I've been playing Yomi wo Saku Hana recently and really like what I've seen so far. It has a much more interesting setting/story than Strangers of Sword City.
It takes place in 1970s Japan. A mysterious labyrinth appears out of nowhere, and a bunch of companies pop up to make money exploiting it. As an employee of one of these small companies, you set up a team of college students through interviews conducted in the backrooms of sweets shops to keep things on the down-low, since all the larger more established companies have hired all the actually competent people.
But that all goes horribly wrong, and everyone but you is brutally killed on your first job. You crawl back to HQ and the game begins for real with full party creation, etc.
The art is really good, though some of the monsters seem completely out of place. The soundtrack, though, is fantastic. The music that plays while exploring the dungeon is just perfect—a foreboding death march with what sounds like a synthesized saxophone playing over it.
It's got a great dungeon to explore with some fun gimmicks (you can use consumables to "modify" the dungeon at set locations, such as adding doors or fixed enemy encounters). A good grinding strategy early on would be to set up a monster nest to the west of the camp in an area with a higher dungeon level. Having said that, the game has been pretty easy so far and I haven't had to grind at all. It does have forced autosaving (after battles, etc.), but it's pretty cheap to revive characters and there is no punishment for death other than, well, death.
The game is very user-friendly. You can reset and respend skill points at any time, and can change classes without any hassle. The classes seem to be balanced pretty well, and I suspect any party with at least a single healer, single mage, and single tank would be fine.
Overall, a lot of fun but perhaps a bit too easy.