI6J.png

tPOcJDf.png

aakUP0L.png

sgk3tAZ.png


That means I've almost salvaged the Stingers rep. Almost.
Random lair cleaning.
qYrPzU4.png


Then I decide on unlocking buildings that will allow us to get more resources that'll go towards more upgrades.
fDQP411.png


We're not done with the sidequests yet though.
aINaS8p.png


It's good to keep busy. And the Slavyans seem like bros.
We don't get to actually complete that sidequest before another Adventure intrudes.
q9xB8YY.png

SvbIxCK.png

sZo5XTc.png


Why not trust a talking toad? Seems perfectly reasonable. Just as reasonable as keeping a pet demon in charge of the village. Speaking of said demon, it grows bigger.
TpeV9qx.png


Now, back to the talking toad, it led me to this place.
bUuk8Kk.png


Entering the hex, we start a new adventure.
T2jz8iv.png

i9rSdNn.png

KPzDXds.png

lk363KR.png

zDMLLdQ.png

vpLUjUh.png


We set free the toad, and it transforms!
vhwI9V1.png

jzKIAvG.png


Baud, who is female and has the Beautiful trait, get's to choose and spend some quality time with a demon. Of course, she accepts. And get's a little "something" for the effort..
Hvf3zVd.png

kvxoYsx.png

gUjq6yQ.png


Illnesses are temporary. baud will walk it off. Try not to die while you do so, OK?
Also, random adventures might be beneficial.
SYYZags.png

pAzrhTg.png


This mysticism blessing/boost is important, because it raises Storyfag s stats high enough that there's a chance he might grow into a magicuser!
This is where I savescum, to get the option and desired outcome. I'm not ashamed. I really want that magicuser, so this chance is not one I'm going to pass up.
G16oIXm.png

9UzecJ3.png


So, becoming a magicuser means you're seen as creepy. Seems fitting, right?
GkLVkrV.png


That's where I'll leave it for now. Might not get any time for playing the next couple of days, but I look forward to adding our new magicuser to the expedition. Maybe I'll even let Grimwulf stay in the village to forge/build stuff.
 

Storyfag

Perfidious Pole
Patron
Joined
Feb 17, 2011
Messages
12,120
Location
A Dark Place
If there is any way to pick, and if I ever *do* become the magic user, can you steer me towards necromancy or at least the darker aspects of magic?
 

Azira

Arcane
Patron
Joined
Nov 3, 2004
Messages
8,424
Location
Copenhagen, Denmark
Codex 2012
You _are_ a magic user Storyfag

An update will be incoming later. As to what kind of magic one wields in this game, it all depends on your focus. Is it a scroll? A talisman? A wand? A codex? They're all equipment, like a sword or an axe, and you can change them around as you see fit.
It seems the codex is the most powerful, so I'll be looking into getting some proper ones for my magic users. I bank on Storyfag not being the only one when the game is over.

As to when the update hits, that depends on how much free time I get before the computer.
 

Azira

Arcane
Patron
Joined
Nov 3, 2004
Messages
8,424
Location
Copenhagen, Denmark
Codex 2012
As promised I will deliver another update.

I think I'll use less time in the future on side-quests, and focus more on the story as it unfolds and I do quests/adventures related to this. Otherwise you'll get hundreds of screenshots of me clearing crypts and unlocking research, and that could grow tedious after a while.

If you guys want to see all side-quests though, I might keep them in. When I say side-quests, I think of the tasks I get by visiting neutral settlements. Want me to show them or not?

I start with exactly that. A sidequest gotten from a Slavyan village.
geiDZ7a.png


I decide to do the battle manually.
DOjLMub.png

g7Aea4T.png


This is a battle in which I also deploy my pet wraith. With summons you don't need to care about their health. Which is useful.
G1CuUeI.png

DtcmOjz.png

URwHBZn.png


I also deployed a summoned boar, and our village demon. The battle went flawlessly, the undeads unable to pierce our armor.
NUPxC8C.png

JgGYy8K.png

a45b05Q.png

I0LaAad.png


Seeing as we now have a full-fledged magic user, I stick our master forgers in the village, and trim the expeditionary force down to six people.
kmZbYin.png


Wandering around, another random adventure pops. Here we can choose to act accordingly to what kind of perks our god affords us. In this case, either harmony or nature.
HuYlTl9.png

FqIgwJp.png


A spiritual challenge sounds wonderful! A chance to try our new magic user in action.
NxaJvWV.png

VGthQ1y.png

47Tqrz8.png


We got a nice blessing out of it and some experience, so next turn sees som levelups. I like to improve the crafting skill of our crafters, I pick luck whenever I'm able, and the child? Her skills are "free" as she's reset to lvl1 when she grows up. I like the idea of extra attack options, so she gets the ghostly axes thing.
47Tqrz8.png

