hohoho one very very interesting tidbit i have just discovered that might please those pursuing a definitively authentic recreation of the first three wizardry games (and who doesn't want that eh)
unlike almost every single version of the games that have appeared on systems after the Apple II / C64 / IBM era which do not implement the original games' pseudo iron-man saving system (the games would save after every tile and there was only one save file); turns out the PS1 and Sega Saturn discs of "Age of Llylgamyn", which contain Wizardry 1-2-3 respectively, actually do this very same thing.
the PS1 / SS discs of "New Age of Llylgamyn", which caontain Wizardry 4-5, _do not_. the collections were made by different studios.
it's mostly a moot point anyway as anyone who plays these versions will be doing so on an emulator nowadays with the availability of save-states, and besides that the japs weren't THAT hard-core as the "Age of Llylgamyn" disc allows saving to the ps1/ss memory card so that kind of defeats the entire purpose anyway.
but of course any iron-man type of difficulty pretty much depends entirely on the willingness of the player to engage with its rules and challenges but i find this detail interesting nonetheless. even with the original versions on the Apple II and the IBM pc you could still save-scum to your heart's content using floppy's so whatever.
i found a forum called fullmotionvideo.free.fr with a sub-forum full of die-hard weeabos that are more monocled than your average weeabo: they collect and share PC-Engine / FM Towns / Japanese IBM PC / Japanese Windows PC emulators and games instead of playing such low-brow non-monocled stuff as dirty jap consoles; one of their dudes did a semi-complete translation patch on the Windows PC (japanese windows) version of the Age of Llylgamyn and New Age of Llylgamyn remakes (!).
don't get too excited though seems the japanese windows versions are inferior to the ps1/ss discs with the only notable improvements being double the resolution of the ps1/ss version (the japanese windows pc versions are rendered in 640x480 producing cleaner and crisper text and vastly superior sprite art) but that's pretty much it: the graphical viewport is only 1/4 of the screen and the soundtracks are horrible MIDI affairs that don't compare to either the PS1/ss orchestral arrangements or even to the SNES versions soundchip and according to the people in that forum seems like everybody who tried playtesting the english-patched ISO's reported repeatable corrupted saves. (corrupted saves in wizardry? uhhh no thanks).
there is also a sega saturn and a playstation 1 remake of Wizardry 7: crusaders of the dark savant for those curious, heh, and yeah it looks like ASS. no english translation unfortunately.
check this out:
IBM PC / Windows PC version of Wiz7
Sega Saturn version (who made the WISE decision to retain the 2D sprit art!!!!!!!!!!)
...and now, feast your eyeballs on the ps1 version done by yet another completely different studio than the two dev houses behind the previous llylgamyn discs... seriously i'm not kidding git ready for dis shit:
ready?
...ok
i told ya
what, you want more? jesus