PorkyThePaladin
Arcane
- Joined
- Dec 17, 2013
- Messages
- 5,392
Sir Porky, this is beyond stupid.
Real life being abstracted into simple to understand verbs with simple systems behind them is not a choice here.
"Abstracting" is intrinsically entwined with, among other things:
- Science, reality and your brain - when a human tries to describe how shit works, abstracting and simplifications always pop up, impossible for it to work otherwise considering the complexities of reality and how humans function
- Games - games of all kinds are abstractions of reality, that's a big part of their definition; RPGs, c or not, deal with this in spades, due to the usual focus on systems
- 'Computors and how do they work' - even if you know how shit works irl, you still have to "convert" it to code, which in all cases means literally abstracting a phenomenon (that's already abstracted by human cognition, see above), literally into numbers, which then are literally abstracted into images you see on your screen
So, playing even the smallest, inconsequential computer game already results in like 4 layers of abstraction from reality.
Using simplifications is not a choice at all. "Representative analogs" that Crispy talks about, will always exist, if we won't switch to 100% perfect simulations (btw, who would want to "play" those?).
So, god fucking dammit, argue with D&D's implementation of something, but not with the fact that they use abstractions of reality. Having shit like Power Attack in games is a necessity. Its implementation may be dumb, sure.
Abstracting per se is not the issue, though it can be argued that given the current level of hardware, DnD is too much of an abstraction.
It's the details of the abstraction, like hitpoints, power attacks, etc that are terrible at modeling medieval combat.