Ultima Underworld Part 2: Small Men and Large Mazes
Ultima Underworld: The Stygian Abyss
Part 2: Small Men and Large Mazes
Sorry it has taken me so long to update. Anyway, let's jump right in!
When we last left off, I had just descended the stairs to level two.
Here is a map. As you can see, the level appears to be divided into four sections. Now, let's see what we find.
I find a shrine in the northwest corner of the level.
Precious rocks are just scattered about.
I make my way out of the labrynthine passages and find a nice room to rest in. I am awakened once again by the same old ghost man.
When he shuts up, I continue down the hall.
I have found more shelter! This is the home of the
Dwarves Mountainmen.
I talk to the dwarven gate guard. His name is Brawnchan.
It's been a long time since we of the Folk have seen one such as ye. Be ye an outcast from above, or an outsider?
I am attempting to rescue a kidnapped girl.
Aye, I heard such a thing. The Abyss isn't a safe place these days, I tell ye. Perhaps some other of the Folk might know more about that. Is there anything else I can help ye with?
I would like to rade items with thee.
Very well, let's see what ye've found in your adventures.
Canst thou let me through this portcullis?
Very well, ye seem a reasonable sort. Just mind your manners and ye'll nae have trouble with the Folk. Now, before ye meet the rest of the clan, is there anything else ye'll be wanting?
That is all. Well met, and farewell.
I enter and talk to the nearest generic dwarf -- er
mountain man -- I can find.
Ah, ye must be Elzair of whom I've heard. What can I do for ye?
I seek information.
Ah, Shak may be the one ye want.
SHAQ?!
A smith he is, and knowledgeable in the ways and workings of his trade and the world. King Goldthirst ye should seek out too, if ye wish to gain his favor.
Perhaps one of them knows of a kidnapped girl.
Terrible, ain't it? I hear a troll carried her below. I hope all turns out well for ye. Up here, we have enough problems of our own.
What problems?
Maybe ye can help us. Our mines in the southeast have been invaded by a fearsome beast, floating in the air with many tentacles. If ye can defeat it, all Mountainfolk would be eternally grateful.
For some strange reason, this door does not open until later.
This one does, however.
Sweet!
I now find Goldthirst, the king of the
dwarves mountainmen.
Greetings, Traveller. I am Goldthirst, leader of the Mountain-folk. Welcome to our hall.
Well met, Lord Goldthirst.
Thou hast a find tongue, and a sense of courtesy. Hast thou other Virtues as well?
I am a paragon, embodying every Virtue, my Lord.
That is well. I have need of a paragon, just now. Art thou aware that my people's mine has been invaded by a monster?
Indeed? Perhaps I can help!
Excellent! A hero at last. My people, at least those not too valuable to lose, are all to afraid of the beast to dare face it! It is a fearsome beast, covered with tentacles and with many eyes. If thou art brave enough, and you slay the creature, I shall reward thee handsomely.
It shall be done!
I leave the safety of the
dwarven mountainmen halls and find a loony "mountain man" named Ironwit.
Ach, me blueprints, come back to me after all these yeas! ... No, that's not me blueprints, it's a human! What's this? Have ye me blueprints? Ach, me blueprints, where can they have gone?
What art thou talking about?
For sure ye're not me blueprints, then! Never uttered a word, did they, and yet ye've a tongue for sure. Dumb they were, mute as the rock I hewed with their aid, but still I miss them sorely. Perhaps ye can find them for me?
Why should I find them for thee?
Find me blueprints? Ach, that would be good indeed! Somewhere about they are - in the storeroom most likely. The southeast of my complex, methinks - or is that where the storeroom is? Here, I'll give ye a set of blueprints of the area so that ye can find your way about ... Ach! My blueprints! Where'd they go? Ye seem to be a find lad - perhaps ye can find them for me?
Perhaps.
A right good lad ye are. In the storeroom I think the blueprints are. But ye cannot fly, can ye? Ach, that's a problem, the storeroom is high up. There's a flying potion somewhere ... in the spiral room? Ach, but that's locked ... The trouble ye put me through, I don't know why I'm helping ye.
But it is I that am helping thee.
Ach, speaking of help, ye could help an old man greatly by finding me blueprints if ye could. Now where was the key to the door to the spiral room? In the golden maze room, methinks. Ach, yes, it's the golden path ye must follow, or else ye may be poisoned ... no, that's the poison potion in the spiral room. Or was it a flying potion? Maybe both potions - ach, that's it!
But which potion is which?
Wait, don't rush me ... one potion is green, and the other red. Or is one red and the other green? Yes, that's it. One red and one green, no doubt of it. One of the two is a flying potion and one is poison ... or is it the other way around? Ach, now I've forgotten again. Oh, that's it - green is good. Or was it red is rotten?