GQumzun.png


The side-quests are not a bottomless vessel. The story-provided village has run out of stuff for us to do.
4HcLE59.png


Not counting gambling.
keFYuIo.png


The other Slavyan village still needs stuff killed and lairs cleared though. Also, drinking in the tavern sometimes bestows blessings and alcohol. Other times you just get sick. baud can hold her liquor though.
TfxKI1f.png

9qYjSKL.png

SUwMt7T.png


More levelups. Maybe I should skip those as well. Thoughts people?
hJmFkfv.png


More side-questing.
7UUAybY.png

7ll8nH6.png

p41er97.png

uFkZhly.png


Here's another levelup, where MoistCloister learns how not to simply wait his turn, but act sooner. Wits seem useful for any character.
PF6cYng.png


The other child we received grows up. This time there aren't any really interesting options, so I go for a warrior to protect our village.
apRq4OC.png

eJPCeAF.png


Wandering the countryside, another lightningstorm appears.
X5QUqh7.png

IAwWOdh.png


The gained xp lets Storyfag level up. I choose to bolster his magical abilities.
M2Nx8w0.png


Then a dirt storm strikes. And Storyfag learns how to craft better??
ftvpoos.png

sMOqU1F.png


Our rep with the Slavyans is now so good that I can try to recruit someone. Curious, I make a save to test it.
LICNEbS.png

7evkPua.png

8nPdPwd.png

fSnKMlZ.png

ShMohpj.png


Man. Buying a child is expensive. I decide to pretend that never happened.

Let's just see if they need something done instead.
dgDHbP0.png

WJkFRol.png

E4KoNix.png

8qsO2IF.png


A pet ghost gives a massive bonus to magically related stats, so I can use this ghost to steer children towards magic use. Devious, isn't it?
Also, the season changes to winter, which is the season for learning I guess?
uTcFh3W.png


Wandering around in the winter, I spot another Lightbringer village.
LTD3iFB.png


Before we can enter the village, we need to end turn, and on the next turn, we get some levelups.
L4my14Z.png


I decide to try and attack the village. Auto-resolve says that I get a proper thrashing.
Not satisfied with that, I play the battle manually, get a decent win, and unlock a Steam achievement. There's a "Beat the Odds" achievement you can unlock, by winning a challenge that auto-resolved deemed unwinnable.
Guess I showed that auto-resolve:
iBfNJx8.png

kkrqZH6.png


Severely drained of faith we are in danger of losing members of the expeditionary team, but luckily there's a ritual for fixing that. We pull it off, and Storyfag levels up again.
D4qFMVD.png

vQFoNmw.png

s1Lx2tY.png


In the meantime, we finish researching that terrain artefact I dug up earlier. I have no idea what it does, but I got the Theopedia entry unlocked at least.
iwpqa5M.png


Further on, I get a random adventure involving goblins. Haven't had any encounters with them before, so didn't know what to expect.
wtnVndw.png

MmZoL2K.png


That seemed like a good outcome.
Back in the village, I decided to build a crop field. Not sure if it was connected to the event I got immediately after, but hey! A free child!
s9rOlky.png

GNlVQUC.png


I get another levelup, where I DON'T pick the +2 option for one of the team, as building Andnjord physical abilites seem wiser.
3R6FSin.png


More gobbo's. This group seems intent on robbing me though, which I don't appreciate.
7vBtgxh.png

yT0P3OG.png

ak85CnI.png

bFDk7iG.png

68JKsGP.png


Then I get another Stork visit. Thinking there's a child in it for me, I happily click the button. Free resources is an OK consolation prize, if only because the light blue stuff can be used to lift curses.
iblZo7E.png

aukgxJc.png

xYDx7xz.png


In this picture we see the boost the ghost provides. Quite hefty.
vW8AGT8.png


Then I get an adventure I've only seen positive outcomes to so far. It procs twice in a row.
45B1y0u.png

JT40mgn.png

jl7huTk.png


Another adventure, this time a new one. Our new child doesn't take it too well.
GOQ26ji.png

EcZHKK5.png


And then finally, the main quest rears it head again it seems. This adventure includes a choice, where I have to choose one of my gods two domains. I go with "Harmony"..
JjpCBWs.png

GEv1tI1.png

q8Ssrke.png

taXDEjh.png

f6ukajC.png


Before actually finding the spot the crow spoke of, there's more lore incoming. It pertains to the first Thea game.
61oQ0Rg.png

