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List of RPGs with base management mechanics

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
Elex, not sure if 'Important' or 'Lite', but it ties to the main story and you can do some minor customization of it. I'd personally put it more at Lite, but eh.

On the topic of jRPGs, the diet rogue-Like 'Azure Dreams' heavily features building up the town and choosing what to fund, etc. I'd put it under "Important" because you can mostly skip developing the town I think, or rather the perks it gives are minor and more for side-quests than the main grind which is just a turn based rogue-like.
 

Citizen

Guest
Birthright: Gorgon's Alliance

Deserves to be in the 'main feature' category. It's a turnbased strategy, where nations fight on a RISK-style map (you can build buildings not only in your provinces, but also in the enemy ones, it's a legit method of taking control of them without combat), plus some heavy d&d RPG elements. Your heroes have d&d stats that affect strategic events and army combat that happens on a global map, and also they can be sent on missions that play like RTWP party based first person dungeon crawler
 

Galdred

Studio Draconis
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Developer
Joined
May 6, 2011
Messages
4,346
Location
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Steve gets a Kidney but I don't even get a tag.
Is Birthright: Gorgon's Alliance an RPG? I haven't played it, but it seems to be categorized as a strategy game.
It is a very ambitious hybrid:
You manage your kingdom on a strategic map with provinces, then lead your army in slow real time battles when needed, and send your heroes in dungeons to get artifacts. The latter part is a simplified blobber (and the weakest of the 3 IMO), but it makes it qualify as a strategy RPG (and the character stats are also important to run the demesne and maybe in battle iirc).
It is a game like no other (and didn't manage to completely pull it off, sadly).
 

Deleted member 7219

Guest
Sup rusty_shackleford

I'd put Mass Effect 2 as a Lite or ? mention here.

Its virtues as an RPG are obviously up for debate, but the Normandy SR-2 can be considered to be a simple form of 'Base Management' in that you need to carry out upgrades, both to the ship and its crew, in order to have an optimal resolution to the Suicide Mission.

The level to which you upgrade the ship, and decisions taken in the final mission, decide how that plays out. It's not hardcore base management but it has some degree, especially when compared to other games which have none at all. In fact I'd love to see this mechanic used in every RPG so you are rewarded by how much you pay attention to your base/ship and party members.
 
Unwanted

Sweeper

Unwanted
Zionist Agent
Joined
Jul 28, 2018
Messages
2,394
Don't know if I'd consider Mount and Blade, Rimworld and Kenshi to be RPGs.
So I'm just gonna go ahead and say base management was never done well in RPGs.
 

Silly Germans

Guest
Added Titan Outpost.
Let me know if I'm missing something.
If you have Mass Effect 2 on your list you may as well add Mass Effect Andromeda. Drakensang The River of Time also features base building lite if you consider getting work benches for your ship as base building.
I think Darkest Dungeon also features some sort of base building but i haven't played it yet so i don't know any details about it.
 

jackofshadows

Magister
Joined
Oct 21, 2019
Messages
4,488
Konung: Legends of the North - Important. By design it seem even as a Main feature but can be ignored almost entirely.
 

Bony Hands

Literate
Joined
Aug 20, 2020
Messages
36
Main Feature: Queen's Wish: The Conqueror. Building and upgrading your forts is the pretty much the only way to get better equipment and money, and reclaiming the forts is the reason you're there in the fist place.
 

Galdred

Studio Draconis
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Steve gets a Kidney but I don't even get a tag.
Main Feature: Queen's Wish: The Conqueror. Building and upgrading your forts is the pretty much the only way to get better equipment and money, and reclaiming the forts is the reason you're there in the fist place.
Doesn't it get tedious, as you seem to need to redo it several times over the campaign?
 

Bony Hands

Literate
Joined
Aug 20, 2020
Messages
36
Main Feature: Queen's Wish: The Conqueror. Building and upgrading your forts is the pretty much the only way to get better equipment and money, and reclaiming the forts is the reason you're there in the fist place.
Doesn't it get tedious, as you seem to need to redo it several times over the campaign?
It's not the tedious part of the game, as fort building is very simple. Every time you clear a section of the map (in one trip or you have to do it again) you get an income of resources. When you reach a fort, it's just a matter of clicking yes to build it so you can place ships in it. Everything is unlocked at the beginning, no prerequisites and you don't have much to choose from. Most shops and buildings can only be built once per fort, but give you a buff or access to the next tier of items/equipment for the total amount you have overall. The limiting factor is your resource income, as each shop has an upkeep cost. It's not something I really like in practice, but I don't think it's enough of a drag to be tedious.
 

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
11,756
Base management is one of the foundational mechanics of OD&D and therefore a core mechanic of RPGs.
:buildawall: :bunkertime:
The entirety of OD&D's rules for castle construction, hiring of specialists and men-at-arms, and dominion rulership occupies less than 4 full pages, and the supplements did not add any further information about construction or rulership. Although base-building has always existed as a potential end-game for a D&D campaign, such mechanics are unnecessary for a CRPG unless the PCs reach sufficiently high level. :M
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
Base management is one of the foundational mechanics of OD&D and therefore a core mechanic of RPGs.
:buildawall: :bunkertime:
The entirety of OD&D's rules for castle construction, hiring of specialists and men-at-arms, and dominion rulership occupies less than 4 full pages, and the supplements did not add any further information about construction or rulership. Although base-building has always existed as a potential end-game for a D&D campaign, such mechanics are unnecessary for a CRPG unless the PCs reach sufficiently high level. :M
I ain't reading this shit
 

ShaggyMoose

Savant
Joined
Aug 26, 2017
Messages
590
Location
Australia
Having just finished Tyranny, I would say it goes into the "lite" category (or potentially ulta-lite)...
 

Galdred

Studio Draconis
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Developer
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4,346
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Steve gets a Kidney but I don't even get a tag.
Starsector is not a RPG (but you have a character, and skills!), but it is pretty close to Kenshi in spirit, and has a similar approach to base building (in that you need to find a good spot, and defend it against everyone. It has much less details than Kenshi).
 

Modron

Arcane
Joined
May 5, 2012
Messages
9,933
Starsector is not a RPG (but you have a character, and skills!), but it is pretty close to Kenshi in spirit, and has a similar approach to base building (in that you need to find a good spot, and defend it against everyone. It has much less details than Kenshi).
It will also be in early access as long as Kenshi was.
 

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