Depends on the kind of game. For crps, you are right.Difficulty in rpgs is a delusion.
I think so too - games are mostly designed to be fun, not difficult.
But games are boring if they are too easy.
And even more for strategy games.
Depends on the kind of game. For crps, you are right.Difficulty in rpgs is a delusion.
I think so too - games are mostly designed to be fun, not difficult.
But games are boring if they are too easy.
There should be one default difficulty mode, the one the game was designed and balanced around. Too hard? Your problems, consider getting gud or playing something easier.
Also, the idea of dynamic difficulty is beyond stupid.
It's supposed to create more exciting moments. And it probably does. When the designers test it on their children, parents, and co-workers. But as soon as a real consumer realizes what is happening it sucks the enjoyment out of the experience.
I love a deep combat system that makes you learn it over time (Kingdom Come: Deliverance, Dark Souls)
Kind of a dumb thread since the point of every RPG is that you can kind of tailor the difficulty to your own liking by using a good or bad build or by grinding.
once you're allowed to save and reload, how do you measure? Reload count?
dies to pinwheel multiple times in a rowI love a deep combat system that makes you learn it over time (Kingdom Come: Deliverance, Dark Souls)