ZYzQm8X.png

7gfHGHc.png

is2DKBJ.png

9TpkLDe.png

QqIzJW3.png

OGivDlb.png

4sCk5bf.png

LvoKG3R.png

wN4Zyrx.png

aEqhNv0.png


After that, while ending turn, we get accosted by minor demons.
3xerTzz.png

QQMXfYE.png

CV2DO3B.png

DNEnnX4.png


A random event pops, in which we can lift the curse on our village child. We choose to accept. It turns out it's quite cheap. 30 ordinary wooden logs satisfy the witch..
fLNTZxG.png

7Tjy9Am.png


Then we get to further our gods quest. Finally. I hope the rewards are good. In the first Thea, the god quests rewards were quite satisfying.
Q2XKqg3.png

HtTW8lW.png

SKS45lb.png

sjGC8nf.png

vc4QxWX.png

vCB81gw.png

AuO2alN.png

skpZ1Ru.png

2KhBhib.png

hrWAzYE.png


I guess we still have some ways to go on the quest..

My wife is calling for me now, so this is where I leave off the update. Enjoy!
 

Grimwulf

Arcane
Patron
Vatnik
Joined
Oct 1, 2014
Messages
4,045
Location
Kodex Kommunistic Kastle
When I say side-quests, I think of the tasks I get by visiting neutral settlements. Want me to show them or not?

I'd be fine with skipping generic ones, but I rather enjoy the art and writing. If you see a side quest worth posting, do it.

More levelups. Maybe I should skip those as well. Thoughts people?

The sight of slav men getting better at things is oddly satisfying. But if it is a hassle, maybe consider posting character sheets at the end of every other update instead? Just throwing ideas here, do what you feel is right.

This image cracked me up:

EcZHKK5.png

A Goddess cursed the child with insanity. The game tells you to "rejoice in the blessing of Zorya!"

OK, GAME. I WILL. THANK YOU.

Classic Thea

:love:
 

hello friend

Arcane
Joined
Feb 26, 2012
Messages
7,529
Location
I'm on an actual spaceship. No joke.
pls post levelups and sidequests
 

Storyfag

Perfidious Pole
Patron
Joined
Feb 17, 2011
Messages
12,120
Location
A Dark Place
When I say side-quests, I think of the tasks I get by visiting neutral settlements. Want me to show them or not?

I'd be fine with skipping generic ones, but I rather enjoy the art and writing. If you see a side quest worth posting, do it.

More levelups. Maybe I should skip those as well. Thoughts people?

The sight of slav men getting better at things is oddly satisfying. But if it is a hassle, maybe consider posting character sheets at the end of every other update instead? Just throwing ideas here, do what you feel is right.

What Grim said.
 

MoistCloister

Cipher
Joined
Feb 6, 2017
Messages
685
As promised I will deliver another update.

I think I'll use less time in the future on side-quests, and focus more on the story as it unfolds and I do quests/adventures related to this. Otherwise you'll get hundreds of screenshots of me clearing crypts and unlocking research, and that could grow tedious after a while.

If you guys want to see all side-quests though, I might keep them in. When I say side-quests, I think of the tasks I get by visiting neutral settlements. Want me to show them or not?
Reader's Digest version. I'm guessing that's the more convenient option.

Happy holidays!
 

Azira

Arcane
Patron
Joined
Nov 3, 2004
Messages
8,424
Location
Copenhagen, Denmark
Codex 2012
A simple attempt at a tally puts it at 3 yays and 2 nays for posting levelups.
And 1 yay to 4 nays for all side-quests.

I guess I'll keep posting levelup screens then, but only screenshot interesting or new side-quests, and skip on the repeats. :salute:
 

Storyfag

Perfidious Pole
Patron
Joined
Feb 17, 2011
Messages
12,120
Location
A Dark Place
You could mention sidequests that took place, without going into detail.
 

baud

Arcane
Patron
Joined
Dec 11, 2016
Messages
3,849
Location
Septentrion
RPG Wokedex Strap Yourselves In Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
A simple attempt at a tally puts it at 3 yays and 2 nays for posting levelups.
And 1 yay to 4 nays for all side-quests.

I guess I'll keep posting levelup screens then, but only screenshot interesting or new side-quests, and skip on the repeats. :salute:
You could mention sidequests that took place, without going into detail.

Looks good to me
 

Azira

Arcane
Patron
Joined
Nov 3, 2004
Messages
8,424
Location
Copenhagen, Denmark
Codex 2012
Alright, I dive into the game again. I admit I'm having fun. Why else keep updating the LP over the christmas holidays?

I like the game and do not regret buying it.

Before doing the actual update, here is the single achievement I've unlocked in the game so far:
2ir6V58.png


Don't trust Auto-resolve. That feature is great for glossing over battles, but sometimes you're much better off playing them manually.