Well, do your best won't ye? And while ye're in the area, if ye happen by me blueprints, bring them back here. I think I may have left them in the storeroom. Feel free to help yourself to anything else ye find, though.
I head north to try to get back Ironwit's potion.
Headless haunt the labyrinth below.
The key to the flying potion is right across this gorge.
Unfortunately, it is at the south end of a large room. If I cross the grey areas, I will lose a lot of health, so I have to wind along the golden path.
Slews of acid slugs show up to poison me. I decide to try this again when I have a few more levels under my belt.
In the northeast section of the level, I find some dirt to plant the silver seed. When I die I will resurrect here.
Unfortunately, I picked a spot inhabited by a bunch of gray goblins. Oh well!
I swim north through this river.
I find a healing fountain.
I go back to Corby's chambers and the door miraculously opens this time.
I find Corby inside.
Hast thou come to add to my torment?
Of what torment dost thou speak?
Why, the torment of lost hopes ... Of disillusionment.
Tell me more.
I shared the great dream of Sir Cabirus, that the Avatar's way could be pursued by all folk. We sought to gather all intelligent species here in the Abyss and teach them to live in harmony. Alsa, it was not to be. The constant bickering proved too much for kindlyu Sir Cabirus, and he perished in his sleep. Some said he was poisoned, but I know he died of a broken spirit. His life's work was this place, and as he watched it crumble, his heart broke as well.
A terrible waste. Did nothing good come from it?
Well, aye, Sir Cabirus did gather a number of artifacts with interesting properties. He thought the use of these artifacts might assist the colonists as they purused the way of the Avatar. Unfortunately, the objects were misused by the folk he hoped to help.
How so?
Each of the eight items gathered by Sir Cabirus embodied one of the Virtues. But those who now possess the items keep them merely for their intrinsic value, not their higher purpose.
Then I shall find these artifacts and put them to their proper use.
I eat some bread and then fall asleep.
As usual, his ramblings are less than helpful. I now head for the eastern part of the level.
There is no way in hell I am eating those mushrooms!
Here is some random loot I find.
I will now show you how to make popcorn.
First, take some corn in hand. Then use it on a torch!
Voila!
I also find a ragged scroll around here.
Since I am a mage, this mantra is not very helpful.
I throw it away.
After killing a pack of wolf spiders, I have ascended to level 6. It is now time for another well deserved rest.
Goddamnit.
This scroll may be a bit more useful.
Now, I head back to the
Dwarves Mountainmen quarters to show you how the barter system works.
Do you see the items at the top of the screen? I have selected a piece of chicken from Brawnclan's inventory and will attempt to trade it for three green mushrooms from my inventory.
I select the third option to evaluate the deal. I think the accuracy of my evaluation depends on my Haggle stat, but I honestly have not found that much to barter for.
As expected, he rejects the offer. Oh well, it is time to rest again!
I think I missed something in the east section, so I head back there.
It is just another scroll.
Yeah, that guy loves to drop by every now and then.
I find some more equipment.
I use the first level spell IN MANI YLEM to create food.
Now isn't that convenient?
I head to the south section of the level, kill another spider, and find a silver key with a red handle.
I also find some stairs leading back up to the first level. Since I have some unfinished business there, I head back up.
I use the silver key to unlock the lock.
The door exits into the canals. I take a swim.
I finally find a beach to climb to shore. I am now in the eastern part of the first level.
I wonder if this strange orb telling me about a green path will come in handy a long time from now?
I now head to the western edge of the level and use the silver key to unlock this lock.
Inside is a hostile imp. He flies around and puts up quite a fight before I magic missile his ass into next week.
Unlike other scrolls, this scroll appears to have a magic scroll that allows longer jumps. It will come in handy shortly.
I clear out the remaining hostile goblins on the western side of the level.
I head to the eastern half of the first level to find the Gray Goblin hideout.
I also come across a hostile skeleton. It can be tough at this point.
I now come to a "puzzle" room. There are 3-4 columns of different heights; the westmost one is the shortest, and the eastmost one is the tallest.
I need to find a way to reach the ledge in the southeast corner of the room.
This is the one.
I go back up the ramp and enter the room across the hall. These switches control the heights of the pillars in the previous room. I reverse the order of the switches.
Now, the eastmost one is the shortest, and the westmost one is the tallest.
I can now jump onto the pillar in the southwest corner of the room. I then jump up all the other pillars along the southern wall and reach the platform.
Up here I find the gravesite of Korianous, the architect of most of the dwellings in the Abyss.
I wonder what the chest contains?
Holy moly! I'm rich, bitch!
Damn! So close!
I now make my way to the Gray Goblin township.
I speak to Eb, the Gray Goblin gateguard.
So! Who go there?
