To round up the trio of recomendations I got, I will review Operation Abyss at 2-3 hours now, since the game hasnt done anything new in a while and I am fairly certain it is done with introducing its mechanics.
To start with the good, this is the fastest of the three games. Holding input speeds up everything to ridiculous degrees, you breeze by battles in seconds, you can do the same for the dialogue. You will need this feature, there are a lot of battles in this. The encounter rate isnt super high, but enemies love to chain encounter you. I already had a 6 encounter chain in the first real dungeon.
The Ui is a bit ugly but slick and fast.
Enemy designs are absolutely amazing, there are rabbits which are slurping juice from a cut of foot with a straw as random ecnounters. Higher level rabbits have the foot be in a fancy shoe and they have a knife in their mouth. The hobtroll is a fatty in a pink sweatsuit. Its so gross and so weird, I dig it.
The coolest feature this has are the classes, they are based on the bloodlines of historic personalities. My Knight has blood from Siegfried Drachentöter and Jeanne d'Arc, my Alchemist has blood of Da Vinci. Apart from the fluff the classes are robust, but there is no incentive to multiclass and no incentive to put a mage in the front lines afaik. This means my party of 3 melees 1 archer and 2 casters plays a little binary. The Alchemist in this game is the class that does secret door spotting, chest defusing etc, so he is must have.
Neutral is the character creation. The game features a robust visual customisation system with loads of options, but most of them are ugly. I had to spam random and do some fixing for minutes per character to get a team that mostly doenst look like inbred
mongrels. But all equipment shows up visuallly on characters which is a really cool feature. Since this game is japanese however most gear will make your female fighters look like sluts. This together with the highly weeb artstyle will probably be a dealbreaker for all who are not weeb trash.
Neutral aswell was the labyrinth layout. Very much copy and paste, but it has teleporters, spinners, dark areas etc without abusing any of them in an annoying way. Mostly unexciting.
What annoyed me is how easy this game is. Random encounters in the dungeon pose no threat to you. This game is so tame I literally did not spend gold to heal yet. Leveling up for 1 gp per level at full xp is completely enough to keep your party alive, since even a front liner will only be hit 2-4 times for 8-12 damage with 100 hp in a level up worths of xp trash mobs.
Overall it is good for idling while listening to a podcast or sth. The game can be resolved super fast and doesnt really need your attention. That is not really what I am searching for in a blobber but it is fine for what it is. The OST is good, as is for most JRPGs, but not good enough for me to keep the sound on.
And the Oscar goes tooo...
Eminage Gothic is the game I will be playing the next few weeks with SotsC thrown in when I have a craving for weeb shit. I will keep this on the hard drive when I want to play something while hearing a particularily boring zoom lecture.
To start with the good, this is the fastest of the three games. Holding input speeds up everything to ridiculous degrees, you breeze by battles in seconds, you can do the same for the dialogue. You will need this feature, there are a lot of battles in this. The encounter rate isnt super high, but enemies love to chain encounter you. I already had a 6 encounter chain in the first real dungeon.
The Ui is a bit ugly but slick and fast.
Enemy designs are absolutely amazing, there are rabbits which are slurping juice from a cut of foot with a straw as random ecnounters. Higher level rabbits have the foot be in a fancy shoe and they have a knife in their mouth. The hobtroll is a fatty in a pink sweatsuit. Its so gross and so weird, I dig it.
The coolest feature this has are the classes, they are based on the bloodlines of historic personalities. My Knight has blood from Siegfried Drachentöter and Jeanne d'Arc, my Alchemist has blood of Da Vinci. Apart from the fluff the classes are robust, but there is no incentive to multiclass and no incentive to put a mage in the front lines afaik. This means my party of 3 melees 1 archer and 2 casters plays a little binary. The Alchemist in this game is the class that does secret door spotting, chest defusing etc, so he is must have.
Neutral is the character creation. The game features a robust visual customisation system with loads of options, but most of them are ugly. I had to spam random and do some fixing for minutes per character to get a team that mostly doenst look like inbred
mongrels. But all equipment shows up visuallly on characters which is a really cool feature. Since this game is japanese however most gear will make your female fighters look like sluts. This together with the highly weeb artstyle will probably be a dealbreaker for all who are not weeb trash.
Neutral aswell was the labyrinth layout. Very much copy and paste, but it has teleporters, spinners, dark areas etc without abusing any of them in an annoying way. Mostly unexciting.
What annoyed me is how easy this game is. Random encounters in the dungeon pose no threat to you. This game is so tame I literally did not spend gold to heal yet. Leveling up for 1 gp per level at full xp is completely enough to keep your party alive, since even a front liner will only be hit 2-4 times for 8-12 damage with 100 hp in a level up worths of xp trash mobs.
Overall it is good for idling while listening to a podcast or sth. The game can be resolved super fast and doesnt really need your attention. That is not really what I am searching for in a blobber but it is fine for what it is. The OST is good, as is for most JRPGs, but not good enough for me to keep the sound on.
And the Oscar goes tooo...
Eminage Gothic is the game I will be playing the next few weeks with SotsC thrown in when I have a craving for weeb shit. I will keep this on the hard drive when I want to play something while hearing a particularily boring zoom lecture.