racofer
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Look on the bright side.... he dislikes Oblivion then.
Morgoth said:Well, that's quite reasonable what Price said. 20-25 hours should be the maximum to tell a great story, anything longer than that will piss me off. That's the reason why I stopped playing Witcher after Chapter 2, because it was so fucking tedious.
Shut up. If you can't stomach different opinions, then fuck off.Dark Individual said:Morgoth said:Well, that's quite reasonable what Price said. 20-25 hours should be the maximum to tell a great story, anything longer than that will piss me off. That's the reason why I stopped playing Witcher after Chapter 2, because it was so fucking tedious.
You probably drop reading books after 50 pages because it's not fast enough for you, eh?
Morgoth said:Shut up. If you can't stomach different opinions, then fuck off.Dark Individual said:Morgoth said:Well, that's quite reasonable what Price said. 20-25 hours should be the maximum to tell a great story, anything longer than that will piss me off. That's the reason why I stopped playing Witcher after Chapter 2, because it was so fucking tedious.
You probably drop reading books after 50 pages because it's not fast enough for you, eh?
Oh and I enjoy reading books a lot, because well, books are meant to be read. Games are meant to be played....got it?
Who even said I'm interested in great story presentations in games? You think I play Starcraft or Diablo2 or Portal for the story? L0Lz.Desmodus Rotundus said:Morgoth said:Shut up. If you can't stomach different opinions, then fuck off.Dark Individual said:Morgoth said:Well, that's quite reasonable what Price said. 20-25 hours should be the maximum to tell a great story, anything longer than that will piss me off. That's the reason why I stopped playing Witcher after Chapter 2, because it was so fucking tedious.
You probably drop reading books after 50 pages because it's not fast enough for you, eh?
Oh and I enjoy reading books a lot, because well, books are meant to be read. Games are meant to be played....got it?
Then how come long books don't piss you off?
I bet you'd love to read if it took 20-25 hours, because according to you that's maximum time for great story presentation.
I'm always sad to see a good story end, no matter how long it is.
Xor said:If a game's fun, I don't see why you'd all the sudden stop liking it after 20-25 hours.
Well-made games manage to be fun even if the gameplay doesn't change that much.
Isn't that basically how things work now? You trade for something at a loss to you, in hopes that you can use it to screw over someone else and make back your loss at his expense.Guy in onemananadhisdroid's link said:If everything in the world was objectively worth a certain amount, trading would be rendered useless because in every deal someone would be making a loss.
AzraelCC said:I think it's the quality of the content IN BETWEEN the story developments that determine the fun factor versus length ratio. X
Inziladun said:Hell if ARPGs start popping with only 5-10 hours worth of content, then i'll stop buying em.
Inziladun said:One thing i've always liked about JRPGs is that they're usually long as fuck, the only tricky part is finding one worth playing to the end.
Dark Individual said:You probably drop reading books after 50 pages because it's not fast enough for you, eh?
Mareus said:I firmly believe if single player RPGs offered you characters that act and feel alive, choices and consequenses with 1/3 content as WOW has, some real challenge as to game not treating you like you are an idiot + great story, I believe you would be sad your 100 h gameplay session came to an end. Something very few RPGs has managed to do decently.
Mareus said:No, if you make a 100 h game filled with characters that act and feel alive, choices and consequenses with 1/3 content as WOW has, some real challenge as to game not treating you like you are an idiot + great story and I believe you would be sad your 100 h gameplay session came to an end.
Mareus said:Can you prove that? While I can agree that a lot of people didn't finish Morrowind, I just can't agree on BG comparrison.
Mareus said:I also believe treu RPG market is big enough to survive. Unfortunately very few developers seem to understand this. True RPGists are begging for a good RPG...
I hope you're right. Genuinely. Because games like Age of Decadence and Eschalon: Book II and Scars of War and Geneforge 5 all seem pretty exciting to me. But I can't imagine any of them getting a million sales. And that's sad, because they look like they deserve it. Well, what can I say? I hope there's enough of a hard-core RPG market to at least keep good indy RPGs kicking. And enough of a hard-core RPG market that developers like Obsidian, BioWare, Bethesda, Blizzard, etc. (etc.? are there any others?) at least give us a little attention.
I truly believe that all video and computer games boil down to 'what's the next eye candy?'" Hensley says. "It's our job as designers to constantly provide incentive for you to see the next monster, magic item or environment just around the next bend.
AzraelCC said:I think it's the quality of the content IN BETWEEN the story developments that determine the fun factor versus length ratio. (...) The same could be said of Fallout and Arcanum--doing quests and interacting with the world made it feel gratifying that the story proceeds, because it's a signpost towards more game content.