We start off with some levelups. We'd just finished a main storyline adventure, netting some XP. Storyfag gets a damage type skill. Silly, as codices let you attack in all types of challenges. But hey, I also make stupid decisions. Andnjord gets to play a part in the yellow type of challenges from now on. :M
8CdRIgj.png

bFk7Sy5.png


Last time, I got a notice that a dwarf smith had set up shop close to our village, but didn't explore that option. Let's rectify that, eh?
ZjEipWs.png


Since we can go there and back in one turn, I outfit our village protector, the unclaimed warrior, and send her to see what this dwarf is all about.
SOqKsrv.png

AJ1DBFd.png

rHlkGNa.png

HHvUeYL.png

ruPTAde.png


So grandpa d0rf here had kids with a water demon, and his granddaughters have now run off and need us to fetch them for him..
Sure. Why not. Dwarfs are renowned for their crafting prowess, he'll reward os for the deed I'm sure. But first, levelups!
zUhKp4J.png

K4ijquK.png


Also, I built a dwelling in our village, and it both boosts morale, but also movement points? At least I hope it does. It's built now. Not sure if it'll help our expedition much.
o72utHn.png


I must admit I didn't really see a change in our movement range.
Our expedition is on its way back, to try and find the spawn of the dwarf, but come across a peculiar sight.
xp0FZ7q.png

NSHfvrW.png

UDI1znu.png

MKi9CvJ.png

4zWVuiX.png


We accept the quest, thinking that we can just grind Slavyan rep later, but we really want to buddy up a bit with the Stingers, so we might be able to trade with them later.
DH80Izf.png

sFLzeY0.png

pN2jyZW.png


-10 to Slavyan loyalty, but +10 to Stingers. Seems fair.
Back to finding those girls. I got two places I can look and check out the closest, and bingo!
9R6RPVX.png

TI0BP5M.png

lZzTfmd.png

6CXaoKB.png

nbqRrjo.png

By6VTlI.png

YZBJQFe.png


The other place is still marked on the map, I'll check that one out later. Doing adventures mean getting experience, so here's some levelups!
xhbPu6l.png

YKlw0Sg.png


The alchemist we ran into earlier wanted access to a cave, and a spot named "Lightbringers" appeared on the map.
The cave is protected by some arseholes that won't let us in, but instead ask us to do some dirty work for them.
NoUNYsY.png

QmJyVo8.png

Nwf7f3h.png

ypVABAo.png

1rUMyhH.png

41zugf9.png

NsgEsMh.png


All of that conflict means more xp and more levelups.
pTHyObh.png


Since we found the rusalka that the Dwarf sent us after, we might as well pickup his reward. I do the same short trip outside as last time.
LdTae1j.png

4yZdAVV.png

qe7wiuf.png


The reward is decent, but not mindblowing.
Good thing there's also levelups!
qe7wiuf.png


I also researched some more terrain artefacts, so unlocked these Theopedia entries.
3oFzqEo.png

pQCl738.png


I've still no idea whether it provides any kind of benefit to research the terrain..
Also, we get a random encounter!
P4nZWGv.png

cNKPXGo.png

rhumKE5.png

BPVPcJJ.png


On the Lightbringers questline, we check out the witches hut that we were told about. We go for the easy challenge to scare them away, and are rewarded with some nice loot, including a nifty codex for Storyfag
dTfWKG0.png

B7ECx9X.png

g4xYRVW.png

4W1h4vN.png

lk3xjts.png

QTVK7e3.png


The people blocking our and the Alchemist's path seem to be real arseholes. Before returning to them, let's also look into their scavenger issue.
ZgEdWZt.png

nd5Cw3g.png

HHP0uym.png

gVdpFK4.png


That image was unsettling, so I decide against helping the scavengers and return to the cave.
Idiots want us to pay, even though we did their dirty work!
I'm pissed, so I choose the dangerous conflict option.
NmMK4Yw.png

sFHANbZ.png

8WukgkA.png

JHGRUlf.png

FJpPkiI.png

buL842g.png

DjMCe6j.png

w1MgVhW.png


We get a shitload of loot, and another child. And have cleared a nest of slavers. I'd say that's a win. We are badly injured though, but we get levelups!
bwtl6kK.png


That Strength of the Swarm skill is supposedly really good, as each new character we set down on the board after baud will boost her stats. I'll look forward to actually trying it out.
Unfortunately, the wounds we sustained were too much for the child in our village. She dies.
yCdWDU5.png


But hey, it was only a child, and we're living in slavic mythology, so it was probably just spared an even worse destiny..
Boldened by the fact that none of our claimed characters bit the dirt, I go to the second spot marked in the dwarf quest, and find some water demons that I choose to dance with.
CpM1qFU.png

1IHhdfP.png

19jcgO3.png

XOD1VYC.png


Well then! Seems the Rusalka are part of a faction, and they appreciated me dancing with them.
At some point, I will have to sail to other islands. I hope that making friends with the water demons is a good thing when I do that.

