i finally fucking finished wizardry 5. dear god what a long-ass game. i can't even imagine playing (and finishing) this game without using some form of save-state or "manual" save-file backup.
i have a few self-imposed rules for myself:
- accept consequences of treasure chest traps, and/or other "event" squares.
- only reload a save-state if you get party wiped.
- ...re-load save-states for level-up gains like a motherfucker! the game's hard enough jesusfuckingchrist.
i actually had to unbind the savestate keys just to help in stopping my hands mechanically going for the button too much. it's pretty funny how much that works! just having to go to some sort of menu for "saving" is enough discouragement from constant save-scumming.
anyway, back on topic: wizardry 5.
best wizardry game i've played so far. i have played and finished 1, 3, 6, 8 and now 5, and have pending playthroughs (indefinitely post-poned) of 2, 4, and 7. Wizardry 5 is the absolute pinnacle of the classic formula and probably the best all-around party/combat/general systems blueprint for an rpg i can imagine.
that said, it ain't perfect. for starters:
- it's too long, the maps are gigantic (much bigger than the maps in games like the elminage series, or generation xth, or class of heroes, or the dark spire, or pretty much any other crawler i can think of); unlike almost every other crawler i've played so far wiz 5 doesn't utlize 20x20 floors and in fact some floors can reach 100's in one of the coordinates.
- you can actually buy a magical item in the very first fucking floor that allows infinite castings of DUMAPIC... so the creators were aware of just how big they had made floors.
- it's insanely punishing once you reach the lower levels in terms of what the game does to your party; your thief or ninja will ALWAYS FUCK UP and the chest traps are absolutely heinous. they're fucking sadistic! much worse than the ones in Elminage. the biggest party-killer in my wiz 5 playthrough ended up being the chest traps. aside from the traps once you reach the lower levels of the dungeon the enemies start beheading, poisoning, paralyzing and level draining you of FOUR LEVELS OR MORE with melee attacks. oh, there are also a bunch of enemy thieves that steal your shit during battles, and it's not uncommon to encounter groups of 10+ thieves. there are also monsters that PERMANENTLY break your armor with their melee attacks.
all that said the game is pretty much fantastic. if it had the extra stuff modern crawlers have added like item crafting or enchanting, a bigger and wider variety of character classes and/or sub-classing, etc, then for sure it would be the wiz game i replay the most. it doesn't, though, since of course the game is almost 30 years old.
my initial dislike of the changes bradley made starting with wiz 6 are beginning to change. while i still prefer the sheer, brutal lethality of wizzes 1-5 where basically every step can mean your doom i can now appreciate why he implemented things like being able to rest and restore hit points and spells anywhere you want and very little, if any, chance of a character permanently dying.
i haven't played wiz 7 legitimately yet, and i finished 8 long ago but now i appreciate a little bit more the mixture of old and "new" in wizardry 6. it's a MUCH better game than 8 at any rate. my opinion on wiz 7 will probably be dictated by how closely it resembles 8 and not 6.
edit: i didn't clear the "post-game" in wizardry 5. the optional infernal hell level 666 (777 in the snes version lewl) is ridiculous. now in a game like elminage: gothic it's incredibly fun to attempt something like the post-game's challenges because of the increased variety of options the game gives you, but in the case of wiz 5 i really don't see any point in trying to kill the la-la-moo-moo god of gods down in hell.
edit edit: did i mention how fucking long this game is? it might actually be shorter than wiz 6 but it's hard to tell because in wiz 6 you move from area to area continually in a linear fashion whereas wiz 5 is of comparable length but you're traipsing through the same (gigantic) levels.
i kind of feel like i have PTSD now, or withdrawal symptons or something. i started up a playthrough of wizardry empires 1 on the ps1 and am using a japanese wiki to get through it in order to ween myself off the wiz 5 withdrawals.
edit edit edit: oh, the version i finished was the ps1 version.