Ventidius
Arbiter
- Joined
- Jul 8, 2017
- Messages
- 552
I know the feeling all too well.My plans for playing Grimore were fucked thanks to Cleve, so I need a new Wiz-clone.but the wait for Grimwah
I know the feeling all too well.My plans for playing Grimore were fucked thanks to Cleve, so I need a new Wiz-clone.but the wait for Grimwah
this game is coming in about a month in japan, we'll see how it is. not expecting much but I could be surprised.
On another note, I managed to install the English patch on Wizardry Seimei no Kusabi, is it any good? Couldn't even find any info on it on the web - seems it managed to slip even under hardcoregaming101's radar, so many wiz games - is it from the same dev as Tale of the Forsaken Land or some other team?
On another note, I managed to install the English patch on Wizardry Seimei no Kusabi, is it any good? Couldn't even find any info on it on the web - seems it managed to slip even under hardcoregaming101's radar, so many wiz games - is it from the same dev as Tale of the Forsaken Land or some other team?
it's so so. well maybe in english it'll be better. I guess what sucked is the loot system. the thing is, subclassing in the game makes your character much stronger but it's better to wait til the very end to have better gear so you can farm stronger mob for exp.
so usuallly you should sub class to have a couple spell, more hp ect. but it's better to just bring a tons of potion and rush the game.
I thought it was made by the people who did the wizardry on ps3 since it's part of 'wizardry renaisance'
On another note, I managed to install the English patch on Wizardry Seimei no Kusabi, is it any good? Couldn't even find any info on it on the web - seems it managed to slip even under hardcoregaming101's radar, so many wiz games - is it from the same dev as Tale of the Forsaken Land or some other team?
it's so so. well maybe in english it'll be better. I guess what sucked is the loot system. the thing is, subclassing in the game makes your character much stronger but it's better to wait til the very end to have better gear so you can farm stronger mob for exp.
so usuallly you should sub class to have a couple spell, more hp ect. but it's better to just bring a tons of potion and rush the game.
I thought it was made by the people who did the wizardry on ps3 since it's part of 'wizardry renaisance'
Interesting. Thanks for the info. Shame about the sub-class thing, class changing around mid-game usually does a good deal to keep things fun for me after the peasant levels in these sorts of games. Anyhow, I'll press on given how I've been itching for a good crawler recently.
looks nice. just a bit worried for the dungeon map...
Yeah, the looks are great. What bugs me with these trailers from dungeon crawlers(Stranger of Sword City's trailer was like this too), is that they don't seem to cater their message to their audiences. In other words, they don't seem to advertise themselves in a way that it is able to generate interest from people who already play the genre by providing the information that they are interested in. We want to know about the complexity of the character system, the dungeons, the encounters, the spells, items, status effects, etc. Cleve does a good job of this with Grimoire. He advertises the amount of monsters, spells, items, status effects, races, professions, skills, etc. That is the kind of info you can give a fan of the genre and generate interest, even without posting spoilerific maps, even though seeing a few complex map layouts would put you at ease before the purchase(you can't really tell much about that from the trailers, especially when considering some of these games start with simpler dungeons like DT2). Then again, maybe the trailer does that and I just can't understand it because it is in Japanese. But nevertheless pretty much every English crawler trailer is uniformative like that. If you just post pictures of the UI, characters, art, and story, with a little typical crawler gameplay sprinkled, the potential customer has no way to know if he's walking into a DT2 kind of masterpiece or some simplified Demon Gaze-like. Heh, I guess it doesn't matter at the end of the day since I have the Codex to give me recs, you guys are the reason I discovered many of these gems back when I started lurking.
EDIT: And let's not kid ourselves, a disproportionate amount of the people who wind up buying games from a niche genre like this are genre nuts to begin with, so it is eminently in their interest to target them in their advertisement.
Genre fans are going to buy it anyway. Hell I was depraved enough to waste money on MeiQ. There's not exactly a wealth of crawlers in this world. The trailer's for casuals.
That being said, the art style clashes a bit amongst the monster designs.
Set for release on Sept. 19 for Vita.
From what I can tell so far, it's a DT 2 clone, but how good or bad an imitation, I can't say just yet.
The difficulty so far isn't terrible (playing on the highest level, on the second dungeon), but does require some basic thought.
The game had already launched to a limited audience a few months back via a limited physical release. The dungeon RPG sees players start summer school at the Crostini Academy of Adventuring Arts, where tests consist of battling boss monsters, and teachers prepare you for life-or-death situations. The game also supports second screen play on PS Vita, allowing you access to menus, statuses, and maps on the handheld.
i actually haven't bothered w/ the GB/GBC Wiz Empire titles.
:embarassed doe-eyed look that sears directly into senpai's soul:
faster in what way?
how much faster than this do you want it to be:
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Don't feel too bad about the lack of Eng-language Wiz Emp 1 though. This very day I just got most of the script translated sent to me by the person who'd promised to do it, and it's enough for Wiz Empire 1 to finally join its sequel and get translated.