We have some unclaimed people now. If there are lurkers in this thread, feel free to claim a person I can cruelly torment.
Oh, and I'll update the roster with new screenshots of their stats shortly.
 
Last edited:

Azira

Arcane
Patron
Joined
Nov 3, 2004
Messages
8,424
Location
Copenhagen, Denmark
Codex 2012
I want to make an update, I really do. But I've amassed 200 screenshots that need to go into the update, so it'll be a while..
On the up-side you can look forward to a rite of passage to magic user going horribly wrong, and more on the deity questline. :M
 

Azira

Arcane
Patron
Joined
Nov 3, 2004
Messages
8,424
Location
Copenhagen, Denmark
Codex 2012
Also, currently I have 6 unclaimed people in the village/expedition, if there are people around feeling left out. I'll include two screenshots of the entire roster at the end of the next update.
 

Azira

Arcane
Patron
Joined
Nov 3, 2004
Messages
8,424
Location
Copenhagen, Denmark
Codex 2012
Alright, this is going to be a big one. We will be exploring more of the main quest, we will see other results of mystical training, some more succesful than others, and we will be building a ship to travel to one of the other Islands in Thea.

First off we are going to explore the red cavern we cleared the passage to for the Alchemist.
l6Yd9SZ.png

DDZ27ZD.png

eM4Y68I.png

vLPHDl3.png


We have strengthened our magical powers, so I choose that challenge. It's nothing special and we easily beat it.
zv4qRwn.png

Hm4qixF.png

bvFuObz.png

1BhkUIv.png

1jZ5L6j.png

OX5EARo.png

OSGmcdY.png

enLmT8W.png


OK, so we need to Know More, and we are told that dwarves and elves can help in that department. We are also told the exact location of one dwarf who could help.
We'll be following our specific lead instead of trying to sail to another island just yet.
Before that though, the game seems to acknowledge that we've passed the halfway mark, or something in that magnitude, since we're gifted with another Cosmic Seed.
H316F7R.png

4P9wudN.png


So I could build another village, or I could craft the One Ring.
Not decided yet. What would you prefer?

Anyhow, the season changes, and we learn that spring is for recovering from difficult battles.
K0A0ttG.png


Also, levelups! The xp-payout for the red cave was massive.
0ekUofX.png

CvhHidc.png


A bit north of our village I'd spotted a group of people milling about. Wanting to nip a potential problem in the bud, I seek them out.
A6V0M4F.png

19CEXOr.png

7eJtLD4.png

YKlKvbo.png


That improves our Scavengers reputation to a positive number. :M Also, more xp equals a levelup again.
DjtdUbu.png


I don't know if this random adventure is an omen of what is to come.
6kM9HBt.png

2gHrJKk.png

V2XxEcj.png

OBxR36j.png


After that we get a repeat of goblin bandits ambushing us. Wondering if I might get better results with the talk option this time, I test it.
bhnJ4vs.png

Gxf1k1r.png

nwTBJ8Y.png


Nope. Next time I'll just slaughter them outright and save myself the disease..
More minor random encounters.
kBIsRuL.png

D8Yj6Fs.png

cYD61a7.png

1FgOLXI.png


While mapping out the rest of the initial island, I find this group.
dLWAlAH.png


It's basically a much easier Lightbringer village encounter.
or7fkRP.png

bz5GhLw.png

YmgFnO1.png


Levelups again! And a random boon for Storyfag
14UaULg.png

c0w7jGn.png


By now I also see neutral/friendly stacks roaming the map. Here's a band of Slavyans.
Ok9yZIM.png


More random encounters. I like some of the demons though. They just want to party and have fun.
RUHJQSO.png

5Ar2szC.png

9YG8Kqt.png

IhcDiAV.png

QiI2Ylz.png

jn8n3L3.png

eaju9rh.png

ZzQV2GM.png


MoistCloister levels up and becomes an even better gatherer.
nFQNFkE.png


Back in the village, an old man comes by to tell us we don't know nothing about proper building.
hello friend trolls him into sharing his secrets with us.
FszfSWY.png

j3DMCeT.png

xtKY4Na.png

Wki5t2i.png


Maybe Reinhardt had a finger in that trolling game, because he levelsup immediately after.
dLh4w4t.png


I remember some mole-like creatures from the first Thea. Is this one of them?
S0xK88Y.png

