Kea
AMBUSH-EDIT: No, people don't really farm Murphy's Ghost until level 13 unless they're replaying the game. The first time through, perhaps the first few times even; you want to level up while exploring the dungeons. However once you know each map by heart and know exactly where to go and which enemies to kill to get the best loot then yeah, a lot of people choose to level up first by farming Murphy's Ghost. There is no equivalent to Murphy's Ghost in later Wizardry titles, btw, although there are most definitely areas that are
obviously designed to be "farmed" with enemies that give good XP, gold and/or weapons and who are "safe".
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What I'm about to say will seem controversial especially amongst other Wizardry fanatics, but I say this with all the love for Wizardry in the world:
Play Wizardry 5 next as it introduces weapon ranges (Close-range weapons, Short-range Weapons, Medium-range weapons and Long-range weapons) and it also features the zenith and absolute masterful pinnacle of the Wizardry spell system with the largest amount of spells in any Wizardry title including 6, 7 and 8.
It features the best enemy encounter design and it features the best "pacing" of any of the 8 Wizardry titles. In terms of map/dungeon design I will always prefer the map layouts of Wizardry 3 as my favorite in the entire series but Wizardry 5 is no slouch and features massive, gigantic dungeons that for the first time in the Wizardry series break out of the 20x20 limitations.
Overall it is the best Wizardry game and while playing it, even though it came out 30 years ago, you will find that in those 30 years there has not been a single RPG that has innovated on the Wizardry 5 mechanics! Series such as Wizardry Empire and Elminage
surpass Wizardry 5 but only because they take everything in Wizardry 5, mechanics-wise and design-wise and dungeon-wise, and expand upon it organically and very naturally, but they don't "innovate"; they take and they polish and they polish that mechanic or that design element until it is a Pro-Magic Mirror Sheen that Werdna himself would be proud to own.
I recommend that you play the Playstation 1 version of Wizardry 5 over the SNES version for only 1 reason:
1) the Playstation 1 version features a 1:1 game script dump of Wizardry 5 whereas the SNES version cut down the dialog from NPCs considerably, enough so that if you were to try to play Wizardry 5 on the SNES without any knowledge of the NPC dialog and their requests/puzzles beforehand or without utilizing a Wiki you would
almost certainly never be able to finish the game without resorting to utilizing a game Wiki simply because the SNES version's NPC dialog was so truncated due to cartridge memory constraints.
2) there is no other reason. Some people prefer the SNES version's soundtrack and some prefer the Playstation 1 versino's soundtrack, and some prefer the SNES's 2D sprites and some prefer the PS1's 3D polygonal dungeons. However as someone who has played Wizardry 5 on PC, SNES
and on PS1 I can tell you without any doubt whatsoever that the best experience will be on the Playstation 1 version.
Everyone is going to tell you to either play them in order or they will instead say that if you play Wizardry 5 before 2, 3, 4, 6, 7 and 8 that you will spoil yourself and decide not to play the other titles because they will be too "primitive" in comparison. Those people are
dead wrong. The reason to play Wizardry 1-5 is for the dungeon design, the enemy design, the spells, the class systems, the weapons, the exploration, the itemization, the skinner-box elements, the party-building machinations and the fantastic balance of dungeoneering and loot-acquisition.
All of those elements are present in all 8 Wizardry titles, but they fade away from Wizardry 6 onwards. Wizardry 6, 7 and 8 are fantastic games in their own right but they are completely different in design and in game mechanics than Wizardry 1-5. In fact, wizardry 7 and 8 do not even feature actual
dungeons.
They also completely removed all aspects of Wizardry that made the games replayable and fun such as the entire spell system (every single spell was replaced with dumbed-down spells that are more recognizable as buff/debuff/damage/heal derivatives instead of the fantastically esoteric and very
magical interpretation of a spell system and its spells in Wizardry 1-5.
So go ahead and treat yourself and start Wizardry 5 on the Playstation 1 (or SNES, but remember the dialog was cut in that version so use a Wiki); go ahead and let yourself enjoy the best RPG mechanics from the last 30 years which have yet to be innovated on by any developer be they Western or Eastern.
After you have finished Wizardry 5 which is a
massive game which will take you around 40-60 hours to finish the first time through I recommend either:
- Playing and finishing Wizardry 6 right after if you want to experience just how severe the changes are from 6 onwards; or going backwards and playing 3 for the (in my opinion) best dungeon maps in the entire 8 game series.
- Alternatively, once you play and finish Wizardry 5, instead take a break from classic Wizardry and jump straight to Elminage: Gothic on Windows PC, made by past-Wizardry develoeprs and dungeon-crawler experts Starfish studios. Starfish studios has been making Wizardry games since 1998 with the Wizardry Empire series, and once they lost the rights to the Wizardry license they began the Elminage series on the PSP with Elminage: Original.
- Or play whatever the fuck you want because who the fuck is anyone to tell you what the fuck to play