Hellraiser
Arcane
I am both appalled and satisfied by the recent increase in casualties. Also I wonder what attacked PotatoCom?
Hellraiser said:I am both appalled and satisfied by the recent increase in casualties. Also I wonder what attacked PotatoCom?
An alien grenade-analog landed at the Skyranger's ramp. Fortunately it merely wounded Hartman and scratched the tank.
Kashmir Slippers said:What is with all the non-stop floater action?
MMXI said:I'm bored of the floaters.
Darth Roxor said:
If all else fails, there's a method to reset the alien missions completely. Start a brand new game and save it in a separate slot. Copy the missions.dat file from there and replace the mission.dat for your current save with it. I suggest making a backup of your game just in case. This resets the missions back to what they were when you started the game, with one UFO targeting the region you set your first base (in the new game you created) and I think a terror site. All your progress so far will not be lost.
kyrub said:Look here:
http://www.strategycore.co.uk/forums/Co ... t8377.html
And here's the solution itself.
If all else fails, there's a method to reset the alien missions completely. Start a brand new game and save it in a separate slot. Copy the missions.dat file from there and replace the mission.dat for your current save with it. I suggest making a backup of your game just in case. This resets the missions back to what they were when you started the game, with one UFO targeting the region you set your first base (in the new game you created) and I think a terror site. All your progress so far will not be lost.
It's a bit ugly, though. You'll delete all other proceeding missions as well. I knew which lines were specifically retaliation oriented, but I forgot. You may find that on Ufopaedia in Game files section, under mission.dat. Then you could delete (overwrite with zeroes) only the few entries for retaliation FOR EVERY ZONE. This would conserve all other alien missions (like infiltration etc.) If you are unfamiliar with hex-editing, no way to do it - just use the way described in quotes.
(A small advertisment: Icing mod I made should get rid of constant base attacks. It also mixes alien missions more so that you don't see Floaters or Snakesmen all the time.)