Niw1yEp.png

UjBM9bt.png


Maybe I should make a point of having leftover armor around?
Anyhow, our fresh warrior in the village also levels up. And Crooked Bee
VM7hz6o.png

wggdchd.png


New beasts are appearing in the random encounters. And Citizen becomes a better gatherer.
K6nv1fa.png

zH2Jrmy.png


Season changes to summer. You get more xp for gathering during summer? Nice to know, but I don't think I'll exploit that part of the game. I got places to go, things to see.
OopD5aC.png

kKwG8iy.png

58g4oWE.png

fxdGYb7.png

gGYUr03.png

NjOz2Ms.png


Hmmm, new quest unlocked. Before I can delve deeper into that though, yet another random quest appears.
OYTjpFm.png

RP2mMo6.png

eWIwK4X.png

EbFyiCO.png


He's a shifty sort, but he promises riches. Being adventurous, we trust his word.
Apparently, back in the village, hello friend has been getting acquainted with our unclaimed warrior.
PbN9VPQ.png


And Storyfag improves his ghostly claw-attack skill.
RNqts9k.png


Back to the light vs dark quest we took up. We find some ghosts who just want to be left alone, but we butcher them all the same.
oAyUaII.png

LGUDUAE.png

bkLW871.png

ikhGLWb.png

XWS5Wp7.png


On this picture of the map, we're right next to the light vs dark finale, and the spot the shifty sort pointed us towards. We explore the light/dark conflict first, and get a new member to our expedition!
PKR3vDF.png

QqsqwXz.png

COeB2Cv.png

2Z44hcH.png

UkYtgHc.png

0JSqUD8.png


Well, a new body is always welcome. Too bad about the reputation hits we took. We couldn't know about those beforehand though. Live and learn.
Back to finding the treasure we were promised. It leads to really nasty fight.
oxJLdZw.png

ILJ7zio.png

X3jvIFI.png

k359dFR.png

TKM7vsS.png


Andnjord took one hell of a beating, but we managed to barely scrape by. The loot was good, but I'm not looking forward to facing a Leshy again anytime soon..
In the village, it's time for one of the children to grow up. I get the option for mystical things again (I juggle booster items for just that reason), and this time, the results are ... interesting.
obEce7l.png

kTuTEBJ.png

D0EejOH.png


Welp. We didn't actually lose a village, as he serves still, in unlife. Interesting!
Also, more fun-loving demons who just want to dance are spotted. Who are we to deny them?
k43CXZc.png

IkvOsfm.png

AOqPFXP.png


Our new Zerca levels up after dancing with demons.
8KlmBp4.png


By sheer determination, we make it to the nearby Slavyan village, and pay to have Andnjord not die on us.
jrBsQeY.png

4ac3g4M.png


Outside the village, we bump into one of their stacks. We talk to them, and the stack disappears.
SzWA5ZJ.png

M0URSBR.png

bgdA6az.png


By this time I decide that we need to see different shores. We've mapped the entirety of our starting Island, and found one high-tier resource, dragon-bone. I want more and other resources though, so I need a boat.
We commision one. Built from Elven wood and dragon bones.
dYwKV3x.png


Waiting for construction to complete, we take a look at recent Theopedia entries.
1eIjTIr.png

czMAj1n.png

86sDTsz.png


Another random adventure. A sickness inducing demon. I could let it slither away, but decide that fire is the proper option!
bOw8iOc.png

HMtKZ0d.png

alyAvdR.png

yd57PHA.png


Having survived, if only barely, Andnjord feels more lucky. baud gets better at throwing trash and gathering supplies. Unclaimed person improves slightly.
FX49AA5.png

j15MKdP.png

1HDhPyF.png


After this lull, our ship is finally built! You equip it to an expedition, that expedition moves to a shore and clicks on the water. Remaining movement is spent, and all are aboard the vessel.
ULkFdR5.png


There's a nearby small island of the same makeup as our primary island. On it are roaming beasties, one Slavyan village, and a beast lair.
T8aKaqy.png

DqTwVeK.png


While our strongest members (the expedition) are off in different lands, the village is attacked. We get unexpected help from a person wearing armour and a shield, but no weapon...
wC1f2gY.png

PSfLDMz.png

n1B3clJ.png

Cn29TVk.png

O5tBPaG.png


The village people level up. We take a closer look at the joker that joined us. Another fighter to protect the village. I'll take that, yes please.
tApcZi1.png

oymjWCQ.png


Then a female child grows up, and gets to try her hand at witchcraft! Results are boring, but useful. She sure does look ugly for a young adult though.
JPQE7VZ.png

