krilcebre
Scholar
- Joined
- Oct 13, 2018
- Messages
- 154
After recently playing Spellforce 3 and Soul Harvest, I have to say that they did the dialog perfectly. The main dialog offers all the necessary info with bits of sprinkled lore that's actually important for you to understand the story. Otherwise, every lore heavy dialog is labeled as optional, using different color from the main one. Plus the voice acting was incredible.
This really gave me answer of why I can never seem to finish most of the newer RPGs, where even though I thoroughly enjoyed the game from the mechanical aspect, it just becomes too bothersome to read tons of subpar quality text pretending to be quality literature. ATOM was amazing because of this too, short and to the point dialogs. I think Spellforce 3 (and DLC) and ATOM are the last RPGs I managed to finish completely, without ever coming into situation where I was thinking "Jesus, will this shit ever end". More developers need to realize that if i wanted good literature, I'd go and read a proper book. Dialog should be just that, a believable conversation, not a huge wall of text.
This really gave me answer of why I can never seem to finish most of the newer RPGs, where even though I thoroughly enjoyed the game from the mechanical aspect, it just becomes too bothersome to read tons of subpar quality text pretending to be quality literature. ATOM was amazing because of this too, short and to the point dialogs. I think Spellforce 3 (and DLC) and ATOM are the last RPGs I managed to finish completely, without ever coming into situation where I was thinking "Jesus, will this shit ever end". More developers need to realize that if i wanted good literature, I'd go and read a proper book. Dialog should be just that, a believable conversation, not a huge wall of text.