My name is Elzair.
Elzair, eh? I think I heard of you. You new here, eh? You come to right place. Gray Goblins the most powerful group here. Good idea speak with King Ketchaval. He very wise and strong. Maybe you best talk to Queen retichall first, though. On you go, now.
Farewell.
I now speak to a generic Gray Goblin.
You have business here?
Canst thou telle me of thy race, the Goblins?
GRAY Goblins, GRAY Goblins, not just Goblins. Say Goblins, maybe you mean Green Goblins too, ugh. You not want to know about them. Nasty and brutish they are. Uglier than humans even. Not related to us, no, not at all.
Well then, what of the Gray Goblins?
Ah, yes, Gray Goblins, much better. We the rulers of this area. All others look up to us, humans, Green Goblins, spiders even. You look for powerful group, you came to right place.
Perhaps. I shall continue to explore.
This is Jaacar.
jaacar Hey! Who this? What you do?
I have come to admire the architectural splendor of thy people's settlement.
What you say? You like to explore, walk around? Don't explore too careful, could end up someplace you not want to be. I seen that happen, heehee!
Is this area dangerous, then?
Us Grays, we never do it on purpose -- haha -- but in Night, I hear sometimes scream and then splash, sometimes splash and then scream. Then in morning one of us not here. Dangerous privy it is there. I watch out if I you. Heehee.
And they are never heard from again?
That right. Heehee. Splash! Aiiieeeee! Gone gone gone. Hee hee. You be careful, you. If any still alive from splash, I bet they not be too happy. You be on your toes.
Don't worry about me
I will have to see this horrible commode.
I press the button to get in the cell.
This scroll tells me to use the polestaff lying in here to push the button if I ever get trapped inside here.
This is Retichall, queen of the Gray Goblins.
Yes? What dost thou want, human?
I wish to speak to thy husband.
And what reason hast thou for speaking to him?
I have important information for him.
Very well, thou mayst speak to him. Do not overstay thy welcome. He is a busy man.
Farewell.
I now speak with Ketchaval, king of the Gray Goblins.
Who be ye and what business have ye here?
I am Elzair. I wish to speak with thee.
I have never heard of ye. Be ye friend to Vernix?
No, I am not.
Hmmm. Very well. Did ye speak with him?
Yes, I did.
Poofy, ain't he? Not a proper Goblin at all!
I agree, certainly. Yet what of thee?
I be Ketchaval, the mighty leader of the last holding of the noble Goblins, the Gray tribe. Years ago, when we were lured here by that sweet-talking fool Cabirus, we noble Grays brought with us our servants, the lowly and ignorant Green Goblins, to care for us in our new homes. We later granted them equal citizenship, though all knew we did them more honor than they were worth. And see how they rewarded us! They split off when Cabirus' "civilization" fell, and have opposed us ever since. Only my leadership has kept us together in the face of such opposition.
Such a job must have many cares.
My enemies are legion. Even the vermin here are troublesome. A great she-spider, known as Navrey Night-eyes, threatens my folk. Nor is she my only problem, though she is enough. Her web, ye know, be strong as iron, and does not burn. A Goblins caught in it will stay 'till he rots!
Perhaps I can help.
Terrible!
Indeed, 'tis not fair! Still, we must persevere. Was there anything else.
I need to find a girl.
I know nothing of now girl! I've got problems of me own.
Well, canst thou tell me aught of the Abyss?
A human fool named Cabirus convince many of our peple to come here and colonize this accursed place. When his dreams were shown to be mere folly, he killed himself -- by taking poison -- and left us to our fates.
Tragic!
I think I will try to find this spider.
This is the lair of the spiders. There are three of them.
I dispatch the first two and cross the bridge to the lair of the third.
It is another wolf spider.
I finally dispatch him after depleting my mana and resorting to fisticuffs (or axecuffs as the case may be).
I find some spider thread that I take with me. Who knows what it might be used for?
I head back to the bridge and swim north to find an alcove on the east side.
Inside I find a healing fountain.
I also find a lockpick.
The secret door exits out to the hallway leading to the spider's den. I head back to the Gray Goblin encapment.
Apparently the commode Jaacar was talking about is just a botomless pit. I jump down it.
I land in the stream near the healing fountain on the second level. Since I have gained so many levels, I head for the shrine in the northwest corner to boost my mage stats.
Alright! I now have what it takes to get Ironwit's blueprints.
I head back to the key room.
I race along the golden path to get the key. I then avoid the slugs and race back to the north end and jump across to safety. Whew!
I now examine the key I obtained.
I take the ramp all the way down to the bottom.
The key unlocks the door.
Inside are two potions. I think Ironwit said green was good, and red was bad. Fuck it! Why solve stupid puzzles like this when you have save-reload?