VdKiyAP.png

rLPvvxe.png


We've been improving the village by adding new buildings, and in some cases, there's a chance for better or worse quality building than expected. I did a few reloads, just to show you this.
rLPvvxe.png

nzy3Jrg.png


First image is the "trash" version, which is worse than anticipate, the second is normal quality. I did not savescum for the masterwork quality. :M
nQ7RNkP.png

eLH8tSd.png


Our expedition is nearing one of the other islands, but a random adventure pops just outside the shores.
A3rg0Y7.png

CrX06L2.png

Ow6OHhO.png

I23CgOb.png

6mgMPxk.png


And then we make landfall. This sparks an adventure and unlocks a steam achievement.
YWt31Vc.png

YL0zO2N.png

7hmGgQ6.png

GDMxXU6.png


Exciting times to be alive, eh? More levelups, for unclaimed characters.
86PA20F.png


At a random spot on the new island, we get another adventure. This time I try to talk with the Leshy instead of attacking it. Results are much better..
QcTfTVu.png

nAH4kR9.png

I4xtDG8.png

QdalvFi.png

VG4GEQ8.png

lwnhbPx.png

C6XavEK.png

ueagPct.png


Funny how we spell our gods name differently in the game, compared to when we chose the god in the beginning. Only a cosmetic thing, but a little bit annoying.
Mustn't wonder too much though. As we have another levelup!
8ARQeEF.png


Even though we are on another island, dominated by ancient trees and whatnot, we're accosted by scavengers..
baud knows a thing or two about them though, so we capture and treat them and save a child in the process.
tqblgxd.png

HfW8d1w.png

cubNiUP.png

7vfkcpQ.png


Back in the village we've completed a marketplace, which means we get traders incoming. Of the things they've got to offer, we are only really interested in the leather.
bQ54KyR.png

FJCYBBS.png


Our chosen one, Crooked Bee grows stronger.
jBdakoH.png


Roaming this other island are groups of forest demons. They are hostile, and I have no apparent way of appeasing them. Everytime I encounter a group, conflict is unavoidable, and reputation drops.
QZkW2Ir.png

fmeR38z.png

GY66Fmv.png

a9tqYrf.png

UB3T0OV.png


I'll see if I can find a village of these demons and do some quests for them, to improve relations.
Before I can do that though, another old man shows up in our village, and we talk him into schooling Grimwulf who evolves into a proper Inventor! Which also means he changes appearance completely.
n5OXeQL.png

DlL0y63.png

RuzbBud.png

YDwIzv9.png


A levelup. As can be seen here and in several previous screenshots of levelups, I no longer simply choose the "+2" option. I choose whatever I feel supplement the character in question best.
j5R5qHB.png


Finally, on the green island, we stumble upon the divine quest.
I had prepared for this, by giving Crooked Bee our best equipment. That is a special suit of armor that protects in all sorts of challenges, not only physical ones, and a codex that can be used with the mental (yellow) stats, which are her best stats.
wHNNdu4.png

CPVNLG5.png

wZJyI9T.png


She is pitted against two opponents, with no help. The mental battle category is one her opponent is weakest in though, so that's a big plus for us. Even auto-resolve agrees!
4QBCz3O.png

1nOpPvE.png

9Jd0zFU.png


Very minor injuries indeed. We get some more exposition on the plot, and get to choose a boon. Since I'd been taking the "harmony" choices at every possible junction, I stick with that here, even though elves sound alluring. They were absolute beasts in the first Thea..
85H7XFo.png

yhFarEM.png

fUhFJ05.png

bAgLfJn.png

j0DydNS.png

DnKDhi6.png

G6vMwbs.png

k2B0ZJk.png

dWco3m3.png

lI6jJ1O.png

cRijMNk.png

qFMDheg.png

EXxTX6R.png


That codex is quite awesome! That random blast skill can seem iffy, but it hits 4 targets and does good damage. In battles where there are few opponents, and they field some cards more than one, we will quite likely hit both instances each time, doubling the damage dealt.
"Legendary" has to account for something. :M
We get some much deserved levelups after this.
P20nACl.png


Finally, complete roster of our village and our expedition. Feel free to claim unclaimed souls for your own and be included in this LP. :salute:
NfgEGHa.png

rLBDY0t.png

I honestly have no idea how close I am to the endgame yet. When we consider what kind of materials I've seen available for gathering, I would assume we still have a way to go.
 
Last edited:

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
21,784
You get more xp for gathering during summer? Nice to know, but I don't think I'll exploit that part of the game. I got places to go, things to see.
But I'M NOT.


So I could build another village, or I could craft the One Ring.
Not decided yet. What would you prefer?
we don't need another village and another demon-protector!:bunkertime:
 
Last edited:

Storyfag

Perfidious Pole
Patron
Joined
Feb 17, 2011
Messages
12,120
Location
A Dark Place
So I could build another village, or I could craft the One Ring.
Not decided yet. What would you prefer?

