What I liked about M&M is that most of the game is overworld, and when I enter a dungeon somehow feels special. In wizardry clones, the whole game is a massive dungeon and it kinda gets repetitive.
If Grimrock 2 had turn based combat instead of the sidestepping dance it would have been perfect. That level design is just right my alley.
the first game has 30 levels, so i'd say i was past the mid-game.
If Grimrock 2 had turn based combat instead of the sidestepping dance it would have been perfect. That level design is just right my alley.
That's like early-mid 2nd Stratum, not even close to the end.
the first game has 30 levels, so i'd say i was past the mid-game.