potatojohn
Arcane
- Joined
- Jan 2, 2012
- Messages
- 2,646
I started to make lo-fi space game after seeing ostranauts and then playing with pico-8 (not actually making this in pico-8 though)
So you're in a space ship, in space. There are other space ships, and space stations. I don't think there will be planets
you can time accelerate 0x to 1000x
I thought about the plot and I like the idea of a colony ship that's just arrived in a new star system, and you're a pilot on one of the ships that's come with it. Might be different corporations on the colony ship? Something goes wrong? Planet is not as expected? What does the player do/is asked to do?
Events unfold in real time like in Pathologic (I really like this idea) and the player can have some influence?
Limited play time? Help arrives in 1 month? Or maybe aliens arrive? Survive until then or escape by then?
I need some help designing it
- Is it open world or mission based?
- Is there combat or can we make some alternative game loop? Probably only possible if it's open world
- Is it possible to make a puzzle space sim game?
- Do you control everything and the crew just gives bonuses?
- Or do the crew act independently?
- If so can you switch to them, or do you just control the PC?
- Should there be some roguelike element where you can walk around the ship and stations?
- Is there stealth? Not sure it makes sense in space? Stealth via hacking IFF?
- CYA events?
So you're in a space ship, in space. There are other space ships, and space stations. I don't think there will be planets
you can time accelerate 0x to 1000x
I thought about the plot and I like the idea of a colony ship that's just arrived in a new star system, and you're a pilot on one of the ships that's come with it. Might be different corporations on the colony ship? Something goes wrong? Planet is not as expected? What does the player do/is asked to do?
Events unfold in real time like in Pathologic (I really like this idea) and the player can have some influence?
Limited play time? Help arrives in 1 month? Or maybe aliens arrive? Survive until then or escape by then?
I need some help designing it
- Is it open world or mission based?
- Is there combat or can we make some alternative game loop? Probably only possible if it's open world
- Is it possible to make a puzzle space sim game?
- Do you control everything and the crew just gives bonuses?
- Or do the crew act independently?
- If so can you switch to them, or do you just control the PC?
- Should there be some roguelike element where you can walk around the ship and stations?
- Is there stealth? Not sure it makes sense in space? Stealth via hacking IFF?
- CYA events?