Quatlo
Arcane
- Joined
- Nov 15, 2013
- Messages
- 955
Oh, its you being a dumbfuck again.That's why Fallout 4 will be the greatest RPG ever
Oh, its you being a dumbfuck again.That's why Fallout 4 will be the greatest RPG ever
And now the exact same script, fully voice-acted!W2: every conversation with NPC brings exactly the flood of irrelevant information I wrote before. A perfect example, too bad a negative example.
Durance was actually entertaining to read. His point is to be blabbering madman preacher kind of guy and he does it well.PoE: Durance. Reading over and over again the same phrases said by blabbering madman. It's beyond me how anybody could think it's a good idea- to write all lines of said madman as literal, one- to- one, blabbering of madman. How about FUCKING STYLIZATION? Anybody remember what Sharkspeare said? Fucking garbage.
Kinda. Yes. Just a bit. No. No.It sucked in Wasteland 2. It sucked in PoE. It sucked in D:OS. It sucked in SR:HK. It now also sucks in AoD.
I honestly don't have any idea why this has become so popular again all of a sudden. Probably a result of some bizarre cargo cult of PS:T.
"By day the banished sun circles the earth like a grieving mother with a lamp"
Pillars of Eternity"
You see a man crouching, surreptitious and alone, a series of untamed shrubs all that hides him from the vision ahead. His eyes are locked on a delemgan, beautiful and terrible, eyes half-lidded as she hums. A bird with fantastic blue and orange plumage sits on her shoulder, trilling gently, and the man is entranced. Trembling, tentative, he stands—and the tranquility is broken by the bird's startled squawk. The delemgan half-smiles, beckoning with twig-like fingers.
She does not speak as he approaches; his mouth is dripping sounds of awe and admiration. She waits, coy and tempting, and with agonizing slowness he is before her. Then—something changes. She sees something hanging limply from his side, and begins to hiss, fingers suddenly claws and eyes black with hate. He has no time to reach for his axe or grimoire as she strikes... and just as soon as she strikes, she is gone, the only evidence of her existence the shuddering wreck on the ground. He grabs at his grimoire nevertheless and begins to chant—but the words, words of a magical language of his own imagining scribbled in a maniacal shorthand, ring hollow, and the silence continues unabated. He turns and shrugs at someone or something, but if there is something there you do not see it."
Its simple. Important shit.i feel bad for any game designer reading this dumbass thread and trying to figure out what he could possibly write that the codex wouldn't hate
"
You see a man crouching, surreptitious and alone, a series of untamed shrubs all that hides him from the vision ahead. His eyes are locked on a delemgan, beautiful and terrible, eyes half-lidded as she hums. A bird with fantastic blue and orange plumage sits on her shoulder, trilling gently, and the man is entranced. Trembling, tentative, he stands—and the tranquility is broken by the bird's startled squawk. The delemgan half-smiles, beckoning with twig-like fingers.
She does not speak as he approaches; his mouth is dripping sounds of awe and admiration. She waits, coy and tempting, and with agonizing slowness he is before her. Then—something changes. She sees something hanging limply from his side, and begins to hiss, fingers suddenly claws and eyes black with hate. He has no time to reach for his axe or grimoire as she strikes... and just as soon as she strikes, she is gone, the only evidence of her existence the shuddering wreck on the ground. He grabs at his grimoire nevertheless and begins to chant—but the words, words of a magical language of his own imagining scribbled in a maniacal shorthand, ring hollow, and the silence continues unabated. He turns and shrugs at someone or something, but if there is something there you do not see it."
You should be happy they can at least somewhat write.Video game writers should read more Hemingway.
I often find the lack of paragraph breaks more annoying than the length of the text itself (this also applies to forum posts).
Yeah that's a thing with PoE writing, it tries as hard as possible to not leave much to imagination. It goes to the lengths of having artwork of the guy sitting right next to a textual description of his appearance (WL2 is guilty of this too, and is generally inconsistent as fuck across portrait/character model/text description).This could be reduced in length by 50% with no loss of information and an immense gain in readability. Text should not be describing every detail of a scene unless its important to the scene. That's what the imagination is for, abruptly adding four extra adjectives to every sentence is like throwing a curve ball every second word.
And with how hit-or-miss writing is in CRPGs, it generally tends to be worse than concise and natural writing you can get through fast.This is silly. Long winded dialogues are great if they are written well, and horrible if they are written badly.
Honestly, it's not that. The "rules of writing", such as they are, emphasize conciseness and clarity. Make your point briefly and clearly. It's less about the "quality" of the sentences, and more about the reader hostility.This is silly. Long winded dialogues are great if they are written well, and horrible if they are written badly. The same way that a lot of combat sucks in a game with a badly designed combat system, or a lot of exploration in a game where exploration is just not fun.
Personally I look forward to reading some heavy dialogue after combat/exploration, but of course I want it to be written well, and relevant to the game and to what you are doing.