Ash nazg durbatuluk
Ash nazg gimbatul,
Ash nazg thrakatuluk
Agh burzum-ishi krimpatul!
 

baud

Arcane
Patron
Joined
Dec 11, 2016
Messages
3,849
Location
Septentrion
RPG Wokedex Strap Yourselves In Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
Apparently, back in the village, hello friend has been getting acquainted with our unclaimed warrior.
EbFyiCO.png
I think you put the wrong picture here. (I just want to know what Hello friend did)

So I could build another village, or I could craft the One Ring.
Not decided yet. What would you prefer?

The One Ring of course, seeing how well it worked for Sauron :smug:
Seriously Idk, perhaps a village on the new island will give you easier access to other high-tier ressources
 

Azira

Arcane
Patron
Joined
Nov 3, 2004
Messages
8,424
Location
Copenhagen, Denmark
Codex 2012
Thanks for pointing it out baud. I sometimes slip up when linking my images, this one got through without me noticing. Will fix.

There, I fixed it. :salute:
 

Azira

Arcane
Patron
Joined
Nov 3, 2004
Messages
8,424
Location
Copenhagen, Denmark
Codex 2012
Alright, big choice coming up in this update.

First off, we were on the green island, and I found a forest demon village. Maybe we can salvage our reputation with them?
31MUL0k.png

NBqOOh5.png


... Maybe not. We leave them.
Also, we managed to brind a lurker to light in this LP! Welcome aboard Nicebrain
CjkS2hR.png


More terrain research is completed. You're not actually notified WHICH terrain research is completed, but I think it's this one..
2UzpuQH.png


I keep exploring the island, and see a node of precious resources. Ancient wood is pretty high tier, so if we clear this Demon's circle, and unlock the ability to harvest, we will have 3 nodes right next to eachother..
iV1x00Q.png

zEFHxzv.png

zxEFeF3.png

SJhXdCC.png


I don't have enough research points to unlock Ancient wood yet, so I keep exploring.
lVUjxqm.png

dvpVgjZ.png

oAz43yh.png

mAlyB73.png


We get some levelups and Grimwulf improves upon his improv skills.
V48PBox.png

faCNHGa.png


The green island is also infested with lightbringers. Indeed, they're a faction here.
2Ka4IXs.png

5OWVsnS.png


Not shown is a slight reputation hit for removing that group.
More terrain research is completed. It helps in gathering research points so I can unlock gathering of Ancient wood.
sZnp28S.png


Then I find an elven encampment, and upon entering, we get some plot exposition. Seems the elves were involved in the shattering, in some capacity at least.
hgttV0o.png

HFj53Vc.png

izFWkvX.png

Kbv5rvh.png

jEiKqLl.png

5AV5ZO1.png

wYpqhsm.png


OK, a quest location appears, where I can find this elf they speak of. Before doing that though, we stumble upon a random encounter, with a person trying to pull a sword from a stone. I remember a similar adventure in the original Thea.
I keep to the goody-two-shoes approach here. Feel a bit like a paladin..
cudZcmm.png

rc0tERS.png

Vi0madn.png

LaQ8cqW.png

jfjv9mS.png

4CGFMks.png

CmMAv0U.png

FMGfSQm.png

9wfwiOB.png


And another location appears. I'll leave it for a later update. First, a single levelup of a child. And one for hello friend
VVzhtBg.png

AuVjQ1U.png


Then a ruin we explore before we get to the big choice which I'll let you guys help me with.
wW8FXZr.png

FIMDwGu.png

iXkRDau.png

0dYj7eX.png

ljrwKTt.png

uJw8eiD.png


OK. Time to seek out the elf mage and hear what's what. We enter a cave and call out for her.
28mx2z2.png

Ibwugxp.png

9Ucmdy7.png

ighkoRW.png

BStLexI.png

ZVhThxn.png

KK4s0Gg.png


So she blames all other races for the original disaster, and says that we owe her. Trustworthy?
vzks5a0.png

wXkDZ0P.png

VzDcz5C.png


Oh-kay.. So her gambit is this: we let in the light to rule the world, and everyone joins the Hivemind, and there is no more conflict. All is well with the world.

We get to respond in three possible ways.
Yes.
Yes.
No, with a mental fight. We are NOT equipped to win the mental fight right now.

This is the choice people. Do we accept? If yes, then you get to choose which of the two flavour choices we pick for an answer.
If no, then I'll leave this place for later (saved just before entering), and come back when we are equipped to win the mental fight.

Time to vote, calling Crooked Bee Andnjord Citizen baud Grimwulf hello friend Storyfag MoistCloister Reinhardt Nicebrain
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Top Bottom