Yeah, what a scrub. Only 2000 damage?50,000 hitpoints and hits for 2,000 damage
- Cleave - this doesn't make any sense in terms of RL combat. How would you cleave in RL? You would have to cut cleanly through the first guy's torso to hit the next guy. Yeah...
I would argue that magic prevents DnD from feeling like realistic medieval combat.power attack makes perfect sense in a world centered around dice rolls
But it's this kind of thinking that keeps DnD from feeling like realistic medieval combat. Power attacks, hitpoints, etc.
I would argue that magic prevents DnD from feeling like realistic medieval combat.power attack makes perfect sense in a world centered around dice rolls
But it's this kind of thinking that keeps DnD from feeling like realistic medieval combat. Power attacks, hitpoints, etc.
Well, and the fantasy monsters.
D&D was meant to be an approximation while you used your imagination(yuck)Combat against dragons and such should be nothing like typical combat. Imagine trying to take a dragon down with a sword or a spear. Those thing would be like toothpicks.
When NPC doesn't say and I can't ask how much will I get for doing the quest.
Vague "enough for a job like thay" or "you'll see" is even worse.
Time is money. Just tell me how much you're going to pay.
while using Power Attack, obviously.I'd call that a critical hit.
The kind of plate armor most typically seen in video games was contemporary with firearms.-Armor in general is not depicted correctly. We could have a debate on the general approximation of hit points and what they represent in the abstract but the fact remains the concept of 'punching through armor' with a sword is ridiculous. Plate armor was a full tech tier ahead of medieval weaponry to the point that knights could wail on each other all day long without seriously harming one another. Battles were fought until one side got tired and gave up, then they paid the winners some money. Or they devolved into fist fights and grapples with combatants reaching under each other's armor and pulling their opponents nuts off (true story).
Games that have low level enemies that look like giant dangerous monsters and high level enemies that look like small creatures that look harmless compared to low level ones.
Historical accuracy is like virgins having sex. As long as they make a good attempt, we won't shame them too much.