It looks like red really was poisonous. That leaves the green potion to be the flying potion by process of elimination. I nab it and head back up.
I head to the eastmost of the raised platforms and drink the flying potion.
I fly south and then west.
I use the key on the lock.
Inside is a chest.
I take the UUS runestone and the map holder and fly back to Ironwit. If I hoof it, I can get all the way back to the platforms without having to fight any headless in the pits below.
Ironwit's blueprints are in the map holder case.
Ach, I recognize ye! Ye're my blueprints! No ... maybe ye're my tools? My potion? I know I've seen ye somewhere.
I have retrieved thy blueprints.
Maybe these are your blueprints, but they are not mine!
I place the blueprints in the barter window.
Here are thy blueprints.
My blueprints! At last we are reunited! Here, take another flying potions as a measure of my gratitude. Or perhaps it's a green potion ... never ye mind. I'm sure it will do something useful. I bet ye've never seen a flying potion before, so ye be careful with it.
Farewell.
So I got a spare flying potion for my trouble. Oh well.
I use the key with the red label to unlock a door in the south part of this level.
Inside are a pack of skeletons. They put up a good fight, but they go down.
They were guarding a lamp and some lamp oil. I immediately replace my torches with this lamp.
I kill a few acid slugs in the same area to get some nice headgear.
It is too bad I don't have a hard hat because it is now time to enter the mines.
I decide to find Shak before confronting the monster.
I first find a
dwarf mountainman named Hewstone.
Ach, ye don't look like a miner to me. Who be ye?
I am Elzair, an adventurer.
Well met, Elzair. I be Hewstone. What are ye doing in these parts?
I am searching for a monster to destroy.
The monster of the mines? A great boon it would be if ye did defeat it, but I don't know that it can be done. A fearsome thing it is. Caught it once out of the corner of me eye, and I don't care to see it again.It lurks in the north part of these mines. Ye be careful, if ye truly mean to destroy it. We caused a cave-in to block its area from ours, so ye'll have to break your way through it. Is there anything I can help ye wiht before ye go off after it?
Is there great treasure in these mines?
Ach, ye've come to the right place. There is no treasure better than gold, and gold there is in abundance in these mines especially, ye shall find a beautiful sight. Be careful of the monster that's been seen around those parts, though. Now, what else might ye want to know?
What is it like to be a miner?
Aye, ye would be a miner, eh? It's a tough,job ye should know that. Don't take it up if ye have not the strength. Hard it work it is, picking up a rock hammer and smashing boulders to pieces, scraping the rock over and over again, one inch of wall at a time.
There must be some good points to being a miner.
Well, it is backbreaking work but the rewards are great. Gold there is for the hard worker, and I know of no substance better. Ah, the thrill of feeling one's hammer thud solid rock and suddenly discovering a new vein! Go ye to the northern part of these mines and see for yourself the beauty of a gold mine. But watch yourself - a fearsome monster has been seen in that area, and perhaps even an adventurer such as ye could not handle it.
Farewell.
Farewell.
I do not think I can mine these gold deposits. Shame.
I still pick up a rock hammer for later.
This drain will take me down to level three.
I finally find a mini fortress.
Shak is inside.
Greetings to ye. I am Shak of the Mountain-folk. What may I do for ye?
I need some information.
What do ye wish tae ken?
What dost thou know of the Talismans of Sir Cabirus?
Little enough o' most, but I ken well that two o' em were smith-work. A sword and a shield they were, both fine work.
Tell me of this Sword.
Aye, now there was a weapon! Willful, they say, but potent beyond mortal blades. It had a sense of fair play, did Caliburn. 'Twasn't for naught they called it the Sword o' Justice. 'Twas forged by the great Flamebeard himself. Would there be anything else then?
Dost thou know where the Sword lies?
NO, I do not. Broken into two pieces, I hear it was, but where they are I canna tell ye.
Tell me of the Shield.
The Shielf of VAlor, it were named. Never a finer one did I see. 'Twas Blackthorne's once, or so I've 'eard tell. But it wer one o' those things easier to set aside than to take up again, an' he left it when he went to become the conscience for all the world. Ach, but that were a mess. Be there aught else I can do for ye?
Dost thou know where the Shield is now?
Ah, I dinna ken that a' all. I ye should see it, let me know!
I will indeed.
They are not kidding.
If I head down that path, a boulder will drop down blocking my path unless I can destroy it with a rock hammer.
I find another scroll for a nightvision skill.
The
beholder gazer lies beyond these boulders. I can destroy the boulders with a rock hammer, but I want to get the lightning bolt spell before I confront it.
I head back to Goldthirst's throne room and use the red-handled key to open the door in the southwest corner.
I then take the stairs down to level three. What I find there is a story for another day.