Courtier
Prophet
- Joined
- Aug 12, 2015
- Messages
- 441
I really like it. So far it does feel like a step above Demon Gaze and Operation Abyss in depth and difficulty, but not quite at the level of Starfish crawlers. There is free multiclassing, age matters, the LP and hospitalization system are neat and make character deaths matter more than just aging a year. Characters can equip different gear and use moves depending on skills learned, making multiclassing have more depth than in early Wiz-based games.
The gameplay revolves around taking risks and fighting bosses/high level ambush encounters for gear, which works pretty much the same as in DG. The art is fantastic and really the main draw...I'd buy it for that alone. The UI is well designed, and the game is chock full of quality of life features. No crafting as far as I can tell, not much to say about the mazes yet.
It has its flaws: the reused PC voices/SFX/BGM stand out to me (some are the same in every single Experience game...), the only way of getting treasure is from specific ''farming zones'', and the gear is very ''find a +4 shortsword to replace your +2 one with''.
You get one stat point per level, and the leveling/stat system of this (and similar titles) is much less rooted in D&D. Also no Vancian casting but MP, spells are somewhat lackluster (less Tiltowaits to throw around, spells are more weak and generic). DEF/AVD in these games feels so much less solid than THAC0. You have no idea how much impact either stat has. The hit/avoid buffs are stackable but the impact of a single one in combat is negligible.
I'm only a few dungeons in so these are just some first impressions, but I'd highly recommend this one. It plays like a finetuned version of the games I mentioned at the top of this tl;dr
The gameplay revolves around taking risks and fighting bosses/high level ambush encounters for gear, which works pretty much the same as in DG. The art is fantastic and really the main draw...I'd buy it for that alone. The UI is well designed, and the game is chock full of quality of life features. No crafting as far as I can tell, not much to say about the mazes yet.
It has its flaws: the reused PC voices/SFX/BGM stand out to me (some are the same in every single Experience game...), the only way of getting treasure is from specific ''farming zones'', and the gear is very ''find a +4 shortsword to replace your +2 one with''.
You get one stat point per level, and the leveling/stat system of this (and similar titles) is much less rooted in D&D. Also no Vancian casting but MP, spells are somewhat lackluster (less Tiltowaits to throw around, spells are more weak and generic). DEF/AVD in these games feels so much less solid than THAC0. You have no idea how much impact either stat has. The hit/avoid buffs are stackable but the impact of a single one in combat is negligible.
I'm only a few dungeons in so these are just some first impressions, but I'd highly recommend this one. It plays like a finetuned version of the games I mentioned at the top of this tl;dr
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